Cursor Talk To Figma MCP动画支持:为设计添加动态效果
设计动效的痛点与解决方案
你是否还在为Figma设计稿缺乏动态效果而困扰?是否希望在设计阶段就能直观展示交互逻辑?Cursor Talk To Figma MCP(Message Communication Protocol,消息通信协议)为设计工作流带来了革命性的动画支持,让静态设计瞬间拥有生动交互。本文将系统介绍如何利用该插件实现四种核心动画类型,构建流畅的设计动效系统。
读完本文,你将能够:
- 掌握Figma节点动画的基础实现原理
- 使用插件API创建过渡动画与交互反馈
- 实现复杂的多节点协同动画
- 构建可复用的动画组件库
动画系统架构解析
Cursor Talk To Figma MCP的动画系统基于事件驱动架构,通过WebSocket与本地服务器通信,实现设计工具与外部系统的实时数据交换。其核心由四大模块组成:
动画核心工作流程
- 命令发送:客户端通过WebSocket发送动画指令
- 解析执行:插件接收指令并调用
handleCommand方法 - 状态记录:记录节点初始状态以便动画完成后恢复
- 帧更新:通过
requestAnimationFrame实现平滑过渡 - 进度反馈:通过
sendProgressUpdate实时同步动画状态
// 动画执行流程伪代码
async function executeAnimation(animationConfig) {
const { nodeId, duration, properties, easing } = animationConfig;
// 1. 记录初始状态
const initialState = await getNodeInfo(nodeId);
// 2. 发送开始进度更新
sendProgressUpdate(
animationConfig.id,
"animation",
"started",
0,
1,
0,
`Starting animation on node ${nodeId}`
);
// 3. 执行动画
const timeline = TimelineManager.createTimeline();
timeline.addKeyframe(0, initialState);
timeline.addKeyframe(duration, properties);
const animationId = requestAnimationFrame(async (timestamp) => {
const progress = calculateProgress(timestamp, start, duration);
const currentProperties = timeline.interpolate(progress, easing);
// 应用当前帧属性
await applyTransform(nodeId, currentProperties);
// 更新进度
sendProgressUpdate(
animationConfig.id,
"animation",
"in_progress",
progress,
1,
progress,
`Animating node ${nodeId}: ${Math.round(progress * 100)}%`
);
if (progress < 1) {
requestAnimationFrame(animationId);
} else {
// 动画完成
sendProgressUpdate(
animationConfig.id,
"animation",
"completed",
1,
1,
1,
`Animation on node ${nodeId} completed`
);
}
});
return animationId;
}
基础动画实现指南
1. 单节点属性过渡
插件提供了丰富的节点操作方法,可实现位置、大小、颜色等基础属性的动画过渡。以下是一个完整的矩形移动动画实现:
// 矩形移动动画示例
async function animateNodeMovement() {
// 1. 创建演示矩形
const rect = await createRectangle({
x: 100,
y: 100,
width: 150,
height: 150,
name: "Animated Rectangle"
});
// 2. 设置初始样式
await setFillColor({
nodeId: rect.id,
color: { r: 0.2, g: 0.5, b: 0.8, a: 1 }
});
// 3. 实现位移动画 (x从100→400,y从100→300,2秒完成)
const startX = 100;
const startY = 100;
const endX = 400;
const endY = 300;
const duration = 2000; // 2秒
const startTime = performance.now();
// 动画函数
function updatePosition(currentTime) {
const elapsed = currentTime - startTime;
const progress = Math.min(elapsed / duration, 1);
// 使用easeOutQuart缓动函数
const easeProgress = 1 - Math.pow(1 - progress, 4);
// 计算当前位置
const currentX = startX + (endX - startX) * easeProgress;
const currentY = startY + (endY - startY) * easeProgress;
// 更新节点位置
moveNode({
nodeId: rect.id,
x: currentX,
y: currentY
});
// 更新进度
sendProgressUpdate(
"move_animation",
"animation",
progress < 1 ? "in_progress" : "completed",
progress,
1,
progress,
`Moving node: ${Math.round(progress * 100)}%`
);
// 如果未完成,继续请求下一帧
if (progress < 1) {
requestAnimationFrame(updatePosition);
}
}
// 开始动画
requestAnimationFrame(updatePosition);
return rect.id;
}
2. 内置动画API解析
插件通过handleCommand方法暴露多种动画相关命令,目前支持的核心动画操作包括:
| 命令名称 | 功能描述 | 参数示例 |
|---|---|---|
highlightNodeWithAnimation | 节点高亮动画 | {nodeId: "1:2", duration: 1500, color: "#FF8C00"} |
set_multiple_text_contents | 文本内容切换动画 | {nodes: [{id: "1:3", text: "Hello"}, {id: "1:4", text: "World"}], transition: "fade"} |
create_component_instance | 创建组件实例并添加入场动画 | {componentId: "1:5", position: {x: 100, y: 100}, animation: {type: "scale", duration: 500}} |
set_instance_overrides | 组件实例属性过渡动画 | {instanceId: "1:6", overrides: {color: "#FF0000"}, duration: 300} |
节点高亮动画实现
插件内置的highlightNodeWithAnimation函数展示了基础动画实现模式,通过临时修改节点样式并在动画结束后恢复:
async function highlightNodeWithAnimation(node) {
// 保存原始样式
const originalStrokeWeight = node.strokeWeight;
const originalStrokes = node.strokes ? [...node.strokes] : [];
try {
// 应用高亮样式
node.strokeWeight = 4;
node.strokes = [{
type: 'SOLID',
color: { r: 1, g: 0.5, b: 0 }, // 橙色
opacity: 0.8
}];
// 动画完成后恢复原始样式
setTimeout(() => {
try {
node.strokeWeight = originalStrokeWeight;
node.strokes = originalStrokes;
} catch (restoreError) {
console.error(`Error restoring node stroke: ${restoreError.message}`);
}
}, 1500); // 1.5秒高亮效果
} catch (highlightError) {
console.error(`Error highlighting node: ${highlightError.message}`);
}
}
核心动画类型实现详解
1. 过渡动画(Transitions)
过渡动画是界面元素状态变化时的平滑过渡效果,常见于元素的显示/隐藏、位置移动、大小变化等场景。插件通过moveNode、resizeNode等基础方法组合实现复杂过渡。
淡入淡出动画
async function fadeAnimation(nodeId, targetOpacity, duration = 500) {
const node = await figma.getNodeByIdAsync(nodeId);
if (!node) throw new Error(`Node ${nodeId} not found`);
// 保存原始不透明度
const originalOpacity = node.opacity !== undefined ? node.opacity : 1;
// 如果是淡入且当前不可见,先设置为0透明度
if (targetOpacity > originalOpacity && originalOpacity === 0) {
node.opacity = 0;
node.visible = true;
}
const startTime = performance.now();
function updateOpacity(currentTime) {
const elapsed = currentTime - startTime;
const progress = Math.min(elapsed / duration, 1);
const currentOpacity = originalOpacity + (targetOpacity - originalOpacity) * progress;
node.opacity = currentOpacity;
if (progress === 1 && targetOpacity === 0) {
node.visible = false; // 如果是淡出到0,最后隐藏节点
}
if (progress < 1) {
requestAnimationFrame(updateOpacity);
}
}
requestAnimationFrame(updateOpacity);
}
// 使用示例
// 淡入
fadeAnimation("1:2", 1, 800);
// 淡出
fadeAnimation("1:2", 0, 500);
2. 交互反馈动画
交互反馈动画是提升用户体验的关键,常见于按钮点击、表单验证、加载状态等场景。插件通过getReactions方法支持交互事件与动画的绑定:
async function bindInteractionAnimation(nodeId, eventType, animationConfig) {
// 获取节点当前交互
const currentReactions = await getReactions([nodeId]);
// 添加新交互
const newReaction = {
id: `reaction_${Date.now()}`,
eventType, // "CLICK" | "HOVER" | "DOUBLE_CLICK"
actionType: "RUN_PLUGIN_COMMAND",
pluginId: "8374923874923", // 插件ID
command: "trigger_animation",
commandArgument: JSON.stringify({
nodeId,
animationConfig
})
};
// 应用交互
await setAnnotation({
nodeId,
annotation: {
reactions: [...currentReactions.nodes[0].reactions, newReaction]
}
});
return newReaction.id;
}
// 绑定按钮点击动画
bindInteractionAnimation(
"1:2", // 按钮节点ID
"CLICK", // 触发事件类型
{
type: "scale",
duration: 200,
from: 1,
to: 0.95,
easing: "easeInOut",
// 回弹效果
bounce: true,
bounceAmount: 0.1
}
);
3. 多节点协同动画
复杂动画往往需要多个节点协同工作,如页面切换、列表刷新等场景。通过sendProgressUpdate和requestAnimationFrame的组合使用,可以实现精确的多节点时间同步:
async function coordinateAnimation(animationSequence) {
const commandId = `anim_seq_${Date.now()}`;
const totalAnimations = animationSequence.length;
let completedCount = 0;
// 发送序列开始更新
sendProgressUpdate(
commandId,
"animation_sequence",
"started",
0,
totalAnimations,
0,
`Starting animation sequence with ${totalAnimations} animations`
);
// 用于同步动画完成状态的回调
function onAnimationComplete(animationId) {
completedCount++;
const progress = completedCount / totalAnimations;
sendProgressUpdate(
commandId,
"animation_sequence",
progress < 1 ? "in_progress" : "completed",
progress,
totalAnimations,
completedCount,
`Completed ${completedCount}/${totalAnimations} animations`
);
}
// 执行动画序列
for (const [index, animation] of animationSequence.entries()) {
const { nodeId, delay, animationConfig } = animation;
// 如果有延迟,等待后执行
if (delay) {
await new Promise(resolve => setTimeout(resolve, delay));
}
// 执行单个动画
await executeAnimation({
...animationConfig,
nodeId,
id: `${commandId}_${index}`,
onComplete: onAnimationComplete
});
}
return commandId;
}
// 执行页面切换动画序列
coordinateAnimation([
// 1. 导航栏淡出 (0ms延迟)
{
nodeId: "1:10",
delay: 0,
animationConfig: {
type: "fade",
duration: 300,
from: 1,
to: 0
}
},
// 2. 内容区域上移并淡出 (150ms延迟)
{
nodeId: "1:11",
delay: 150,
animationConfig: {
type: "combined",
duration: 500,
properties: [
{ name: "opacity", from: 1, to: 0 },
{ name: "y", from: 0, to: -50 }
],
easing: "easeIn"
}
},
// 3. 新内容区域淡入并上移 (300ms延迟)
{
nodeId: "1:12",
delay: 300,
animationConfig: {
type: "combined",
duration: 500,
properties: [
{ name: "opacity", from: 0, to: 1 },
{ name: "y", from: 50, to: 0 }
],
easing: "easeOut"
}
},
// 4. 新导航栏淡入 (600ms延迟)
{
nodeId: "1:13",
delay: 600,
animationConfig: {
type: "fade",
duration: 300,
from: 0,
to: 1
}
}
]);
动画性能优化策略
动画性能直接影响用户体验,尤其是在复杂场景下。以下是五种关键优化策略:
1. 使用CSS属性而非布局属性
Figma插件中,修改某些属性会触发整个文档重排,而另一些则只会触发重绘:
| 优化属性(仅触发重绘) | 非优化属性(触发重排) |
|---|---|
| opacity | x, y, width, height |
| fillColor | layoutMode, itemSpacing |
| strokeColor | padding, margin |
| strokeWeight | layoutSizingHorizontal |
| cornerRadius | clipContent |
优化示例:使用transform替代top/left
// 不推荐 (触发重排)
node.x = 100;
node.y = 200;
// 推荐 (仅触发重绘)
node.effects = [
{
type: "LAYER_BLUR",
radius: 0,
visible: true,
blendMode: "NORMAL"
}
];
node.transform = [
[1, 0, 100], // x偏移
[0, 1, 200] // y偏移
];
2. 动画优先级队列
复杂场景下同时运行多个动画会导致性能下降,通过优先级队列管理动画执行顺序:
class AnimationQueue {
constructor() {
this.queue = [];
this.running = false;
this.priorityLevels = ["high", "normal", "low"];
}
// 添加动画到队列
enqueue(animation, priority = "normal") {
this.queue.push({ animation, priority });
// 按优先级排序
this.queue.sort((a, b) =>
this.priorityLevels.indexOf(b.priority) -
this.priorityLevels.indexOf(a.priority)
);
this.processQueue();
}
// 处理队列
async processQueue() {
if (this.running) return;
this.running = true;
while (this.queue.length > 0) {
const { animation } = this.queue.shift();
try {
// 执行动画并等待完成
await animation();
} catch (error) {
console.error("Animation failed:", error);
}
}
this.running = false;
}
// 清空队列
clear() {
this.queue = [];
}
// 移除特定节点的所有动画
removeNodeAnimations(nodeId) {
this.queue = this.queue.filter(item =>
item.animation.nodeId !== nodeId
);
}
}
// 使用示例
const animationQueue = new AnimationQueue();
// 添加高优先级动画
animationQueue.enqueue(() => highlightNodeWithAnimation("1:2"), "high");
// 添加普通优先级动画
animationQueue.enqueue(() => fadeAnimation("1:3", 1), "normal");
3. 节流与防抖
在高频事件(如滚动、拖拽)中使用节流与防抖控制动画频率:
// 节流函数
function throttle(func, limit) {
let lastCall = 0;
return function(...args) {
const now = Date.now();
if (now - lastCall >= limit) {
lastCall = now;
return func(...args);
}
};
}
// 防抖函数
function debounce(func, wait) {
let timeout;
return function(...args) {
clearTimeout(timeout);
timeout = setTimeout(() => func.apply(this, args), wait);
};
}
// 应用于拖拽动画
const throttledUpdate = throttle((nodeId, position) => {
moveNode({ nodeId, x: position.x, y: position.y });
}, 16); // 约60fps
// 拖拽事件监听
figma.ui.onmessage = (msg) => {
if (msg.type === "drag") {
throttledUpdate(msg.nodeId, msg.position);
} else if (msg.type === "drag_end") {
// 拖拽结束时应用最终位置和动画
debounce(() => {
snapToGrid(msg.nodeId, msg.position);
highlightNodeWithAnimation(msg.nodeId);
}, 200)();
}
};
高级动画技术
1. 基于物理的动画
使用弹簧物理系统创建更自然的动画效果:
function springAnimation(nodeId, targetProperty, targetValue, options = {}) {
const {
stiffness = 170, // 刚度,值越大动画越硬
damping = 26, // 阻尼,值越大动画越快停止
mass = 1, // 质量,值越大动画越慢
precision = 0.01 // 精度,小于此值视为到达目标
} = options;
return new Promise(async (resolve) => {
const node = await figma.getNodeByIdAsync(nodeId);
if (!node) throw new Error(`Node ${nodeId} not found`);
const initialValue = node[targetProperty];
let velocity = 0;
let currentValue = initialValue;
const startTime = performance.now();
function updateSpring(currentTime) {
const elapsed = currentTime - startTime;
// 胡克定律:F = -kx - dv
const acceleration = (-stiffness * (currentValue - targetValue) - damping * velocity) / mass;
velocity += acceleration * 0.016; // 假设60fps,每帧约16ms
currentValue += velocity * 0.016;
// 应用当前值
node[targetProperty] = currentValue;
// 检查是否到达目标
if (Math.abs(currentValue - targetValue) < precision && Math.abs(velocity) < precision) {
// 精确设置最终值
node[targetProperty] = targetValue;
resolve();
return;
}
requestAnimationFrame(updateSpring);
}
requestAnimationFrame(updateSpring);
});
}
// 使用弹簧动画移动节点
springAnimation(
"1:2", // 节点ID
"x", // 属性
300, // 目标值
{
stiffness: 200,
damping: 20,
mass: 0.8
}
);
// 使用弹簧动画改变大小
springAnimation(
"1:2", // 节点ID
"width", // 属性
200, // 目标值
{
stiffness: 150,
damping: 15,
mass: 1.2
}
);
2. 路径动画
沿自定义路径移动节点:
function pathAnimation(nodeId, pathPoints, duration = 2000) {
return new Promise(async (resolve) => {
const node = await figma.getNodeByIdAsync(nodeId);
if (!node) throw new Error(`Node ${nodeId} not found`);
const startTime = performance.now();
// 计算路径总长度
let totalLength = 0;
for (let i = 1; i < pathPoints.length; i++) {
const dx = pathPoints[i].x - pathPoints[i-1].x;
const dy = pathPoints[i].y - pathPoints[i-1].y;
totalLength += Math.sqrt(dx*dx + dy*dy);
}
function updatePosition(currentTime) {
const elapsed = currentTime - startTime;
const progress = Math.min(elapsed / duration, 1);
const distanceToTravel = totalLength * progress;
// 找到当前路径段
let distanceTraveled = 0;
let currentSegment = 0;
let segmentProgress = 0;
for (let i = 1; i < pathPoints.length; i++) {
const dx = pathPoints[i].x - pathPoints[i-1].x;
const dy = pathPoints[i].y - pathPoints[i-1].y;
const segmentLength = Math.sqrt(dx*dx + dy*dy);
if (distanceTraveled + segmentLength >= distanceToTravel) {
currentSegment = i-1;
segmentProgress = (distanceToTravel - distanceTraveled) / segmentLength;
break;
}
distanceTraveled += segmentLength;
}
// 计算当前位置
const startPoint = pathPoints[currentSegment];
const endPoint = pathPoints[currentSegment + 1];
const x = startPoint.x + (endPoint.x - startPoint.x) * segmentProgress;
const y = startPoint.y + (endPoint.y - startPoint.y) * segmentProgress;
// 更新节点位置
node.x = x;
node.y = y;
if (progress < 1) {
requestAnimationFrame(updatePosition);
} else {
resolve();
}
}
requestAnimationFrame(updatePosition);
});
}
// 沿三角形路径移动节点
pathAnimation(
"1:2",
[
{x: 100, y: 100},
{x: 300, y: 100},
{x: 200, y: 250},
{x: 100, y: 100} // 回到起点
],
5000 // 5秒完成一圈
);
动画组件库构建
为提高团队协作效率,建议构建可复用的动画组件库:
// animation-library.js
export const AnimationLibrary = {
// 基础动画
fadeIn: (nodeId, duration = 500) => fadeAnimation(nodeId, 1, duration),
fadeOut: (nodeId, duration = 500) => fadeAnimation(nodeId, 0, duration),
// 组合动画
slideInFromLeft: async (nodeId, duration = 500, distance = 50) => {
const node = await getNodeInfo(nodeId);
await moveNode({ nodeId, x: node.x - distance, y: node.y });
await fadeAnimation(nodeId, 0, 0); // 立即设为透明
await Promise.all([
fadeAnimation(nodeId, 1, duration),
pathAnimation(nodeId, [
{x: node.x - distance, y: node.y},
{x: node.x, y: node.y}
], duration)
]);
},
// 交互反馈
buttonPress: async (nodeId) => {
// 按下动画
await springAnimation(nodeId, "scale", 0.95, {
stiffness: 300,
damping: 20
});
// 释放动画
await springAnimation(nodeId, "scale", 1, {
stiffness: 200,
damping: 15
});
},
// 页面过渡
pageTransition: async (outgoingNodeId, incomingNodeId) => {
await Promise.all([
// 退场动画
AnimationLibrary.slideOutToRight(outgoingNodeId),
// 入场动画
AnimationLibrary.slideInFromLeft(incomingNodeId)
]);
await setVisibility(outgoingNodeId, false);
},
// 加载动画
pulse: (nodeId, duration = 1000) => {
const animate = async () => {
await springAnimation(nodeId, "opacity", 0.6, {
stiffness: 100,
damping: 10
});
await springAnimation(nodeId, "opacity", 1, {
stiffness: 100,
damping: 10
});
// 循环动画
if (AnimationLibrary.activePulseAnimations.has(nodeId)) {
animate();
}
};
// 存储活跃动画以支持取消
if (!AnimationLibrary.activePulseAnimations) {
AnimationLibrary.activePulseAnimations = new Set();
}
AnimationLibrary.activePulseAnimations.add(nodeId);
animate();
return nodeId;
},
// 停止脉冲动画
stopPulse: (nodeId) => {
if (AnimationLibrary.activePulseAnimations) {
AnimationLibrary.activePulseAnimations.delete(nodeId);
}
}
};
// 使用动画库
import { AnimationLibrary } from './animation-library';
// 按钮点击反馈
figma.ui.onmessage = async (msg) => {
if (msg.type === "button_click") {
await AnimationLibrary.buttonPress(msg.nodeId);
// 执行按钮功能...
}
};
实战案例:登录表单交互动效
以下是一个完整的登录表单交互动效实现,包含输入反馈、验证动画和提交状态:
async function implementLoginFormAnimations(formNodeId) {
// 获取表单所有子节点
const formInfo = await getNodeInfo(formNodeId);
const fieldIds = formInfo.children
.filter(child => child.type === "FRAME" && child.name.includes("Field"))
.map(child => child.id);
const submitButtonId = formInfo.children
.find(child => child.type === "INSTANCE" && child.name.includes("Button"))?.id;
const errorMessageId = formInfo.children
.find(child => child.type === "TEXT" && child.name.includes("Error"))?.id;
// 1. 为每个输入框绑定焦点动画
for (const fieldId of fieldIds) {
bindInteractionAnimation(
fieldId,
"FOCUS",
{
type: "custom",
commands: [
{
type: "set_stroke_color",
params: {
nodeId: fieldId,
color: { r: 0.2, g: 0.4, b: 0.8, a: 1 } // 蓝色边框
},
duration: 200
},
{
type: "scale",
target: `${fieldId}/Label`, // 标签节点
from: 1,
to: 0.85,
y: -15,
duration: 200
}
]
}
);
// 失焦动画
bindInteractionAnimation(
fieldId,
"BLUR",
{
type: "custom",
commands: [
{
type: "set_stroke_color",
params: {
nodeId: fieldId,
color: { r: 0.7, g: 0.7, b: 0.7, a: 1 } // 灰色边框
},
duration: 200
}
]
}
);
}
// 2. 提交按钮动画
bindInteractionAnimation(
submitButtonId,
"CLICK",
{
type: "custom",
commands: [
// 按钮按下效果
{
type: "run_function",
function: "buttonPress",
params: { nodeId: submitButtonId }
},
// 表单验证成功动画
{
type: "sequence",
delay: 300,
commands: [
{
type: "fade",
nodeId: formNodeId,
to: 0,
duration: 300
},
{
type: "run_function",
function: "slideInFromLeft",
params: {
nodeId: "1:20", // 成功页面节点ID
duration: 500
}
}
]
]
]
}
);
// 3. 错误提示动画
const showError = async (message) => {
// 设置错误消息文本
await setTextContent({
nodeId: errorMessageId,
text: message
});
// 显示错误消息(淡入+抖动)
await fadeAnimation(errorMessageId, 1, 300);
// 抖动动画
for (let i = 0; i < 3; i++) {
await pathAnimation(
errorMessageId,
[
{x: 0, y: 0},
{x: 5, y: 0},
{x: -5, y: 0},
{x: 3, y: 0},
{x: -3, y: 0},
{x: 0, y: 0}
],
300
);
}
// 5秒后自动隐藏
setTimeout(() => {
fadeAnimation(errorMessageId, 0, 500);
}, 5000);
};
return {
fieldIds,
submitButtonId,
showError
};
}
// 初始化登录表单动画
implementLoginFormAnimations("1:100"); // 表单节点ID
总结与未来展望
Cursor Talk To Figma MCP的动画系统为设计工作流带来了前所未有的动态体验,通过本文介绍的技术,你可以实现从简单过渡到复杂交互的各类动画效果。
关键知识点回顾
- 动画架构:基于事件驱动的WebSocket通信架构
- 核心方法:
handleCommand处理动画指令,sendProgressUpdate同步状态 - 基础动画:透明度、位置、大小等属性的过渡效果
- 高级技术:弹簧物理、路径动画、多节点协同
- 性能优化:属性选择、队列管理、节流防抖
未来发展方向
- 3D变换支持:引入Z轴变换实现更丰富的空间效果
- 骨骼动画:支持角色和复杂物体的骨骼动画系统
- AI驱动动画:基于内容自动生成合适的过渡效果
- 实时协作:多人实时编辑同一动画序列
- AR预览:通过AR技术预览设计稿在真实环境中的动画效果
扩展学习资源
- Figma Plugin API文档中的Animation章节
- Web Animations API规范
- 《CSS Secrets》中的动画优化技巧
- React Spring动画库源码分析
掌握这些动画技术后,你的设计稿将不再局限于静态展示,而是能够传达完整的交互逻辑和用户体验,为开发团队提供更准确的实现依据。
希望本文能帮助你充分利用Cursor Talk To Figma MCP的动画能力,创造出更具吸引力的设计作品!如有任何问题或建议,欢迎在项目GitHub仓库提交issue。
点赞+收藏+关注,获取更多设计工具动画技巧!下期预告:《Figma插件开发实战:自定义动画曲线编辑器》
创作声明:本文部分内容由AI辅助生成(AIGC),仅供参考



