BabylonJS + Vue 构建 风场场景 (二十)

请不要单独购买,在终章会放出静态文件,目前只是放出代码

import {CameraLight} from ‘./CameraLight’;
import {Loader} from ‘./Loader’;
import {UserEvent} from ‘./UserEvent’;
import {ParseGis} from ‘./ParseGis’;
import {Constant} from ‘./Constant’;
import {Background} from ‘./Background’;
import {Earth} from ‘./Earth’;
import {Mat} from ‘./Mat’;
import {Basic_gui} from ‘./Basic_gui_tools’;
import {Race} from ‘./Race’;
let detect;
exportclassMain{
constructor(y, bm) {
let s = this;
let bo = navigator.userAgent;
Main.usedBro = ‘Chrome’;
this.scene = y;
this.canvas = bm;
this.cameraLight = CameraLight.getInstance(this.scene);
this._activityOver = function (z) {
return s.activityOver(z)
};
new Loader(this.scene, function () {
setTimeout(()=>{
return s.after()
},1000)
});
console.log(‘build 0.1 - 4.4.2016’)
}
/* after() 函数是 Main 类的一个方法。它在“Loader”完成加载必要的资源后被调用。 */
after () {
let s = this;
this.background = new Background(this.scene);
this.mat = Mat.getInstance(this.scene);
this.earthMesh = new Earth(this.scene);
this.gui = new Basic_gui(function (m) {
return s.switchApp(m)
BabylonJS + Vue 构建 风场场景 (二十) - 小专栏

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