VC++获得INI文件指定段的全部键名和键值

// DemoDlg.cpp : implementation file
// Download by http://www.codefans.net

#include "stdafx.h"
#include "Demo.h"
#include "DemoDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/
// CDemoDlg dialog

CDemoDlg::CDemoDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CDemoDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDemoDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	
	m_strFileName = _T("c:\\Demo.ini");
}

void CDemoDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDemoDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CDemoDlg, CDialog)
	//{{AFX_MSG_MAP(CDemoDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_TEST, OnTest)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/
// CDemoDlg message handlers

BOOL CDemoDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	CListCtrl* pList = (CListCtrl*)GetDlgItem(IDC_LIST);
	pList->ModifyStyle(LVS_ICON | LVS_SMALLICON | LVS_LIST, LVS_REPORT);
	pList->SetExtendedStyle(LVS_EX_GRIDLINES | LVS_EX_FULLROWSELECT);
	pList->InsertColumn(0, _T("键名"), LVCFMT_LEFT, 100);
	pList->InsertColumn(1, _T("键值"), LVCFMT_LEFT, 100);

	SetDlgItemText(IDC_TEXT, _T("Section1"));

	return TRUE;
}

void CDemoDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CDemoDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CDemoDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CDemoDlg::OnTest() 
{
	CListCtrl* pList = (CListCtrl*)GetDlgItem(IDC_LIST);
	pList->DeleteAllItems();

	TCHAR szKey[1024] = {0};
	CString strKey = _T("");
	CString strKeyName = _T("");
	CString strKeyValue = _T("");

	TCHAR szBuffer[65536] = {0};

	CString strSectionName = _T("");
	GetDlgItemText(IDC_TEXT, strSectionName);

	//获得INI文件指定段的全部键名和键值
	int nBufferSize = GetPrivateProfileSection(strSectionName, szBuffer, 
		65536, m_strFileName);

	int nItem = 0;
	for (int n = 0, i = 0; n < nBufferSize; n++)
	{
 		if (szBuffer[n] == 0)
 		{
 			szKey[i] = 0;
			strKey = szKey;

			strKeyName = strKey.Left(strKey.Find('='));
			strKeyValue = strKey.Mid(strKey.Find('=') + 1);

			pList->InsertItem(nItem, strKeyName);
			pList->SetItemText(nItem, 1, strKeyValue);

			i = 0;

			nItem++;
 		}
		else
		{
			szKey[i] = szBuffer[n];

			i++;
		}
	}
}

在C/C++编程中,判断INI文件中某个节中键值对是否全部读取完毕可以通过以下步骤: 1. 打开INI文件:使用 fopen 函数打开INI文件,获取文件指针。 2. 定位到指定节:通过读取每一行的内容,并判断该行是否是目标节的开始行(以'['开头)来定位到指定节。 3. 读取键值对:在定位到目标节后,可以通过 fgets 函数逐行读取节的内容,判断读取的内容是否是键值对(包含'='字符),如果是,则进行处理。 4. 判断是否读取完毕:判断条件可以有多种方式,例如可以在循环过程中使用计数器记录读取的键值对数量,然后与目标节中的键值对总数进行对比,如果相等则表示读取完毕。 5. 关闭INI文件:使用 fclose 函数关闭打开的INI文件。 以下是一个简单的示例代码: ```c #include <stdio.h> #include <string.h> int main() { FILE *file; char line[256]; int count = 0; int targetCount = 0; int isInTargetSection = 0; // 打开INI文件 file = fopen("config.ini", "r"); if (file == NULL) { printf("无法打开INI文件\n"); return -1; } // 定位到指定节 while (fgets(line, sizeof(line), file) != NULL) { if (line[0] == '[' && strstr(line, "[TargetSection]") != NULL) { isInTargetSection = 1; } if (isInTargetSection && strchr(line, '=') != NULL) { targetCount++; } // 判断是否读取完毕 if (targetCount > 0 && count == targetCount) { break; // 读取完毕 } } // 关闭INI文件 fclose(file); // 输出结果 printf("目标节中的键值对总数:%d\n", targetCount); printf("已读取的键值对数量:%d\n", count); return 0; } ``` 注意:示例代码仅用于演示思路,请根据具体的需求和INI文件格式进行相应的修改。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值