The Android ION memory allocator(有删节)

ION is a generalized memory manager that Google introduced in the Android 4.0 ICS (Ice Cream Sandwich) release to address the issue of fragmented memory management interfaces across different Android devices.

ION heaps
Like its PMEM-like predecessors, ION manages one or more memory pools, some of which are set aside at boot time to combat fragmentation or to serve special hardware needs. GPUs, display controllers, and cameras are some of the hardware blocks that may have special memory requirements. ION presents its memory pools as ION heaps. Each type of Android device can be provisioned with a different set of ION heaps according to the memory requirements of the device. The provider of an ION heap must implement the following set of callbacks:
   struct ion_heap_ops {
	int (*allocate) (struct ion_heap *heap,
			 struct ion_buffer *buffer, unsigned long len,
			 unsigned long align, unsigned long flags);
	void (*free) (struct ion_buffer *buffer);
	int (*phys) (struct ion_heap *heap, struct ion_buffer *buffer,
		     ion_phys_addr_t *addr, size_t *len);
	struct scatterlist *(*map_dma) (struct ion_heap *heap,
			 struct ion_buffer *buffer);
	void (*unmap_dma) (struct ion_heap *heap, 
	         struct ion_buffer *buffer);
	void * (*map_kernel) (struct ion_heap *heap, 
	         struct ion_buffer *buffer);
	void (*unmap_kernel) (struct ion_heap *heap, 
	         struct ion_buffer *buffer);
	int (*map_user) (struct ion_heap *heap, struct ion_buffer *buffer,
			 struct vm_area_struct *vma);
   };
Briefly,  allocate()  and  free()  obtain or release an  ion_buffer  object from the heap. A call to  phys()  will return the physical address and length of the buffer, but only for physically-contiguous buffers. If the heap does not provide physically contiguous buffers, it does not have to provide this callback. Here  ion_phys_addr_t is a typedef of  unsigned long , and will, someday, be replaced by  phys_addr_t  in include/linux/types.h . The  map_dma()  and  unmap_dma()  callbacks cause the buffer to be prepared (or unprepared) for DMA. The  map_kernel()  and  unmap_kernel()  callbacks map (or unmap) the physical memory into the kernel virtual address space. A call to map_user()  will map the memory to user space. There is no  unmap_user()  because the mapping is represented as a file descriptor in user space. The closing of that file descriptor will cause the memory to be unmapped from the calling process.

The default ION driver (which can be cloned from here) offers three heaps as listed below:

   ION_HEAP_TYPE_SYSTEM:        memory allocated via vmalloc_user().
   ION_HEAP_TYPE_SYSTEM_CONTIG: memory allocated via kzalloc.
   ION_HEAP_TYPE_CARVEOUT:	carveout memory is physically contiguous and set aside at boot.
Developers may choose to add more ION heaps. For example,  this NVIDIA patch  was submitted to add ION_HEAP_TYPE_IOMMU for hardware blocks equipped with an IOMMU.
Using ION from user space
Typically, user space device access libraries will use ION to allocate large contiguous media buffers. For example, the still camera library may allocate a capture buffer to be used by the camera device. Once the buffer is fully populated with video data, the library can pass the buffer to the kernel to be processed by a JPEG encoder hardware block.

A user space C/C++ program must have been granted access to the /dev/ion device before it can allocate memory from ION. A call to open("/dev/ion", O_RDONLY) returns a file descriptor as a handle representing an ION client. Yes, one can allocate writable memory with an O_RDONLY open. There can be no more than one client per user process. To allocate a buffer, the client needs to fill in all the fields except the handle field in this data structure:

   struct ion_allocation_data {
        size_t len;
        size_t align;
        unsigned int flags;
        struct ion_handle *handle;
   }
The  handle  field is the output parameter, while the first three fields specify the alignment, length and flags as input parameters. The  flags  field is a bit mask indicating one or more ION heaps to allocate from, with the fallback ordered according to which ION heap was first added via calls to  ion_device_add_heap() during boot. In the default implementation,  ION_HEAP_TYPE_CARVEOUT  is added before ION_HEAP_TYPE_CONTIG . The flags of  ION_HEAP_TYPE_CONTIG | ION_HEAP_TYPE_CARVEOUT  indicate the intention to allocate from  ION_HEAP_TYPE_CARVEOUT  with fallback to ION_HEAP_TYPE_CONTIG .

User-space clients interact with ION using the ioctl() system call interface. To allocate a buffer, the client makes this call:

   int ioctl(int client_fd, ION_IOC_ALLOC, struct ion_allocation_data *allocation_data)
This call returns a buffer represented by  ion_handle  which is not a CPU-accessible buffer pointer. The handle can only be used to obtain a file descriptor for buffer sharing as follows:
   int ioctl(int client_fd, ION_IOC_SHARE, struct ion_fd_data *fd_data);
Here  client_fd  is the file descriptor corresponding to  /dev/ion , and  fd_data  is a data structure with an input  handle  field and an output  fd  field, as defined below:
   struct ion_fd_data {
        struct ion_handle *handle;
        int fd;
   }
The  fd  field is the file descriptor that can be passed around for sharing. On Android devices the  BINDER  IPC mechanism may be used to send  fd  to another process for sharing. To obtain the shared buffer, the second user process must obtain a client handle first via the  open("/dev/ion", O_RDONLY)  system call. ION tracks its user space clients by the PID of the process (specifically, the PID of the thread that is the "group leader" in the process). Repeating the  open("/dev/ion", O_RDONLY) call in the same process will get back another file descriptor corresponding to the same client structure in the kernel.

To free the buffer, the second client needs to undo the effect of mmap() with a call to munmap(), and the first client needs to close the file descriptor it obtained via ION_IOC_SHARE, and call ION_IOC_FREE as follows:

     int ioctl(int client_fd, ION_IOC_FREE, struct ion_handle_data *handle_data);
Here  ion_handle_data  holds the handle as shown below:
     struct ion_handle_data {
	     struct ion_handle *handle;
     }
The  ION_IOC_FREE  command causes the handle's reference counter to be decremented by one. When this reference counter reaches zero, the  ion_handle  object gets destroyed and the affected ION bookkeeping data structure is updated.

User processes can also share ION buffers with a kernel driver, as explained in the next section.

Sharing ION buffers in the kernel

In the kernel, ION supports multiple clients, one for each driver that uses the ION functionality. A kernel driver calls the following function to obtain an ION client handle:

   struct ion_client *ion_client_create(struct ion_device *dev, 
                   unsigned int heap_mask, const char *debug_name)

The first argument, dev, is the global ION device associated with /dev/ion; why a global device is needed, and why it must be passed as a parameter, is not entirely clear. The second argument, heap_mask, selects one or more ION heaps in the same way as the ion_allocation_data. The flags field was covered in the previous section. For smart phone use cases involving multimedia middleware, the user process typically allocates the buffer from ION, obtains a file descriptor using the ION_IOC_SHARE command, then passes the file desciptor to a kernel driver. The kernel driver calls ion_import_fd() which converts the file descriptor to anion_handle object, as shown below:

    struct ion_handle *ion_import_fd(struct ion_client *client, int fd_from_user);
The  ion_handle  object is the driver's client-local reference to the shared buffer. The  ion_import_fd()  call looks up the physical address of the buffer to see whether the client has obtained a handle to the same buffer before, and if it has, this call simply increments the reference counter of the existing handle.

Some hardware blocks can only operate on physically-contiguous buffers with physical addresses, so affected drivers need to convert ion_handle to a physical buffer via this call:

   int ion_phys(struct ion_client *client, struct ion_handle *handle,
	       ion_phys_addr_t *addr, size_t *len)

Needless to say, if the buffer is not physically contiguous, this call will fail.

When handling calls from a client, ION always validates the input file descriptor, client and handle arguments. For example, when importing a file descriptor, ION ensures the file descriptor was indeed created by an ION_IOC_SHAREcommand. When ion_phys() is called, ION validates whether the buffer handle belongs to the list of handles the client is allowed to access, and returns error if the handle is not on the list. This validation mechanism reduces the likelihood of unwanted accesses and inadvertent resource leaks.

ION provides debug visibility through debugfs. It organizes debug information under /sys/kernel/debug/ion, with bookkeeping information in stored files associated with heaps and clients identified by symbolic names or PIDs.



转载链接: http://lwn.net/Articles/480055/

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