UVA 11178 Morley定理

转载请注明出处忆梦http://blog.csdn.net/yimeng2013/article/details/17327339



白书例题:259面

计算几何第一题

//UVA Morley定理
#include<cstdio>
#include<cmath>
struct Point
{
	double x, y;
	Point(double x = 0, double y = 0) : x(x), y(y) {}
};
typedef Point Vector;

//向量+向量=向量    点+向量=点
Vector operator + (Vector A, Vector B) {return Vector(A.x+B.x, A.y+B.y);}

//点-点=向量
Vector operator - (Point A, Point B) {return Vector(A.x-B.x, A.y-B.y);}

//向量*数=向量
Vector operator * (Vector A, double p) {return Vector(A.x*p, A.y*p);}

//向量/数=向量
Vector operator / (Vector A, double p) {return Vector(A.x/p, A.y/p);}

bool operator < (const Point & a, const Point & b)
{
	return a.x < b.x || (a.x == b.x && a.y < b.y);
}


//点积:两者长度乘积在乘上夹角余弦 XaXb + YaYb
double Dot(Vector A, Vector B)
{
	return A.x*B.x + A.y*B.y; 
}

double Length(Vector A)
{
	return sqrt(Dot(A, A));
}


double Angle(Vector A, Vector B)
{
	return acos(Dot(A, B) / Length(A) / Length(B));
}

//叉积:两向量v和w的叉积等于v和w组成的三角形的有向面积的两倍 XaYb - XbYa
double Cross(Vector A, Vector B)
{
	return A.x*B.y - A.y*B.x;	
}

//向量旋转 x' = xcosa - ysina, y' = xsina + ycosa(a为逆时针旋转的角)

//rad是弧度
Vector Rotate(Vector A, double rad)
{
	return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad)+A.y*cos(rad));
}


//两直线交点
Point GetLineIntersection(Point P, Vector v, Point Q, Vector w)
{
	Vector u = P - Q;
	double t = Cross(w, u) / Cross(v, w);
	return P+v*t;
}


Point read_Point()
{
	Point temp;
	scanf("%lf %lf", &temp.x, &temp.y);
	return temp;
}



Point getD(Point A, Point B, Point C)
{
	Vector v1 = C-B;
	double a1 = Angle(A-B, v1);
	v1 = Rotate(v1, a1/3);

	Vector v2 = B-C;
	double a2 = Angle(A-C, v2);
	v2 = Rotate(v2, -a2/3);
	return GetLineIntersection(B, v1, C, v2);
}
int main ()
{
	int T;
	scanf("%d", &T);
	while(T--)
	{
		Point A, B, C, D, E, F;
		A = read_Point();
		B = read_Point();
		C = read_Point();
		D = getD(A, B, C);
		E = getD(B, C, A);
		F = getD(C, A, B);
		printf("%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf\n", D.x, D.y, E.x, E.y, F.x, F.y);
	}
	return 0 ;
}


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