Native Client - Development Cycle Building

This document describes how to build Native Client modules. It is intended for developers who have experience writing, compiling, and linking C and C++ code. If you haven’t read the Native Client Technical Overview and Tutorial, we recommend starting with those.

Portable Native Client (PNaCl) modules are written in C or C++ and compiled into an executable file ending in a .pexe extension using the PNaCl toolchain in the Native Client SDK. Chrome can load pexe files embedded in web pages and execute them as part of a web application.

As explained in the Technical Overview, PNaCl modules are operating-system-independent and processor-independent. The same pexe will run on Windows, Mac OS X, Linux, and ChromeOS and it will run on x86-32, x86-64, ARM and MIPS processors.

Native Client also supports architecture-specific nexe files. These nexe files are also operating-system-independent, but they are not processor-independent. To support a wide variety of devices you must compile separate versions of your Native Client module for different processors on end-user machines. A manifest filewill then specify which version of the module to load based on the end-user’s architecture. The SDK includes a script for generating manifest files called create_nmf.py. This script is located in thepepper_<version>/tools/ directory, meaning under your installed pepper bundle. For examples of how to compile modules for multiple target architectures and how to generate manifest files, see the Makefiles included with the SDK examples.

This section will mostly cover PNaCl, but also describes how to build nexe applications.

The PNaCl toolchain uses the newlib C library and can be used to build portable pexe files (using pnacl-clang) or nexe files (using, for example, x86_64-nacl-clang). The Native Client SDK also has a GCC-based toolchain for building nexe files which uses the glibc C library. See Dynamic Linking & Loading with glibc for information about these libraries, including factors to help you decide which to use.

The PNaCl SDK can use either LLVM’s libc++ (the current default) or GCC’s libstdc++ (deprecated). The -stdlib=[libc++|libstdc++] command line argument can be used to choose which standard library to use.

The GCC-based toolchain only has support for GCC’s libstdc++.

C++11 library support is only complete in libc++ but other non-library language features should work regardless of which standard library is used. The -std=gnu++11 command line argument can be used to indicate which C++ language standard to use (-std=c++11 often doesn’t work well because newlib relies on some GNU extensions).

The Native Client SDK includes multiple toolchains. It has one PNaCl toolchain and it has multiple GCC-based toolchains that are differentiated by target architectures and C libraries. The single PNaCl toolchain is located in a directory named pepper_<version>/toolchain/<OS_platform>_pnacl, and the GCC-based toolchains are located in directories namedpepper_<version>/toolchain/<OS_platform>_<architecture>_<c_library>.

The compilers, linkers, and other tools are located in the bin/ subdirectory in each toolchain. For example, the tools in the Windows SDK for PNaCl has a C++ compiler in toolchain/win_pnacl/bin/pnacl-clang++.

To build NaCl modules, you must use one of the Native Client toolchains included in the SDK. The SDK toolchains use a variety of techniques to ensure that your NaCl modules comply with the security constraints of the Native Client sandbox.

During development, you have another choice: You can build modules using a standard toolchain, such as the hosted toolchain on your development machine. This can be Visual Studio’s standard compiler, XCode, LLVM, or GNU-based compilers on your development machine. These standard toolchains will not produce executables that comply with the Native Client sandbox security constraints. They are also not portable across operating systems and not portable across different processors. However, using a standard toolchain allows you to develop modules in your favorite IDE and use your favorite debugging and profiling tools. The drawback is that modules compiled in this manner can only run as Pepper (PPAPI) plugins in Chrome. To publish and distribute Native Client modules as part of a web application, you must eventually use a toolchain in the Native Client SDK.

In the future, additional tools will be available to compile Native Client modules written in other programming languages, such as C#. But this document covers only compiling C and C++ code, using the toolchains provided in the SDK.

The PNaCl toolchain contains modified versions of the tools in the LLVM toolchain, as well as linkers and other tools from binutils. To determine which version of LLVM or binutils the tools are based upon, run the tool with the --version command line flag. These tools are used to compile and link applications into .pexe files. The toolchain also contains a tool to translate a pexe file into a architecture-specific .nexe (e.g., for debugging purposes).

Some of the useful tools include:

pnacl-abicheck
Checks that the  pexe follows the PNaCl ABI rules.
pnacl-ar
Creates archives (i.e., static libraries)
pnacl-bcdis
Object dumper for PNaCl bitcode files.
pnacl-clang
C compiler and compiler driver
pnacl-clang++
C++ compiler and compiler driver
pnacl-compress
Compresses a finalized  pexe file for deployment.
pnacl-dis
Disassembler for both  pexe files and  nexe files
pnacl-finalize
Finalizes  pexe files for deployment
pnacl-ld
Bitcode linker
pnacl-nm
Lists symbols in bitcode files, native code, and libraries
pnacl-ranlib
Generates a symbol table for archives (i.e., static libraries)
pnacl-translate
Translates a  pexe to a native architecture, outside of the browser

For the full list of tools, see the pepper_<version>/toolchain/<platform>_pnacl/bin directory.

To build an application with the PNaCl SDK toolchain, you must compile your code, link it, test and debug it, and then deploy it. This section goes over some examples of how to use the tools.

To compile a simple application consisting of file1.cc and file2.cc into hello_world.pexe use thepnacl-clang++ tool

nacl_sdk/pepper_<version>/toolchain/win_pnacl/bin/pnacl-clang++ \
  file1.cc file2.cc -Inacl_sdk/pepper_<version>/include \
  -Lnacl_sdk/pepper_<version>/lib/pnacl/Release -o hello_world.pexe \
  -g -O2 -lppapi_cpp -lppapi

The typical application consists of many files. In that case, each file can be compiled separately so that only files that are affected by a change need to be recompiled. To compile an individual file from your application, you must use either the pnacl-clang C compiler, or the pnacl-clang++ C++ compiler. The compiler produces separate bitcode files. For example:

nacl_sdk/pepper_<version>/toolchain/win_pnacl/bin/pnacl-clang++ \
  hello_world.cc -Inacl_sdk/pepper_<version>/include -c \
  -o hello_world.o -g -O0

For a description of each command line flag, run pnacl-clang --help. For convenience, here is a description of some of the flags used in the example.

-c
indicates that  pnacl-clang++ should only compile an individual file, rather than continue the build process and link together the full application.
-o <output_file>
indicates the  output filename.
-g
tells the compiler to include debug information in the result. This debug information can be used during development, and then  stripped before actually deploying the application to keep the application’s download size small.
-On

sets the optimization level to n. Use -O0 when debugging, and -O2 or -O3 for deployment.

The main difference between -O2 and -O3 is whether the compiler performs optimizations that involve a space-speed tradeoff. It could be the case that -O3 optimizations are not desirable due to increasedpexe download size; you should make your own performance measurements to determine which level of optimization is right for you. When looking at code size, note that what you generally care about is not the size of the pexe produced by pnacl-clang, but the size of the compressed pexe that you upload to the server or to the Chrome Web Store. Optimizations that increase the size of an uncompressed pexemay not increase the size of the compressed pexe very much. You should also verify how optimization level affects on-device translation time, this can be tested locally with pnacl-translate.

-I<directory>
adds a directory to the search path for  include files. The SDK has Pepper (PPAPI) headers located at nacl_sdk/pepper_<version>/ include, so add that directory when compiling to be able to include the headers.
-mllvm -inline-threshold=n
change how much inlining is performed by LLVM (the default is 225, a smaller value will result in less inlining being performed). The right number to choose is application-specific, you’ll therefore want to experiment with the value that you pass in: you’ll be trading off potential performance with  pexe size and on-device translation speed.

The pnacl-ar and pnacl-ranlib tools allow you to create a static library from a set of bitcode files, which can later be linked into the full application.

nacl_sdk/pepper_<version>/toolchain/win_pnacl/bin/pnacl-ar cr \
  libfoo.a foo1.o foo2.o foo3.o

nacl_sdk/pepper_<version>/toolchain/win_pnacl/bin/pnacl-ranlib libfoo.a

The pnacl-clang++ tool is used to compile applications, but it can also be used link together compiled bitcode and libraries into a full application.

nacl_sdk/pepper_<version>/toolchain/win_pnacl/bin/pnacl-clang++ \
  -o hello_world.pexe hello_world.o -Lnacl_sdk/pepper_<version>/lib/pnacl/Debug \
  -lfoo -lppapi_cpp -lppapi

This links the hello world bitcode with the foo library in the example as well as the Debug version of the Pepper libraries which are located in nacl_sdk/pepper_<version>/lib/pnacl/Debug. If you wish to link against the Release version of the Pepper libraries, change the -Lnacl_sdk/pepper_<version>/lib/pnacl/Debug to -Lnacl_sdk/pepper_<version>/lib/pnacl/Release.

In a release build you’ll want to pass -O2 to the compiler as well as to the linker to enable link-time optimizations. This reduces the size and increases the performance of the final pexe, and leads to faster downloads and on-device translation.

nacl_sdk/pepper_<version>/toolchain/win_pnacl/bin/pnacl-clang++ \
  -o hello_world.pexe hello_world.o -Lnacl_sdk/pepper_<version>/lib/pnacl/Release \
  -lfoo -lppapi_cpp -lppapi -O2

By default the link step will turn all C++ exceptions into calls to abort() to reduce the size of the final pexe as well as making it translate and run faster. If you want to use C++ exceptions you should use the --pnacl-exceptions=sjlj linker flag as explained in the exception handling section of the C++ language support reference.

Typically you would run the application to test it and debug it if needed before deploying. See the runningdocumentation for how to run a PNaCl application, and see the debugging documentation for debugging techniques and workflow. After testing a PNaCl application, you must finalize it. The pnacl-finalize tool handles this.

nacl_sdk/pepper_<version>/toolchain/win_pnacl/bin/pnacl-finalize \
  hello_world.pexe -o hello_world.final.pexe

Prior to finalization, the application pexe is stored in a binary format that is subject to change. After finalization, the application pexe is rewritten into a different binary format that is stable and will be supported by future versions of PNaCl. The finalization step also helps minimize the size of your application for distribution by stripping out debug information and other metadata.

Once the application is finalized, be sure to adjust the manifest file to refer to the final version of the application before deployment. The create_nmf.py tool helps generate an .nmf file, but .nmf files can also be written by hand.

Size compression is an optional step for deployment, and reduces the size of the pexe file that must be transmitted over the wire, resulting in faster download speed. The tool pnacl-compress applies compression strategies that are already built into the stable binary format of a pexe application. As such, compressed pexefiles do not need any extra time to be decompressed on the client’s side. All costs are upfront when you callpnacl-compress.

Currently, this tool will compress pexe files by about 25%. However, it is somewhat slow (can take from seconds to minutes on large appications). Hence, this step is optional.

nacl_sdk/pepper_<version>/toolchain/win_pnacl/bin/pnacl-compress \
  hello_world.final.pexe

pnacl-compress must be called after a pexe file has been finalized for deployment (via pnacl-finalize). Alternatively, you can apply this step as part of the finalizing step by adding the --compress flag to the pnacl-finalize command line.

This compression step doesn’t replace the gzip compression performed web servers configured for HTTP compression: both compressions are complementary. You’ll want to configure your web server to gzip pexefiles: the gzipped version of a compressed pexe file is smaller than the corresponding uncompressed pexe file by 7.5% to 10%.

Sometimes you may be interesting in the contents of a PNaCl bitcode file. The tool pnacl-bcdis object dumps the contents of a PNaCl bitcode file. For a description of the output produced by this tool, see Contents Of PNaCl Bitcode Files.

 nacl_sdk/pepper_<version>/toolchain/win_pnacl/bin/pnacl-bcdis \
   hello_world.final.pexe

The output is the corresponding contents of the given pexe.

Besides the PNaCl toolchain, the Native Client SDK also includes modified versions of the tools in the standard GNU toolchain, including the GCC compilers and the linkers and other tools from binutils. These tools only support building nexe files. Run the tool with the --version command line flag to determine the current version of the tools.

Each tool in the toolchain is prefixed with the name of the target architecture. In the toolchain for the ARM target architecture, each tool’s name is preceded by the prefix “arm-nacl-”. In the toolchains for the x86 target architecture, there are actually two versions of each tool—one to build Native Client modules for the x86-32 target architecture, and one to build modules for the x86-64 target architecture. “i686-nacl-” is the prefix for tools used to build 32-bit .nexes, and “x86_64-nacl-” is the prefix for tools used to build 64-bit .nexes.

These prefixes conform to gcc naming standards and make it easy to use tools like autoconf. As an example, you can use i686-nacl-gcc to compile 32-bit .nexes, and x86_64-nacl-gcc to compile 64-bit .nexes. Note that you can typically override a tool’s default target architecture with command line flags, e.g., you can specifyx86_64-nacl-gcc -m32 to compile a 32-bit .nexe.

The GNU-based SDK toolchains include the following tools:

  • <prefix>addr2line
  • <prefix>ar
  • <prefix>as
  • <prefix>c++
  • <prefix>c++filt
  • <prefix>cpp
  • <prefix>g++
  • <prefix>gcc
  • <prefix>gcc-4.4.3
  • <prefix>gccbug
  • <prefix>gcov
  • <prefix>gprof
  • <prefix>ld
  • <prefix>nm
  • <prefix>objcopy
  • <prefix>objdump
  • <prefix>ranlib
  • <prefix>readelf
  • <prefix>size
  • <prefix>strings
  • <prefix>strip

Compiling files with the GNU-based toolchain is similar to compiling files with the PNaCl-based toolchain, except that the output is architecture specific.

For example, assuming you’re developing on a Windows machine, targeting the x86 architecture you can compile a 32-bit .nexe for the hello_world example with the following command:

nacl_sdk/pepper_<version>/toolchain/win_x86_glibc/bin/i686-nacl-gcc \
  hello_world.c -Inacl_sdk/pepper_<version>/include \
  -Lnacl_sdk/pepper_<version>/lib/glibc/Release -o hello_world_x86_32.nexe \
  -m32 -g -O2 -lppapi

To compile a 64-bit .nexe, you can run the same command but use -m64 instead of -m32. Alternatively, you could also use the version of the compiler that targets the x86-64 architecture, i.e., x86_64-nacl-gcc.

You should name executable modules with a .nexe filename extension, regardless of what platform you’re using.

Creating libraries and linking with the GNU-based toolchain is similar to doing the same with the PNaCl toolchain. The relevant tools for creating static libraries are <prefix>ar and <prefix>ranlib. Linking can be done with <prefix>g++. See the Dynamic Linking & Loading with glibc section on how to create sharedlibraries.

Unlike the PNaCl toolchain, no separate finalization step is required for nexe files. The nexe files are always in a stable format. However, the nexe file may contain debug information and symbol information which may make the nexe file larger than needed for distribution. To minimize the size of the distributed file, you can run the <prefix>strip tool to strip out debug information.

This document doesn’t cover how to use make, but if you want to use make to build your Native Client module, you can base your Makefile on the ones in the SDK examples.

The Makefiles for the SDK examples build most of the examples in multiple configurations (using PNaCl vs NaCl, using different C libraries, targeting different architectures, and using different levels of optimization). To select a specific toolchain, set the environment variable TOOLCHAIN to either pnaclclang-newlibglibc, or host. To select a specific level of optimization set the environment variable CONFIG to either Debug, orRelease. Running make in each example’s directory does one of the following, depending on the setting of the environment variables.

  • If TOOLCHAIN=pnacl creates a subdirectory called pnacl;

    • builds a .pexe (architecture-independent Native Client executable) using the newlib library
    • generates a Native Client manifest (.nmf) file for the pnacl version of the example
  • If TOOLCHAIN=clang-newlib creates a subdirectory called clang-newlib;

    • builds .nexes for the x86-32, x86-64, and ARM architectures using the nacl-clang toolchain and the newlib C library
    • generates a Native Client manifest (.nmf) file for the clang-newlib version of the example
  • If TOOLCHAIN=glibc creates a subdirectory called glibc;

    • builds .nexes for the x86-32, x86-64 and ARM architectures using the glibc library
    • generates a Native Client manifest (.nmf) file for the glibc version of the example
  • If TOOLCHAIN=host creates a subdirectory called windowslinux, or mac (depending on your development machine);

    • builds a Pepper plugin (.dll for Windows, .so for Linux/Mac) using the hosted toolchain on your development machine
    • generates a Native Client manifest (.nmf) file for the host Pepper plugin version of the example
The glibc library is not yet available for the ARM and PNaCl toolchains.

Here is how to build the examples with PNaCl in Release mode on Windows. The resulting files forexamples/api/audio will be in examples/api/audio/pnacl/Release, and the directory layout is similar for other examples.

set TOOLCHAIN=pnacl
set CONFIG=Release
make

Your Makefile can be simpler since you will not likely want to build so many different configurations of your module. The example Makefiles define numerous variables near the top (e.g., CFLAGS) that make it easy to customize the commands that are executed for your project and the options for each command.

For details on how to use make, see the GNU ‘make’ Manual.

The Native Client SDK includes modified versions of standard toolchain-support libraries, such as libpthread and libc, plus the relevant header files. The standard libraries are located under the /pepper_<version>directory in the following locations:

  • PNaCl toolchain: toolchain/<platform>_pnacl/usr/lib
  • x86 toolchains: toolchain/<platform>_x86_<c_library>/x86_64-nacl/lib32 and /lib64 (for the 32-bit and 64-bit target architectures, respectively)
  • ARM toolchain: toolchain/<platform>_arm_<c_library>/arm-nacl/lib

For example, on Windows, the libraries for the x86-64 architecture in the glibc toolchain are intoolchain/win_x86_glibc/x86_64-nacl/lib64.

The header files are in:

  • PNaCl toolchain: toolchain/<platform>_pnacl/le32-nacl/include
  • clang newlib toolchains: toolchain/<platform>_pnacl/<arch>-nacl/include
  • x86 glibc toolchain: toolchain/<platform>_x86_glibc/x86_64-nacl/include
  • ARM glibc toolchain: toolchain/<platform>_arm_glibc/arm-nacl/include

Many other libraries have been ported for use with Native Client; for more information, see the webportsproject. If you port an open-source library for your own use, we recommend adding it to webports.

Besides the standard libraries, the SDK includes Pepper libraries. The PNaCl Pepper libraries are located in the the nacl_sdk/pepper_<version>/lib/pnacl/<Release or Debug> directory. The GNU-based toolchain has Pepper libraries in nacl_sdk/pepper_<version>/lib/glibc_<arch>/<Release or Debug> andnacl_sdk/pepper_<version>/lib/clang-newlib_<arch>/<Release or Debug>. The libraries provided by the SDK allow the application to use Pepper, as well as convenience libraries to simplify porting an application that uses POSIX functions. Here are descriptions of the Pepper libraries provided in the SDK.

libppapi.a
Implements the Pepper (PPAPI) C interface. Needed for all applications that use Pepper (even C++ applications).
libppapi_cpp.a
Implements the Pepper (PPAPI) C++ interface. Needed by C++ applications that use Pepper.
libppapi_gles2.a
Implements the Pepper (PPAPI) GLES interface. Needed by applications that use the 3D graphics API.
libnacl_io.a
Provides a POSIX layer for NaCl. In particular, the library provides a virtual file system and support for sockets. The virtual file system allows a module to “mount” a given directory tree. Once a module has mounted a file system, it can use standard C library file operations:  fopenfreadfwritefseek, and fclose. For more detail, see the header  include/nacl_io/nacl_io.h. For an example of how to use nacl_io, see  examples/demo/nacl_io_demo.
libppapi_simple.a
Provides a familiar C programming environment by letting a module have a simple  main() entry point. The entry point is similar to the standard C  main() function, complete with  argc and  argv[]parameters. For details see  include/ppapi_simple/ps.h. For an example of how to use ppapi_simple,  see examples/tutorial/using_ppapi_simple.
  • Since the Native Client toolchains use their own library and header search paths, the tools won’t find third-party libraries you use in your non-Native-Client development. If you want to use a specific third-party library for Native Client development, look for it inwebports, or port the library yourself.
  • The order in which you list libraries in your build commands is important, since the linker searches and processes libraries in the order in which they are specified. See the\*_LDFLAGS variables in the Makefiles of the SDK examples for the order in which specific libraries should be listed.

Some common problems, and how to fix them:

An “undefined reference” error may indicate incorrect link order and/or missing libraries. For example, if you leave out -lppapi when compiling Pepper applications you’ll see a series of undefined reference errors.

One common type of “undefined reference” error is with respect to certain system calls, e.g., “undefined reference to ‘mkdir’”. For security reasons, Native Client does not support a number of system calls. Depending on how your code uses such system calls, you have a few options:

  1. Link with the -lnosys flag to provide empty/always-fail versions of unsupported system calls. This will at least get you past the link stage.
  2. Find and remove use of the unsupported system calls.
  3. Create your own implementation of the unsupported system calls to do something useful for your application.

If your code uses mkdir or other file system calls, you might find the nacl_io library useful. The nacl_io library essentially does option (3) for you: It lets your code use POSIX-like file system calls, and implements the calls using various technologies (e.g., HTML5 file system, read-only filesystems that use URL loaders, or an in-memory filesystem).

Here is one way to find the appropriate library for a given symbol:

nacl_sdk/pepper_<version>/toolchain/<platform>_pnacl/bin/pnacl-nm -o \
  nacl_sdk/pepper_<version>toolchain/<platform>_pnacl/usr/lib/*.a | \
  grep <MySymbolName>

PNaCl has restrictions on what is supported in bitcode. There is a bitcode ABI verifier which checks that the application conforms to the ABI restrictions, before it is translated and run in the browser. However, it is best to avoid runtime errors for users, so the verifier also runs on the developer’s machine at link time.

For example, the following program which uses 128-bit integers would compile with NaCl GCC for the x86-64 target. However, it is not portable and would not compile with NaCl GCC for the i686 target. With PNaCl, it would fail to pass the ABI verifier:

typedef unsigned int uint128_t __attribute__((mode(TI)));

uint128_t foo(uint128_t x) {
  return x;
}

With PNaCl you would get the following error at link time:

Function foo has disallowed type: i128 (i128)
LLVM ERROR: PNaCl ABI verification failed

When faced with a PNaCl ABI verification error, check the list of features that are not supported by PNaCl. If the problem you face is not listed as restricted, let us know!

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值