一.思想实现
三子棋又名井字棋,游玩方式就是在一个’井’字里画’X’或者’O’,直到出现下列三种情况则出现赢家:
1.三个’X’ 或 ‘O’ 在同一行;
2.三个’X’ 或 ‘O’ 在同一列;
3.三个’X’ 或 ‘O’ 在同一对角线;
二.程序实现
1.创建一个菜单供玩家选择和操作
//菜单
void menu()
{
printf("***********************\n");
printf("********0.exit********\n");
printf("********1.play**********\n");
printf("***********************\n");
}
//玩家的操作
int main()
{
srand((unsigned)time(NULL));
int input = 0;
printf("请输入你的操作:\n");
do
{
menu();
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
break;
}
} while (input);
return 0;
}
2.创建一个棋盘。
(1)
先创建3*3的空格棋盘,方便后面写入字符
void InitBoard(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
(2)
创建三子棋棋盘。
void ShowBoard(char board[][COL], int row, int col)
{
printf("****************************\n");
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//--- 控制行数
if (i < row - 1)
{
//循环控制---的列数
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
printf("****************************\n");
}
3.开始落子
玩家落子
让玩家输入落子的坐标,然后判断此处是否落过棋子,若没落过,则放入‘X’。
void PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入你的1-3坐标:\n");
scanf_s("%d%d", &x, &y);//1 3 --> 0 2
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
}
else
{
printf("坐标不合法,请重新输入:\n");
}
}
}
电脑落子
和玩家落子一样的方式,不过落下棋子的位置是随机的。
void ComputerMove(char board[][COL], int row, int col)
{
while (1)
{
int x = rand() % ROW;//row==3 --> 0,1,2
int y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
4.判断输赢
//只在game.c里应用于IsFull,所以不用在.h文件里定义
static int IsFull(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没有满
}
}
}
return 1;//满
}
char IsWin(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
//行
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] &&
board[i][0] != ' ')
{
return board[i][0];
}
//列
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] &&
board[0][i] != ' ')
{
return board[0][i];
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] &&
board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] &&
board[0][2] != ' ')
{
return board[0][2];
}
//是否是平局--》棋盘里面已经放满了
if (IsFull(board, row, col) == 1)
{
return 'Q';//证明是平局
}
}
return ' ';//代表没有人赢
}
5.退出或重新开始
玩家和电脑轮流输入,判断是否获胜,决出胜负后,在决定下一步
void game()
{
//printf("玩游戏\n");
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
ShowBoard(board, ROW, COL);
int ret = 0;
while (1)
{
PlayerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ' ')
{
break;//肯定有一个人赢了
}
ComputerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ' ')
{
break;//肯定有一个人赢了
}
}
if (ret == ' Q')
{
printf("平局\n");
return;
}
if (ret == 'X')
{
printf("玩家赢\n");
return;
}
if (ret == 'O')
{
printf("电脑赢\n");
return;
}
}
END程序完成
全部代码
使用C语言实现三子棋关键是运用到二维数组的知识,在这里我们使用多文件编程来实现这个程序,我们需要建立一个头文件,两个源文件来实现:
头文件:game.h //包含函数各种声明,宏定义
源文件:三子棋1.cpp //主要负责测试整个代码
源文件:game.cpp //包含各种函数的定义
game.h
#pragma once//预防头文件重复引用
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
void PlayerMove(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);
char IsWin(char board[][COL], int row, int col);
三子棋1.cpp
#include"game.h"
void menu()
{
printf("***********************\n");
printf("********0.exit********\n");
printf("********1.play**********\n");
printf("***********************\n");
}
void game()
{
//printf("玩游戏\n");
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
ShowBoard(board, ROW, COL);
int ret = 0;
while (1)
{
PlayerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ' ')
{
break;//肯定有一个人赢了
}
ComputerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ' ')
{
break;//肯定有一个人赢了
}
}
if (ret == ' Q')
{
printf("平局\n");
return;
}
if (ret == 'X')
{
printf("玩家赢\n");
return;
}
if (ret == 'O')
{
printf("电脑赢\n");
return;
}
}
int main()
{
srand((unsigned)time(NULL));
int input = 0;
printf("请输入你的操作:\n");
do
{
menu();
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
break;
}
} while (input);
return 0;
}
game.cpp
#include"game.h"
void InitBoard(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void ShowBoard(char board[][COL], int row, int col)
{
printf("****************************\n");
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//--- 控制行数
if (i < row - 1)
{
//循环控制---的列数
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
printf("****************************\n");
}
void PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入你的1-3坐标:\n");
scanf_s("%d%d", &x, &y);//1 3 --> 0 2
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
}
else
{
printf("坐标不合法,请重新输入:\n");
}
}
}
void ComputerMove(char board[][COL], int row, int col)
{
while (1)
{
int x = rand() % ROW;//row==3 --> 0,1,2
int y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
static int IsFull(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没有满
}
}
}
return 1;//满
}
char IsWin(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
//行
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] &&
board[i][0] != ' ')
{
return board[i][0];
}
//列
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] &&
board[0][i] != ' ')
{
return board[0][i];
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] &&
board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] &&
board[0][2] != ' ')
{
return board[0][2];
}
//是否是平局--》棋盘里面已经放满了
if (IsFull(board, row, col) == 1)
{
return 'Q';//证明是平局
}
}
return ' ';//代表没有人赢
}