给定点P0,P1,线性贝兹曲线是这两点之间连线的点,方程式如下:
B(t) = P0 + (P1 - P0)t t取[0,1];
假设P0(x0, y0),P1(x1, y1), Pn((1-t)x0+tx1),(1-t)y0+ty1)
1)通过点在直线上,斜率相等证明一阶贝塞罗曲线是一直线
K(PnP0) = K(PnP1)这种方法相对简单
2)通过P0P1两点根据点斜式求出直线的方程,然后将Pn点代入,
同样可以证明,相对繁琐
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0f,0.f,0.f);
int P1x = 10;
int P1y = 10;
int P2x = 200;
int P2y = 400;
glPointSize(3);
glLineWidth(1);
glBegin(GL_POINTS);
glVertex2d(P1x, P1y);
glVertex2d(P2x, P2y);
for (int i=0; i<10; i++)
{
double t = i*0.1;
double x = (1-t)*P1x + t* P2x;
double y = (1-t)*P1y + t* P2y;
glVertex2d(x, y);