万字的最笨画法

 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 glLoadIdentity();

 glTranslatef(0.0f, 0.0f, -16.0f);
 //glRotatef(zrot, 0.0f, 0.0f, 1.0f);
 glRotatef(xrot, 1.0f, 0.0f, 0.0f);
 glRotatef(yrot, 0.0f, 1.0f, 0.0f);
 glRotatef(zrot, 0.0f, 0.0f, 1.0f);
 glColor3f(0.8f, 0.0f, 0.0f);
 glBegin(GL_QUADS);
  //front surface
  glVertex3f(0.5f, 1.5f, 0.5f);
  glVertex3f(1.5f, 1.5f, 0.5f);
  glVertex3f(1.5f, 2.5f, 0.5f);
  glVertex3f(0.5f, 2.5f, 0.5f);

  glVertex3f(0.5f, 2.5f, 0.5f);
  glVertex3f(-0.5f, 2.5f, 0.5f);
  glVertex3f(-0.5f, -2.5f, 0.5f);
  glVertex3f(0.5f, -2.5f, 0.5f);

  glVertex3f(-0.5f, -1.5f, 0.5f);
  glVertex3f(-1.5f, -1.5f, 0.5f);
  glVertex3f(-1.5f, -2.5f, 0.5f);
  glVertex3f(-0.5f, -2.5f, 0.5f);

  glVertex3f(-1.5f, 0.5f, 0.5f);
  glVertex3f(-1.5f, 1.5f, 0.5f);
  glVertex3f(-2.5f, 1.5f, 0.5f);
  glVertex3f(-2.5f, 0.5f, 0.5f);

  glVertex3f(-2.5f, 0.5f, 0.5f);
  glVertex3f(-2.5f, -0.5f, 0.5f);
  glVertex3f(2.5f, -0.5f, 0.5f);
  glVertex3f(2.5f, 0.5f, 0.5f);

  glVertex3f(1.5f, -0.5f, 0.5f);
  glVertex3f(1.5f, -1.5f, 0.5f);
  glVertex3f(2.5f, -1.5f, 0.5f);
  glVertex3f(2.5f, -0.5f, 0.5f);

  //back surface
  glVertex3f(0.5f, 1.5f, -0.5f);
  glVertex3f(1.5f, 1.5f, -0.5f);
  glVertex3f(1.5f, 2.5f, -0.5f);
  glVertex3f(0.5f, 2.5f, -0.5f);

  glVertex3f(0.5f, 2.5f, -0.5f);
  glVertex3f(-0.5f, 2.5f, -0.5f);
  glVertex3f(-0.5f, -2.5f, -0.5f);
  glVertex3f(0.5f, -2.5f, -0.5f);

  glVertex3f(-0.5f, -1.5f, -0.5f);
  glVertex3f(-1.5f, -1.5f, -0.5f);
  glVertex3f(-1.5f, -2.5f, -0.5f);
  glVertex3f(-0.5f, -2.5f, -0.5f);

  glVertex3f(-1.5f, 0.5f, -0.5f);
  glVertex3f(-1.5f, 1.5f, -0.5f);
  glVertex3f(-2.5f, 1.5f, -0.5f);
  glVertex3f(-2.5f, 0.5f, -0.5f);

  glVertex3f(-2.5f, 0.5f, -0.5f);
  glVertex3f(-2.5f, -0.5f, -0.5f);
  glVertex3f(2.5f, -0.5f, -0.5f);
  glVertex3f(2.5f, 0.5f, -0.5f);

  glVertex3f(1.5f, -0.5f, -0.5f);
  glVertex3f(1.5f, -1.5f, -0.5f);
  glVertex3f(2.5f, -1.5f, -0.5f);
  glVertex3f(2.5f, -0.5f, -0.5f);

  //side surface
  glVertex3f(0.5f, 0.5f, 0.5f);
  glVertex3f(0.5f, 0.5f, -0.5f);
  glVertex3f(0.5f, 1.5f, -0.5f);
  glVertex3f(0.5f, 1.5f, 0.5f);

  glVertex3f(0.5f, 1.5f, 0.5f);
  glVertex3f(0.5f, 1.5f, -0.5f);
  glVertex3f(1.5f, 1.5f, -0.5f);
  glVertex3f(1.5f, 1.5f, 0.5f);

  glVertex3f(1.5f, 1.5f, 0.5f);
  glVertex3f(1.5f, 1.5f, -0.5f);
  glVertex3f(1.5f, 2.5f, -0.5f);
  glVertex3f(1.5f, 2.5f, 0.5f);

  glVertex3f(1.5f, 2.5f, 0.5f);
  glVertex3f(1.5f, 2.5f, -0.5f);
  glVertex3f(-0.5f, 2.5f, -0.5f);
  glVertex3f(-0.5f, 2.5f, 0.5f);

  glVertex3f(-0.5f, 2.5f, 0.5f);
  glVertex3f(-0.5f, 2.5f, -0.5f);
  glVertex3f(-0.5f, 0.5f, -0.5f);
  glVertex3f(-0.5f, 0.5f, 0.5f);

  // mirror
  glVertex3f(-0.5f, -0.5f, 0.5f);
  glVertex3f(-0.5f, -0.5f, -0.5f);
  glVertex3f(-0.5f, -1.5f, -0.5f);
  glVertex3f(-0.5f, -1.5f, 0.5f);

  glVertex3f(-0.5f, -1.5f, 0.5f);
  glVertex3f(-0.5f, -1.5f, -0.5f);
  glVertex3f(-1.5f, -1.5f, -0.5f);
  glVertex3f(-1.5f, -1.5f, 0.5f);

  glVertex3f(-1.5f, -1.5f, 0.5f);
  glVertex3f(-1.5f, -1.5f, -0.5f);
  glVertex3f(-1.5f, -2.5f, -0.5f);
  glVertex3f(-1.5f, -2.5f, 0.5f);

  glVertex3f(-1.5f, -2.5f, 0.5f);
  glVertex3f(-1.5f, -2.5f, -0.5f);
  glVertex3f(0.5f, -2.5f, -0.5f);
  glVertex3f(0.5f, -2.5f, 0.5f);

  glVertex3f(0.5f, -2.5f, 0.5f);
  glVertex3f(0.5f, -2.5f, -0.5f);
  glVertex3f(0.5f, -0.5f, -0.5f);
  glVertex3f(0.5f, -0.5f, 0.5f);

  // another surface
  glVertex3f(-1.5f, 0.5f, 0.5f);
  glVertex3f(-0.5f, 0.5f, 0.5f);
  glVertex3f(-0.5f, 0.5f, -0.5f);
  glVertex3f(-1.5f, 0.5f, -0.5f);

  glVertex3f(-1.5f, 0.5f, 0.5f);
  glVertex3f(-1.5f, 0.5f, -0.5f);
  glVertex3f(-1.5f, 1.5f, -0.5f);
  glVertex3f(-1.5f, 1.5f, 0.5f);

  glVertex3f(-1.5f, 1.5f, 0.5f);
  glVertex3f(-1.5f, 1.5f, -0.5f);
  glVertex3f(-2.5f, 1.5f, -0.5f);
  glVertex3f(-2.5f, 1.5f, 0.5f);

  glVertex3f(-2.5f, 1.5f, 0.5f);
  glVertex3f(-2.5f, 1.5f, -0.5f);
  glVertex3f(-2.5f, -0.5f, -0.5f);
  glVertex3f(-2.5f, -0.5f, 0.5f);

  glVertex3f(-2.5f, -0.5f, 0.5f);
  glVertex3f(-2.5f, -0.5f, -0.5f);
  glVertex3f(-0.5f, -0.5f, -0.5f);
  glVertex3f(-0.5f, -0.5f, 0.5f);

  //mirror
  glVertex3f(1.5f, -0.5f, 0.5f);
  glVertex3f(0.5f, -0.5f, 0.5f);
  glVertex3f(0.5f, -0.5f, -0.5f);
  glVertex3f(1.5f, -0.5f, -0.5f);

  glVertex3f(1.5f, -0.5f, 0.5f);
  glVertex3f(1.5f, -0.5f, -0.5f);
  glVertex3f(1.5f, -1.5f, -0.5f);
  glVertex3f(1.5f, -1.5f, 0.5f);

  glVertex3f(1.5f, -1.5f, 0.5f);
  glVertex3f(1.5f, -1.5f, -0.5f);
  glVertex3f(2.5f, -1.5f, -0.5f);
  glVertex3f(2.5f, -1.5f, 0.5f);

  glVertex3f(2.5f, -1.5f, 0.5f);
  glVertex3f(2.5f, -1.5f, -0.5f);
  glVertex3f(2.5f, 0.5f, -0.5f);
  glVertex3f(2.5f, 0.5f, 0.5f);

  glVertex3f(2.5f, 0.5f, 0.5f);
  glVertex3f(2.5f, 0.5f, -0.5f);
  glVertex3f(0.5f, 0.5f, -0.5f);
  glVertex3f(0.5f, 0.5f, 0.5f);
 glEnd();

 glFlush ();

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