【Realflow】Objects - Volume节点翻译

Realflow丨Objects - Volume节点翻译
Objects - Volume

Volume mode
You can choose from three different options. The default setting is “Solid inside” and the body acts like a completely filled object. Particles react with the node outside and bounce from its surface. With “Solid outside”, the object is hollow, while everything around its borders is considered solid. A Hybrido fluid that is created inside such an object will be trapped and cannot leave the body. 
你可以选择从三个不同的选项。默认设置是"固体内部的"和身体就像一个完全填充的对象。粒子与节点外发生反应,蹦蹦跳跳从它的表面。与"固体外",对象是空心的虽然它的边界周围的一切都被认为是固体。在这种对象内创建 Hybrido 流体将被困,不能离开身体。
Finally, there is “Shell”. In this case, the object acts like a non-solid, hollow body. Fluids inside the object will not be able to leave it, while fluids from the outside are reflected at its borders. A balloon is a good example of an object in “Shell” mode. When "Shell" is used, RealFlow adds an offset above and below the object's surface to make sure that the particles will not interpenetrate the object. The size of thisoffset is
最后,还有"壳"。在这种情况下,该对象就像一个非固体、 空心的身体。对象内部的流体不能离开它,而流体从外面都反映在它的边界。气球是很好的例子,"壳"模式中的一个对象。当使用时"壳"时,RealFlow 增加偏移量的上方和下方对象的表面,以确保粒子不会渗透对象。Thisoffset 的大小是
Surface offset = Cell size * 3
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