libgdx 舞台转换

1.常量

public class Constants {
	public static int Stageflag = 1;
	public static int StartStageOn = 1;
	public static int GameStageOn = 2;
	public static int StoreStageOn = 3;
}

2.开始舞台

public class StartStage extends Stage {

	Texture texture;
	TextureRegion startRegion;
	Image startImage;
	Image newGameBtn;
	TextureRegion newGameRegion;
	
	public StartStage() {
		super();
		init();
	}

	public void init() {

		texture = new Texture(Gdx.files.internal("data/start.png"));
		startRegion = new TextureRegion(texture, 0, 0, 800, 480);
		startImage = new Image(startRegion);
		startImage.setSize(480, 320);

		newGameRegion = new TextureRegion(texture, 924, 0, 100, 50);
		newGameBtn = new Image(newGameRegion);
		newGameBtn.setPosition(40, 230); 
		
		this.addActor(startImage);//设置背景
		this.addActor(newGameBtn);//添加按钮图片
		
		newGameBtn.addListener(new InputListener(){

			@Override
			public boolean touchDown(InputEvent event, float x, float y,
					int pointer, int button) {
				Constants.Stageflag = Constants.GameStageOn;//标记舞台的转换
				
				return true;
			}			
		});
	}
}

3.其它需要转换舞台略

4.绘制

public class MyGame implements ApplicationListener {

	GameStage gameStage;
	StartStage startStage;
	StoreStage storeStage;
	
	
	@Override
	public void create() {		
		gameStage = new GameStage();
		startStage = new StartStage();
		storeStage = new StoreStage();
		
	}

	public void selectStageRender(){
		
		if(Constants.Stageflag == Constants.StartStageOn){
			Gdx.input.setInputProcessor(startStage);
			startStage.act();
			startStage.draw();
		}else if (Constants.Stageflag == Constants.GameStageOn) {
			Gdx.input.setInputProcessor(gameStage);
			gameStage.act();
			gameStage.draw();
		}else if (Constants.Stageflag == Constants.StoreStageOn) {
			Gdx.input.setInputProcessor(storeStage);
			storeStage.act();
			storeStage.draw();
		}
	}
	@Override
	public void dispose() {

	}

	@Override
	public void render() {		
		Gdx.gl.glClearColor(1, 1, 1, 1);
		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
		
		selectStageRender();
		
	}

	@Override
	public void resize(int width, int height) {
	}

	@Override
	public void pause() {
	}

	@Override
	public void resume() {
	}
}


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