//game.h
#pragma once
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int rows, int cols);
void SetMine(char mine[ROWS][COLS],int row,int col );
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col );
game.c
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("******* 扫雷 *******\n");
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("该坐标已经被排查了");
}
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你胜利了");
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y] +
mine[x + 1][y - 1] +
mine[x + 1][y + 1]-
8*'0';
/*\\字符0减去字符0等于数字0,5加上字符0等于字符5\\*/
}
//test.c
#include "game.h"
void menu()
{
printf("*******************\n");
printf("*** 1.play ******\n");
printf("**** 0.exit *****\n");
printf("*******************\n");
}
void game()
{
//mine 数组是专门存放布置好的雷的信息
char mine[ROWS][COLS] = { 0 };
//show数组是专门存放排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化棋盘
InitBoard(mine,ROWS, COLS,'0');
InitBoard(show, ROWS,COLS,'*');
//打印棋盘
DisplayBoard(show, ROW, COL);
//布置棋盘
SetMine(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input=0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
}
} while (input);
}