简易“三子棋”

    简易“三子棋”游戏,以“五子棋”游戏为模板,率先在棋盘上三子成线的一方获胜。

    共有三个文件,分别是game.h、game.c和test.c。

1、game.h

#ifndef __GAME_H__ 
#define __GAME_H__ 

#include<stdio.h> 
#include<stdlib.h> 
#include<string.h> 
#include<time.h>

#define ROWS 3 
#define COLS 3 

void init_board(char board[ROWS][COLS], int row, int col);
void display_board(char board[ROWS][COLS], int row, int col);
void player_move(char board[ROWS][COLS], int row, int col);
void computer_move(char board[ROWS][COLS], int row, int col);
char check_win(char board[ROWS][COLS], int row, int col);


#endif //__GAME_H__ 

2、game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

void init_board(char board[ROWS][COLS], int row, int col)
{
	memset(board, ' ', col*row*sizeof(char));//初始化棋盘
}

void display_board(char board[ROWS][COLS], int row, int col)//设计并展示棋盘
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
		if (i != 2)
		{
			printf("---|---|---\n");
		}
	}
}

void player_move(char board[ROWS][COLS], int row, int col)//玩家走
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请输入坐标:>");
		scanf("%d%d", &x, &y);
		x--;
		y--;
		if (((x >= 0) && (x <= 2)) && ((y >= 0) && (y <= 2)))
		{
			if (board[x][y] == ' ')
			{
				board[x][y] = 'X';
				break;
			}
			else
			{
				printf("下标有误,请重新输入。");
			}
		}
		else
		{
			printf("下标有误,请重新输入。");
		}
	}
}

void computer_move(char board[ROWS][COLS], int row, int col)//电脑走
{
	while (1)
	{
		int x = rand() % 3;
		int y = rand() % 3;
		if (board[x][y] == ' ')
		{
			board[x][y] = '0';
			break;
		}
	}
}

static int is_full(char board[ROWS][COLS], int row, int col)//判断棋盘是否已满
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

char check_win(char board[ROWS][COLS], int row, int col)//判断赢输
{
	int i = 0;
	for (i = 0; i < row; i++)//一行相同为赢
	{
		if ((board[i][0] == board[i][1]) &&
			(board[i][1] == board[i][2]) &&
			(board[i][1] != ' '))
		{
			return board[i][1];
		}
	}
	for (i = 0; i < col; i++)//一列相同为赢
	{
		if ((board[0][i] == board[1][i]) &&
			(board[1][i] == board[2][i]) &&
			(board[1][i] != ' '))
		{
			return board[1][i];
		}
	}
	if ((board[0][0] == board[1][1]) &&
		(board[1][1] == board[2][0]) &&
		(board[1][1] != ' '))//做对角线相同为赢
	{
		return board[1][1];
	}
	if ((board[0][2] == board[1][1]) &&
		(board[1][1] == board[2][0]) &&
		(board[1][1] != ' '))//有对角线相同为赢
	{
		return board[1][1];
	}
	if (is_full(board, row, col))
	{
		return 'q';
	}
	return ' ';
}


3、test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include "game.h"

void game()
{
	char board[ROWS][COLS];
	char ret = 0;
	init_board(board, ROWS, COLS);
	display_board(board, ROWS, COLS);
	srand((unsigned int)time(NULL));//建立随机数生成器
	while (1)
	{
		player_move(board, ROWS, COLS);
		if ((ret = check_win(board, ROWS, COLS)) != ' ')
		{
			break;
		}
		computer_move(board, ROWS, COLS);
		if ((ret = check_win(board, ROWS, COLS)) != ' ')
		{
			break;
		}
		display_board(board, ROWS, COLS);
	}
	if (ret == 'X')
	{
		printf("玩家赢\n");
	}
	else if (ret == '0')
	{
		printf("呵呵,电脑赢\n\n");
	}
	else if (ret == 'q')
	{
		printf("平局\n");
	}
	display_board(board, ROWS, COLS);
}

void menu()
{
	printf("1.play\n");
	printf("0.exit\n");
}

int main()
{
	int input = 0;
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			break;
		default:
			printf("选择错误\n");
			break;
		}
	} while (input);
	return 0;
}


4、程序运行结果为:

  a、玩家赢


  b、电脑赢


  c、平局


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