using System;
using System.Collections.Generic;
using System.Text;
namespace ZXF
{
class FK_TIME
{
#region 获得两个日期的间隔
/// <summary>
/// 获得两个日期的间隔
/// </summary>
/// <param name="DateTime1">日期一。</param>
/// <param name="DateTime2">日期二。</param>
/// <returns>日期间隔TimeSpan。</returns>
public static TimeSpan DateDiff(DateTime DateTime1, DateTime DateTime2)
{
TimeSpan ts1 = new TimeSpan(DateTime1.Ticks);
TimeSpan ts2 = new TimeSpan(DateTime2.Ticks);
TimeSpan ts = ts1.Subtract(ts2).Duration();
return ts;
}
#endregion
#region 格式化日期时间
/// <summary>
/// 格式化日期时间
/// </summary>
/// <param name="dateTime1">日期时间</param>
/// <param name="dateMode">显示模式</param>
/// <returns>0-9种模式的日期</returns>
public static string FormatDate(DateTime dateTime1, string dateMode)
{
switch (dateMode)
{
case "0":
return dateTime1.ToString("yyyy-MM-dd");
case "1":
return dateTime1.ToString("yyyy-MM-dd HH:mm:ss");
case "2":
return dateTime1.ToString("yyyy/MM/dd");
case "3":
return dateTime1.ToString("yyyy年MM月dd日");
case "4":
return dateTime1.ToString("MM-dd");
case "5":
return dateTime1.ToString("MM/dd");
case "6":
return dateTime1.ToString("MM月dd日");
case "7":
return dateTime1.ToString("yyyy-MM");
case "8":
return dateTime1.ToString("yyyy/MM");
case "9":
return dateTime1.ToString("yyyy年MM月");
default:
return dateTime1.ToString();
}
}
#endregion
#region 得到随机日期
/// <summary>
/// 得到随机日期
/// </summary>
/// <param name="time1">起始日期</param>
/// <param name="time2">结束日期</param>
/// <returns>间隔日期之间的 随机日期</returns>
public static DateTime GetRandomTime(DateTime time1, DateTime time2)
{
Random random = new Random();
DateTime minTime = new DateTime();
DateTime maxTime = new DateTime();
System.TimeSpan ts = new System.TimeSpan(time1.Ticks - time2.Ticks);
// 获取两个时间相隔的秒数
double dTotalSecontds = ts.TotalSeconds;
int iTotalSecontds = 0;
if (dTotalSecontds > System.Int32.MaxValue)
{
iTotalSecontds = System.Int32.MaxValue;
}
else if (dTotalSecontds < System.Int32.MinValue)
{
iTotalSecontds = System.Int32.MinValue;
}
else
{
iTotalSecontds = (int)dTotalSecontds;
}
if (iTotalSecontds > 0)
{
minTime = time2;
maxTime = time1;
}
else if (iTotalSecontds < 0)
{
minTime = time1;
maxTime = time2;
}
else
{
return time1;
}
int maxValue = iTotalSecontds;
if (iTotalSecontds <= System.Int32.MinValue)
maxValue = System.Int32.MinValue + 1;
int i = random.Next(System.Math.Abs(maxValue));
return minTime.AddSeconds(i);
}
#endregion
//结束
}
}