主要与camera的render中的_graphicsThreadDoesCull有关,默认_graphicsThreadDoesCull为true
1、如果_graphicsThreadDoesCull为true,则cull和draw都在窗体线程中执行
osgViewer/Render.cpp
void Renderer::operator () (osg::GraphicsContext* /*context*/)
{
if (_graphicsThreadDoesCull)
{
cull_draw();
}
else
{
draw();
}
}
2、如果_graphicsThreadDoesCull为false,则cull在帧循环的renderingTraversals中执行,draw在窗体线程中执行
osgViewer/ViewBase.cpp
void ViewerBase::renderingTraversals()
{
for(Cameras::iterator camItr = cameras.begin();
camItr != cameras.end();
++camItr)
{
osg::Camera* camera = *camItr;
Renderer* renderer = dynamic_cast<Renderer*>(camera->getRenderer());
if (renderer)
{
if (!renderer->getGraphicsThreadDoesCull() && !(camera->getCameraTh