别踩白块儿

别踩白块儿

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
</head>
<style>
 * {
        margin: 0;
 padding: 0;
 }
 
    .box {
        margin: 50px auto 0 auto;
 width: 400px;
 height: auto;
 border: solid 1px #222;
 }
 
    #cont {
        width: 400px;
 height: 600px;
 position: relative;
 overflow: hidden;
 }
 
    #go {
        width: 100%;
 height: 600px;
 position: absolute;
 top: 0;
 font: 700 60px '微软雅黑';
 text-align: center;
 z-index: 99;
 }
 
    #go span {
        cursor: pointer;
 background-color: #fff;
 border-bottom: solid 1px #222;
 }
 
    #main {
        width: 400px;
 height: 600px;
 position: relative;
 top: -150px;
 }
 
    .row {
        width: 400px;
 height: 150px;
 }
 
    .row div {
        width: 99px;
 height: 149px;
 border: solid 1px #222;
 float: left;
 border-top-width: 0;
 border-left-width: 0;
 cursor: pointer;
 }
    #count {
        border-top: solid 1px #222;
 width: 400px;
 height: 50px;
 font: 700 36px/50px '微软雅黑';
 text-align: center;
 }
 
</style>
<body>
<div class="box">
    <div id="cont">
        <div id="go">
            <span>点击开始</span>
        </div>
        <div id="main"></div>
 
    </div>
    <div id="count"></div>
</div>
</body>
<script>
 var main = document.getElementById('main')
    go = document.getElementById('go')
    count = document.getElementById('count');
 
 cols = ['#1AAB8A', '#E15650', '#121B39', '#80A84E'];
 
 function CDiv(classname) {
        var Div = document.createElement('div')
        index = Math.floor(Math.random() * 4)
        Div.className = classname
        for (var i = 0; i < 4; i++) {
            var iDiv = document.createElement('div')
            Div.appendChild(iDiv)
        }
        if (main.children.length == 0) {
            main.appendChild(Div);
 } else {
            main.insertBefore(Div, main.children[0]);
 }
 
        Div.children[index].style.backgroundColor = cols[index];
 Div.children[index].className = "i";
 }
 
    function move(obj) {
        //默认速度与计分
 var speed = 5, num = 0;
 obj.timer = setInterval(function () {
            //速度
 var step = parseInt(getComputedStyle(obj, null)['top']) + speed;
 obj.style.top = step + 'px'
 if (parseInt(getComputedStyle(obj, null)['top']) >= 0) {
                CDiv('row');
 obj.style.top = -150 + 'px';
 }
            if (obj.children.length == 6) {
                for (var i = 0; i < 4; i++) {
                    if (obj.children[obj.children.length - 1].children[i].className == 'i') {
                        //游戏结束
 obj.style.top = '-150px';
 count.innerHTML = '游戏结束,最高得分: ' + num;
 //关闭定时器
 clearInterval(obj.timer);
 //显示开始游戏
 go.children[0].innerHTML = '游戏结束';
 go.style.display = "block";
 }
                }
                obj.removeChild(obj.children[obj.children.length - 1]);
 }
            //点击与计分
 obj.onmousedown = function (event) {
                //点击的不是白盒子
 // 兼容IE
 event = event || window.event;
 if ((event.target ? event.target : event.srcElement).className == 'i') {
                    //点击后的盒子颜色
 (event.target ? event.target : event.srcElement).style.backgroundColor = "#bbb";
 //清除盒子标记
 (event.target ? event.target : event.srcElement).className = '';
 //计分
 num++;
 //显示得分
 count.innerHTML = '当前得分: ' + num;
 
 }
                else {
                    //游戏结束
 obj.style.top = 0;
 count.innerHTML = '游戏结束,最高得分: ' + num;
 //关闭定时器
 clearInterval(obj.timer);
 //显示开始游戏
 go.children[0].innerHTML = '游戏结束';
 go.style.display = "block";
 }
                //盒子加速
 if (num % 10 == 0) {
                    speed++;
 }
            }
            //松开触发停止
 obj.onmouseup = function (event) {
 
            }
 
        }, 20)
 
 
    }
    go.children[0].onclick = function () {
        if (main.children.length) {
            //暴力清楚main里面所有盒子
 main.innerHTML = '';
 }
        //清空计分
 count.innerHTML = '游戏开始';
 //隐藏开始盒子
 this.parentNode.style.display = "none";
 move(main);
 }
</script>
</html>

然后是效果图片:
在这里插入图片描述
简单的别踩白块儿就完成了

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