下列范例使用 UdpClient,在通讯端口 11000 监听广播到多点传送位址群组 224.168.100.2 的 UDP 资料包。它接收信息字串,并將信息写入主控台 (Console)。
C# code
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class UDPMulticastListener {
private static readonly IPAddress GroupAddress =
IPAddress.Parse("224.168.100.2");
private const int GroupPort = 11000;
private static void StartListener() {
bool done = false;
UdpClient listener = new UdpClient();
IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);
try {
listener.JoinMulticastGroup(GroupAddress);
listener.Connect(groupEP);
while (!done) {
Console.WriteLine("Waiting for broadcast");
byte[] bytes = listener.Receive( ref groupEP);
Console.WriteLine("Received broadcast from {0} :/n {1}/n",
groupEP.ToString(),
Encoding.ASCII.GetString(bytes,0,bytes.Length));
}
listener.Close();
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
}
public static int Main(String[] args) {
StartListener();
return 0;
}
}
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class UDPMulticastSender {
private static IPAddress GroupAddress =
IPAddress.Parse("224.168.100.2");
private static int GroupPort = 11000;
private static void Send( String message) {
UdpClient sender = new UdpClient();
IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);
try {
Console.WriteLine("Sending datagram : {0}", message);
byte[] bytes = Encoding.ASCII.GetBytes(message);
sender.Send(bytes, bytes.Length, groupEP);
sender.Close();
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
}
public static int Main(String[] args) {
Send(args[0]);
return 0;
}
}
C# code
try
{
UdpClient udp=new UdpClient(new IPEndPoint(ipAddress,startPort+i));
udp.Close();
unUsedPort=startPort+i;
break;
}
catch
{
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Collections;
using System.Collections.Specialized;
using System.Threading;
using System.Net.Sockets;
using System.Net;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
namespace 聊天工具服务器
{
public partial class FormMain : Form
{
public FormMain()
{
InitializeComponent();
}
#region 字段定义
/// <summary>
/// 服务器程序使用的端口,默认为8888
/// </summary>
private int _port = 8888;
/// <summary>
/// 接收数据缓冲区大小2K
/// </summary>
private const int _maxPacket =2 * 1024;
/// <summary>
/// 服务器端的监听器
/// </summary>
private TcpListener _tcpl = null;
Thread _receiveThread;
/// <summary>
/// 保存所有客户端会话的哈希表
/// </summary>
private Hashtable _transmit_tb = new Hashtable();
/// <summary>
/// 当前文件路径
/// </summary>
string MyPath = null;
/// <summary>
/// 用户基本信息表,包括UserName,UserPwd,UserNich,UserImg,ZX,UserIp
/// </summary>
DataTable TabUser = new DataTable();
/// <summary>
/// 用户消息表,保存用户不在线时的消息
/// </summary>
DataTable TabUserMessage = new DataTable();
#endregion
/// <summary>
/// 序列化在线列表,向客户端返回序列化后的字节数组
/// </summary>
/// <returns>序列化后的字节数组 </returns>
private byte[] SerializeOnlineList()
{
StringCollection onlineList = new StringCollection();
foreach (object o in _transmit_tb.Keys)
{
onlineList.Add(o as string);
}
IFormatter format = new BinaryFormatter();
MemoryStream stream = new MemoryStream();
format.Serialize(stream, onlineList);
byte[] ret = stream.ToArray();
stream.Close();
return ret;
}
/// <summary>
/// 序列化好友列表,向客户端返回序列化后的datatable
/// </summary>
/// <returns>序列化后的字节数组 </returns>
private bool SerializeFriendList(object obj, Socket clientSkt)
{
DataTable TabmyFriend = new DataTable();
TabmyFriend.TableName = obj as string;
try {
TabmyFriend.ReadXml(MyPath + "//UserFriend//" + TabmyFriend.TableName + ".xml");
TabmyFriend.Columns.Add("UserImg", typeof(String));
TabmyFriend.Columns.Add("UserNich", typeof(String));
TabmyFriend.Columns.Add("ZX", typeof(Boolean));
TabmyFriend.Columns.Add("UserIp", typeof(String));
foreach (DataRow myrow in TabmyFriend.Rows)
{
DataRow[] DataRows = TabUser.Select(" UserName = '" + myrow["UserName"].ToString() + "'");
if (DataRows.Length > 0)
{
myrow["UserImg"] = DataRows[0]["UserImg"].ToString();
myrow["UserNich"] = DataRows[0]["UserNich"].ToString();
try
{
myrow["ZX"] = (bool)DataRows[0]["ZX"];
myrow["UserIp"] = DataRows[0]["UserIp"].ToString();
}
catch
{
myrow["ZX"] = false;
myrow["UserIp"] = "";
}
}
}
}
catch
{
TabmyFriend.Columns.Add("UserName", typeof(String));
TabmyFriend.Columns.Add("UserImg", typeof(String));
TabmyFriend.Columns.Add("ZX", typeof(Boolean));
TabmyFriend.Columns.Add("UserIp", typeof(String));
}
IFormatter format = new BinaryFormatter();
MemoryStream stream = new MemoryStream();
format.Serialize(stream, TabmyFriend);
stream.Position = 0;
byte[] ret = new byte[_maxPacket];
int count = 0;
count = stream.Read(ret, 0, _maxPacket);
//先发送响应信号,用户客户机的判断
clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestFriendList"));
while (count >0)
{
clientSkt.Send(ret);
count = stream.Read(ret, 0, _maxPacket);
}
//发送结束信号
clientSkt.Send(Encoding.Unicode.GetBytes("Find::RequestFriendListEnd"));
stream.Close();
return true ;
}
private void FormMain_Load(object sender, EventArgs e)
{
MyPath = Application.StartupPath;
Read_User();
ReadTabUserMessage();
_receiveThread = new Thread(new ThreadStart(StartUp));
_receiveThread.Start();
}
/// <summary>
/// 读取所有用户信息
/// </summary>
private void Read_User()
{
try
{
TabUser.ReadXml(MyPath + "//User.xml");
}
catch
{
TabUser.TableName = "User";
TabUser.Columns.Add("UserName", typeof(String));
TabUser.Columns.Add("UserPwd", typeof(String));
TabUser.Columns.Add("UserNich", typeof(String));
TabUser.Columns.Add("UserImg", typeof(String));
}
TabUser.Columns.Add("ZX", typeof(Boolean));
TabUser.Columns.Add("UserIp", typeof(String));
}
/// <summary>
/// 新用户上/下线后,更新其好友的(好友列表)
/// </summary>
/// <param name="UserName"> </param>
/// <param name="OnLine"> </param>
/// <param name="IpAddress"> </param>
private void UpdateFriendList(string UserName, bool OnLine, string IpAddress)
{
DataTable TabmyFriend = new DataTable();
TabmyFriend.TableName = UserName;
string svrlog = null;
string []UserInformation = new string[2];//UserName + "$" + IpAddress;
UserInformation[0] = UserName;
UserInformation[1] = IpAddress;
IFormatter format = new BinaryFormatter();
MemoryStream stream = new MemoryStream();
format.Serialize(stream, UserInformation);
byte[] ret = stream.ToArray();
stream.Close();
if (OnLine)
{
svrlog = "cmd::RequestAddFriendList";
}
else
{
svrlog = "cmd::RequestRemoveFriendList";
DataRow[] DataRows = TabUser.Select(" UserName = '" + UserName + "'");
if (DataRows.Length > 0)
{
DataRows[0]["ZX"] = false;
DataRows[0]["UserIp"] = "";
}
}
try
{
TabmyFriend.ReadXml(MyPath + "//UserFriend//" + TabmyFriend.TableName + ".xml");
foreach (DataRow myrow in TabmyFriend.Rows)
{
if(_transmit_tb.ContainsKey(myrow["UserName"].ToString()))
{
Socket _clientSkt = _transmit_tb[myrow["UserName"].ToString()] as Socket;
_clientSkt.Send(Encoding.Unicode.GetBytes(svrlog));
_clientSkt.Send(ret);
}
}
}
catch
{ }
}
[code=C#][/code /// <summary>
/// 线程执行体,转发消息
/// </summary>
/// <param name="obj">传递给线程执行体的用户名,用以与用户通信 </param>
private void ThreadFunc(object obj)
{
//通过转发表得到当前用户套接字
Socket clientSkt = _transmit_tb[obj] as Socket;
//主循环
while (true)
{
try
{
//接受第一个数据包。
//由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断,
//这里的实现不够优雅,但不失为此简单模型的一个解决之道。
byte[] packetBuff = new byte[_maxPacket];
clientSkt.Receive(packetBuff);
string _str = Encoding.Unicode.GetString(packetBuff).TrimEnd('/0');
//如果是发给不在线好友的信息
if (_str.StartsWith("cmd::FriendMessage"))
{
string UserName = _str.Substring("cmd::FriendMessage".Length, 20).Trim();
string MessageS = _str.Substring("cmd::FriendMessage".Length + 20, _str.Length - "cmd::FriendMessage".Length - 20);
SaveMessage(obj as string, UserName, MessageS);
continue;
}
//如果是离线请求
if (_str.StartsWith("cmd::RequestLogout"))
{
_transmit_tb.Remove(obj);
UpdateFriendList((string)obj, false, "");
// string svrlog = string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2}/r/n/r/n", obj, DateTime.Now, _transmit_tb.Count);
// Console.WriteLine(svrlog);
//向所有客户机发送系统消息
//foreach (DictionaryEntry de in _transmit_tb)
//{
// string _clientName = de.Key as string;
// Socket _clientSkt = de.Value as Socket;
// _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog));
//}
Thread.CurrentThread.Abort();
}
//如果是请求好友列表
if (_str.StartsWith("cmd::RequestFriendList"))
{
SerializeFriendList(obj, clientSkt);
// 将该用户不在线时的信息发送给用户
DataTable TabMessage = ReadMessage(obj as string);
if (TabMessage != null)
{
foreach (DataRow myrow in TabMessage.Rows)
{
if (myrow["SendUserName"].ToString() == "System::Message")
{
clientSkt.Send(Encoding.Unicode.GetBytes(myrow["Message"].ToString()));
}
else
{
clientSkt.Send(Encoding.Unicode.GetBytes("cmd::FriendMessage" + myrow["SendUserName"].ToString().PadRight(20, ' ') + myrow["Message"].ToString()));
}
}
}
//这里不需要再继续接受后继数据包了,跳出当前循环体。
continue;
}
如果是请求好友列表
//if (_str.StartsWith("cmd::RequestOnLineList"))
//{
// byte[] onlineBuff = SerializeOnlineList();
// //先发送响应信号,用户客户机的判断
// clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList"));
// clientSkt.Send(onlineBuff);
// //这里不需要再继续接受后继数据包了,跳出当前循环体。
// continue;
//}
//查找用户
if (_str.StartsWith("Find::FindFriend"))
{
DataTable TabFind = TabUser.Clone();
DataRow [] FindRow =null ;
string UserName = _str.Substring("Find::FindFriend".Length, _str.Length - "Find::FindFriend".Length);
if (UserName.Equals("Find::WhoOnLine"))
{ //看谁在线
FindRow = TabUser.Select(" ZX = 1");
}
else//精确查找
{
FindRow = TabUser.Select("UserName = '" + UserName + "'");
}
foreach (DataRow myrow in FindRow)
{
TabFind.ImportRow(myrow);
}
clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriend"));
IFormatter format = new BinaryFormatter();
MemoryStream stream = new MemoryStream();
format.Serialize(stream, TabFind);
stream.Position = 0;
byte[] ret = new byte[_maxPacket];
int count = 0;
count = stream.Read(ret, 0, _maxPacket);
while (count >0)
{
clientSkt.Send(ret);
count = stream.Read(ret, 0, _maxPacket);
}
clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriendEnd"));
stream.Close();
TabFind = null;
FindRow = null;
//这里不需要再继续接受后继数据包了,跳出当前循环体。
continue;
}
//请求添加好友
if (_str.StartsWith("Find::AddFriendAsk"))
{
string UserName = _str.Substring("Find::AddFriendAsk".Length, _str.Length - "Find::AddFriendAsk".Length);
//通过转发表查找接收方的套接字
if (_transmit_tb.Count != 0 && _transmit_tb.ContainsKey(UserName))
{
Socket receiverSkt = _transmit_tb[UserName] as Socket;
receiverSkt.Send(Encoding.Unicode.GetBytes("Find::AddFriendAsk" + obj as string));
}
//这里不需要再继续接受后继数据包了,跳出当前循环体。
continue;
}
//回复答应添加好友
if (_str.StartsWith("Find::AddFriendYes"))
{
string UserName = _str.Substring("Find::AddFriendYes".Length, _str.Length - "Find::AddFriendYes".Length);
保存数据
DataTable TabmyFriend = new DataTable() ;
//保存该用户
TabmyFriend.ReadXml(MyPath + "//UserFriend//" + obj as string + ".xml");
DataRow newRow = TabmyFriend.NewRow();
newRow["UserName"] = UserName;
TabmyFriend.Rows.Add(newRow);
TabmyFriend.WriteXml(MyPath + "//UserFriend//" + obj as string + ".xml", XmlWriteMode.WriteSchema, false);
//保存其好友
TabmyFriend = new DataTable();
TabmyFriend.ReadXml(MyPath + "//UserFriend//" + UserName + ".xml");
DataRow newRow1 = TabmyFriend.NewRow();
newRow1["UserName"] = obj as string;
TabmyFriend.Rows.Add(newRow1);
TabmyFriend.WriteXml(MyPath + "//UserFriend//" + UserName + ".xml", XmlWriteMode.WriteSchema, false);
TabmyFriend = null;
//更新好友列表
SerializeFriendList(obj, clientSkt);
上面发了服务器端,没发客户端,现在补上!不知道写的好不好,见笑了
C# code
public partial class Form1 : Form
{
private TcpClient client;
private bool isExit = false;
private NetworkStream networkStream;
private EventWaitHandle allDone = new EventWaitHandle(false, EventResetMode.ManualReset);
#region 用于一个线程操作另一个线程的控件
private delegate void SetListBoxCallback(string str);
private SetListBoxCallback setListBoxCallBack;
private delegate void SetRichTextBoxCallback(string str);
private SetRichTextBoxCallback setRichTextBoxCallBack;
#endregion
public Form1()
{
InitializeComponent();
listBoxStatus.HorizontalScrollbar = true;
setListBoxCallBack = new SetListBoxCallback(SetListBox);
setRichTextBoxCallBack = new SetRichTextBoxCallback(SetReceiveText);
}
//状态显示
private void SetListBox(string str)
{
listBoxStatus.Items.Add(str);
listBoxStatus.SelectedIndex = listBoxStatus.Items.Count - 1;
listBoxStatus.ClearSelected();
}
//接收客户端信息
private void SetReceiveText(string str)
{
richTextBoxReceive.AppendText(str);
}
//连接服务器....
private void buttonConnet_Click(object sender, EventArgs e)
{
client = new TcpClient(AddressFamily.InterNetwork);
//得到服务器IP
IPAddress ip= IPAddress.Parse("127.0.0.1");
//创建一个委托,并知名在异步操作完成时执行的方法
AsyncCallback callback = new AsyncCallback(RequestCallBack);
allDone.Reset();
client.BeginConnect(ip, 7100, RequestCallBack, client);
}
private void RequestCallBack(IAsyncResult ar)
{
allDone.Set();
try
{
client = (TcpClient)ar.AsyncState;
client.EndConnect(ar);
listBoxStatus.Invoke(setListBoxCallBack, string.Format("与服务器{0}连接成功", client.Client.RemoteEndPoint));
networkStream = client.GetStream();
ReadObject readObject = new ReadObject(networkStream, client.ReceiveBufferSize);
networkStream.BeginRead(readObject.bytes, 0, readObject.bytes.Length, ReadCallBack, readObject);
}
catch (Exception e1)
{
listBoxStatus.Invoke(setListBoxCallBack, e1.Message);
return;
}
}
//异步操作完成时执行的回调调用的方法
private void ReadCallBack(IAsyncResult ar)
{
try
{
ReadObject ro = (ReadObject)ar.AsyncState;
int count = ro.netStream.EndRead(ar);
richTextBoxReceive.Invoke(setRichTextBoxCallBack, System.Text.Encoding.UTF8.GetString(ro.bytes, 0, count));
if (isExit == false)
{
ro = new ReadObject(networkStream, client.ReceiveBufferSize);
networkStream.BeginRead(ro.bytes, 0, ro.bytes.Length, ReadCallBack, ro);
}
}
catch (Exception e2)
{
listBoxStatus.Invoke(setListBoxCallBack, e2.Message);
return;
}
}
//发送数据
private void SendString(string str)
{
try
{
byte[] by = System.Text.Encoding.UTF8.GetBytes(str+"/r/n");
networkStream.BeginWrite(by, 0, by.Length, new AsyncCallback(SendCallBack), networkStream);
networkStream.Flush();
}catch(Exception e3){
listBoxStatus.Invoke(setListBoxCallBack, e3.Message);
return;
}
}
//发送数据回调的方法
private void SendCallBack(IAsyncResult ar)
{
try
{
networkStream.EndWrite(ar);
}
catch (Exception e4)
{
listBoxStatus.Invoke(setListBoxCallBack, e4.Message);
return;
}
}
private void buttonSend_Click(object sender, EventArgs e)
{
SendString(richTextBoxSend.Text);
richTextBoxSend.Clear();
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
isExit = true;
allDone.Set();
}
}