没什么太多难点,比用java写时钟简单的太多,唯一需要注意的是载入页面先绘制一次,再调用setInterval()方法,否则浏览器就会先空白一段时间
<html>
<head>
<title>clock</title>
<script type="text/javascript">
window.οnlοad=draw;
function draw()
{
clock();//先绘制一次,否则先调用setinterval会使浏览器有一秒钟的空白
setInterval("clock()",1000);//调用计时器
}
function clock()
{
var drawing=document.getElementById("drawing");
if (drawing.getContext){
var context=drawing.getContext("2d");
context.clearRect(0,0,200,200);//每次清除图形绘制新的图形
context.beginPath();
context.arc(100,100,99,0,2*Math.PI,false);//绘制外表盘
context.moveTo(194,100);
context.arc(100,100,94,0,2*Math.PI,false);//绘制内表盘
context.font="bold 16px Arial"
context.textAlign="center";
context.textBaseline="middle";
context.fillText("12",100,20);//绘制表盘12
context.fillText("3",180,100);//绘制表盘3
context.fillText("6",100,180);//绘制表盘6
context.fillText("9",20,100);//绘制表盘9
context.stroke();
var date=new Date();
var seconds=date.getSeconds();//秒
var minutes=date.getMinutes()+seconds/60;//分
var hours=date.getHours();//时
if (hours>=12) hours=hours-12+minutes/60;
context.save();
context.translate(100,100);
context.rotate(Math.PI*seconds/30);//秒钟旋转的弧度
context.beginPath();
context.moveTo(0,0);
context.lineTo(0,-85);
context.stroke();
context.closePath();
context.restore();
context.stroke();
context.save();
context.translate(100,100);
context.rotate(Math.PI*minutes/30);//分钟旋转的角度
context.beginPath();
context.moveTo(0,0);
context.lineTo(0,-70);
context.stroke();
context.closePath();
context.restore();
context.stroke();
context.save();
context.translate(100,100);//变换原点
context.rotate(Math.PI*hours/6);
context.moveTo(0,0);
context.lineTo(0,-55);//说明是从(0,0)~(0,-70)这条线作为开始旋转
context.stroke();
context.closePath();
context.restore();
context.stroke();
}
}
</script>
</head>
<body>
<canvas id="drawing" width="200"height="200"></canvas>
</body>
<head>
</head>
</html>