llvm error: linking error to libLTO.so

    最近折腾YCM安装,难点应该就在libclang的安装上,大多数的帖子都是要下载代码编译,此处会出的问题有:

最稳妥的是别折腾,下载预编译版本,直接用。参见https://blog.csdn.net/abel_qy/article/details/49646309?utm_source=blogxgwz9

1、SVN下载过慢,例如帖子给出

svn co http://llvm.org/svn/llvm-project/libcxx/tags/RELEASE_500/final libcxx

之类的链接,实际上直接到 http://releases.llvm.org/download.html#8.0.0 下载源码然后解压到正确路径就OK

2、编译报错:

[ 65%] Built target LTO_exports
[ 65%] Linking CXX shared library ../../lib/libLTO.so
collect2: fatal error: ld terminated with signal 9 [Killed]
compilation terminated.
tools/lto/CMakeFiles/LTO.dir/build.make:279: recipe for target 'lib/libLTO.so.5.0.0' failed

原因好像是内存不足。解决方法:

首先确保执行的是release方式:cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release ../llvm

然后

make -j4

这个是启动多少CPU来编译。

之后还是有错,错了继续执行make -j4

 

Failed running "E:\Unity2018.4.12f\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "E:\Unity2018.4.12f\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\Administrator\Desktop\minigame-unity-webgl-transform-main\Demo\Slua_WebGL\Assets\..\Temp\emcc_arguments.resp" stdout: stderr:In file included from C:\Users\Administrator\Desktop\minigame-unity-webgl-transform-main\Demo\Slua_WebGL\Assets\Plugins\WebGL\usocket.c:19:E:\Unity2018.4.12f\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\system\include\libc\sys/poll.h:1:2: warning: redirecting incorrect #include <sys/poll.h> to <poll.h> [-W#warnings]#warning redirecting incorrect #include <sys/poll.h> to <poll.h> ^1 warning generated.error: Linking globals named 'luaopen_string': symbol multiply defined!ERROR:root:Failed to run llvm optimizations: Error in atexit._run_exitfuncs:Traceback (most recent call last): File "E:\Unity2018.4.12f\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\atexit.py", line 24, in _run_exitfuncs func(*targs, **kargs) File "E:\Unity2018.4.12f\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\multiprocessing\util.py", line 315, in _exit_function p._popen.terminate() File "E:\Unity2018.4.12f\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\multiprocessing\forking.py", line 312, in terminate _subprocess.TerminateProcess(int(self._handle), TERMINATE)WindowsError: [Error 5] Error in sys.exitfunc:Traceback (most recent call last): File "E:\Unity2018.4.12f\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\atexit.py", line 24, in _run_exitfuncs func(*targs, **kargs) File "E:\Unity2018.4.12f\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\multiprocessing\util.py", line 315, in _exit_function p._popen.terminate() File "E:\Unity2018.4.12f\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\multiprocessing\forking.py", line 312, in terminate _subprocess.TerminateProcess(int(self._handle), TERMINATE)WindowsError: [Error 5] UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) WeChatWASM.WXEditorWindow:Build() (at Assets/WX-WASM-SDK-V2/Editor/WXEditorWindow.cs:373) WeChatWASM.WXEditorWindow:DoExport(Boolean) (at Assets/WX-WASM-SDK-V2/Editor/WXEditorWindow.cs:1292) WeChatWASM.WXEditorWindow:OnGUI() (at Assets/WX-WASM-SDK-V2/Editor/WXEditorWindow.cs:1210)
06-02
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