严肃的问题:在C++(WIN32)中int和long有何区别

 在C++(WIN32)中int和long有何区别
int, unsigned int      4 bytes
long, unsigned long    4 bytes

回答:
    在Win32中两者没有区别。两者的区别在于int型可能因为操作系统不同而不同,如在Win16下,int等同于short型。而在将来的位操作系统中,int可能表示位整数。而不管在什么操作系统下,long都是32位。

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好的,以下是一个简单的非阻塞模式TCP客户端的C++代码实现: 首先,我们需要包含WinSock2.h头文件和Windows.h头文件,并链接ws2_32.lib库文件: ```cpp #include <WinSock2.h> #include <Windows.h> #pragma comment(lib, "ws2_32.lib") ``` 然后,我们需要初始化WinSock2库: ```cpp WSADATA wsaData; int ret = WSAStartup(MAKEWORD(2, 2), &wsaData); if (ret != 0) { printf("WSAStartup failed with error %d\n", ret); return -1; } ``` 接下来,创建一个socket: ```cpp SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (clientSocket == INVALID_SOCKET) { printf("socket failed with error %d\n", WSAGetLastError()); WSACleanup(); return -1; } ``` 然后,将socket设置为非阻塞模式: ```cpp u_long iMode = 1; ret = ioctlsocket(clientSocket, FIONBIO, &iMode); if (ret != NO_ERROR) { printf("ioctlsocket failed with error %d\n", ret); closesocket(clientSocket); WSACleanup(); return -1; } ``` 接下来,定义服务器的地址和端口号: ```cpp const char* serverAddr = "127.0.0.1"; const int serverPort = 12345; ``` 创建一个sockaddr_in结构体,用于存储服务器的地址和端口号: ```cpp sockaddr_in serverAddrIn; serverAddrIn.sin_family = AF_INET; serverAddrIn.sin_addr.s_addr = inet_addr(serverAddr); serverAddrIn.sin_port = htons(serverPort); ``` 然后,连接服务器: ```cpp ret = connect(clientSocket, (sockaddr*)&serverAddrIn, sizeof(serverAddrIn)); if (ret == SOCKET_ERROR) { if (WSAGetLastError() != WSAEWOULDBLOCK) { printf("connect failed with error %d\n", WSAGetLastError()); closesocket(clientSocket); WSACleanup(); return -1; } } ``` 由于是非阻塞模式,所以连接函数可能会返回WSAEWOULDBLOCK错误,这是正常情况。 接下来,我们需要使用select函数来检查连接是否完成: ```cpp fd_set writeSet; FD_ZERO(&writeSet); FD_SET(clientSocket, &writeSet); timeval timeVal; timeVal.tv_sec = 5; timeVal.tv_usec = 0; ret = select(0, NULL, &writeSet, NULL, &timeVal); if (ret == SOCKET_ERROR) { printf("select failed with error %d\n", WSAGetLastError()); closesocket(clientSocket); WSACleanup(); return -1; } else if (ret == 0) { printf("select timed out\n"); closesocket(clientSocket); WSACleanup(); return -1; } ``` 如果连接完成,writeSet的clientSocket将变为可写状态。 最后,我们可以向服务器发送数据: ```cpp char* sendData = "Hello, server!"; int sendLen = strlen(sendData); ret = send(clientSocket, sendData, sendLen, 0); if (ret == SOCKET_ERROR) { printf("send failed with error %d\n", WSAGetLastError()); closesocket(clientSocket); WSACleanup(); return -1; } ``` 完整的代码如下: ```cpp #include <WinSock2.h> #include <Windows.h> #pragma comment(lib, "ws2_32.lib") int main() { WSADATA wsaData; int ret = WSAStartup(MAKEWORD(2, 2), &wsaData); if (ret != 0) { printf("WSAStartup failed with error %d\n", ret); return -1; } SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (clientSocket == INVALID_SOCKET) { printf("socket failed with error %d\n", WSAGetLastError()); WSACleanup(); return -1; } u_long iMode = 1; ret = ioctlsocket(clientSocket, FIONBIO, &iMode); if (ret != NO_ERROR) { printf("ioctlsocket failed with error %d\n", ret); closesocket(clientSocket); WSACleanup(); return -1; } const char* serverAddr = "127.0.0.1"; const int serverPort = 12345; sockaddr_in serverAddrIn; serverAddrIn.sin_family = AF_INET; serverAddrIn.sin_addr.s_addr = inet_addr(serverAddr); serverAddrIn.sin_port = htons(serverPort); ret = connect(clientSocket, (sockaddr*)&serverAddrIn, sizeof(serverAddrIn)); if (ret == SOCKET_ERROR) { if (WSAGetLastError() != WSAEWOULDBLOCK) { printf("connect failed with error %d\n", WSAGetLastError()); closesocket(clientSocket); WSACleanup(); return -1; } } fd_set writeSet; FD_ZERO(&writeSet); FD_SET(clientSocket, &writeSet); timeval timeVal; timeVal.tv_sec = 5; timeVal.tv_usec = 0; ret = select(0, NULL, &writeSet, NULL, &timeVal); if (ret == SOCKET_ERROR) { printf("select failed with error %d\n", WSAGetLastError()); closesocket(clientSocket); WSACleanup(); return -1; } else if (ret == 0) { printf("select timed out\n"); closesocket(clientSocket); WSACleanup(); return -1; } char* sendData = "Hello, server!"; int sendLen = strlen(sendData); ret = send(clientSocket, sendData, sendLen, 0); if (ret == SOCKET_ERROR) { printf("send failed with error %d\n", WSAGetLastError()); closesocket(clientSocket); WSACleanup(); return -1; } closesocket(clientSocket); WSACleanup(); return 0; } ``` 希望对你有所帮助!

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