使用SurfaceView实现飘赞动画

ZanBean类,每个ZanBean都要负责实时更新自己的位置、透明度等数据

import android.animation.TypeEvaluator;  
import android.animation.ValueAnimator;  
import android.annotation.TargetApi;  
import android.content.Context;  
import android.graphics.Bitmap;  
import android.graphics.BitmapFactory;  
import android.graphics.Canvas;  
import android.graphics.Matrix;  
import android.graphics.Paint;  
import android.graphics.Point;  
import android.os.Build;  

import java.util.Random;  

public class ZanBean {  

    /** 
     * 心的当前坐标 
     */  
    public Point point;  
    /** 
     * 移动动画 
     */  
    private ValueAnimator moveAnim;  
    /** 
     * 放大动画 
     */  
    private ValueAnimator zoomAnim;  
    /** 
     * 透明度 
     */  
    public int alpha = 255;//  
    /** 
     * 心图 
     */  
    private Bitmap bitmap;  
    /** 
     * 绘制bitmap的矩阵  用来做缩放和移动的 
     */  
    private Matrix matrix = new Matrix();  
    /** 
     * 缩放系数 
     */  
    private float sf = 0;  
    /** 
     * 产生随机数 
     */  
    private Random random;  
    public boolean isEnd = false;//是否结束  

    public ZanBean(Context context, int resId, ZanView zanView) {  
        random = new Random();  
        bitmap = BitmapFactory.decodeResource(context.getResources(), resId);  
        init(new Point(zanView.getWidth() / 2, zanView.getHeight()- bitmap.getHeight() / 2), new Point((random.nextInt(zanView.getWidth())), 0));  
    }  


    public ZanBean(Bitmap bitmap, ZanView zanView) {  
        random = new Random();  
        this.bitmap = bitmap;  
        //为了让在起始坐标点时显示完整 需要减去bitmap.getHeight()/2  
        init(new Point(zanView.getWidth() / 2, zanView.getHeight() - bitmap.getHeight() / 2), new Point((random.nextInt(zanView.getWidth())), 0));  
    }  

    @TargetApi(Build.VERSION_CODES.HONEYCOMB)  
    private void init(final Point startPoint, Point endPoint) {  
        moveAnim = ValueAnimator.ofObject(new BezierEvaluator(new Point(random.nextInt(startPoint.x * 2), Math.abs(endPoint.y - startPoint.y) / 2)), startPoint, endPoint);  
        moveAnim.setDuration(1500);  
        moveAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {  
            @Override  
            public void onAnimationUpdate(ValueAnimator animation) {  
                point = (Point) animation.getAnimatedValue();  
                alpha = (int) ((float) point.y / (float) startPoint.y * 255);  
            }  
        });  
        moveAnim.start();  
        zoomAnim = ValueAnimator.ofFloat(0, 1f).setDuration(700);  
        zoomAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {  
            @Override  
            public void onAnimationUpdate(ValueAnimator animation) {  
                Float f = (Float) animation.getAnimatedValue();  
                sf = f.floatValue();  
            }  
        });  
        zoomAnim.start();  
    }  

//    public void pause(){  
//        if(moveAnim !=null&& moveAnim.isRunning()){  
//            moveAnim.pause();  
//        }  
//        if(zoomAnim !=null&& zoomAnim.isRunning()){  
//            zoomAnim.pause();  
//        }  
//    }  
//  
//    public void resume(){  
//        if(moveAnim !=null&& moveAnim.isPaused()){  
//            moveAnim.resume();  
//        }  
//        if(zoomAnim !=null&& zoomAnim.isPaused()){  
//            zoomAnim.resume();  
//        }  
//    }  

    public void stop() {  
        if (moveAnim != null) {  
            moveAnim.cancel();  
            moveAnim = null;  
        }  
        if (zoomAnim != null) {  
            zoomAnim.cancel();  
            zoomAnim = null;  
        }  
    }  

    /** 
     * 主要绘制函数 
     */  
    public void draw(Canvas canvas, Paint p) {  
        if (bitmap != null && alpha > 0) {  
            p.setAlpha(alpha);  
            matrix.setScale(sf, sf, bitmap.getWidth() / 2, bitmap.getHeight() / 2);  
            matrix.postTranslate(point.x - bitmap.getWidth() / 2, point.y - bitmap.getHeight() / 2);  
            canvas.drawBitmap(bitmap, matrix, p);  
        } else {  
            isEnd = true;  
        }  
    }  

    /** 
     * 二次贝塞尔曲线 
     */  
    @TargetApi(Build.VERSION_CODES.HONEYCOMB)  
    private class BezierEvaluator implements TypeEvaluator<Point> {  

        private Point centerPoint;  

        public BezierEvaluator(Point centerPoint) {  
            this.centerPoint = centerPoint;  
        }  

        @Override  
        public Point evaluate(float t, Point startValue, Point endValue) {  
            int x = (int) ((1 - t) * (1 - t) * startValue.x + 2 * t * (1 - t) * centerPoint.x + t * t * endValue.x);  
            int y = (int) ((1 - t) * (1 - t) * startValue.y + 2 * t * (1 - t) * centerPoint.y + t * t * endValue.y);  
            return new Point(x, y);  
        }  
    }  
} 

ZanView代码如下:SurfaceView,不断将ZanBean画到自己的画布上。

import android.content.Context;  
import android.graphics.Canvas;  
import android.graphics.Color;  
import android.graphics.Paint;  
import android.graphics.PixelFormat;  
import android.graphics.PorterDuff;  
import android.util.AttributeSet;  
import android.view.SurfaceHolder;  
import android.view.SurfaceView;  

import java.util.ArrayList;  

public class ZanView extends SurfaceView implements SurfaceHolder.Callback {  

    private SurfaceHolder surfaceHolder;  

    /** 
     * 心的个数 
     */  
    private ArrayList<ZanBean> zanBeen = new ArrayList<>();  
    private Paint p;  
    /** 
     * 负责绘制的工作线程 
     */  
    private DrawThread drawThread;  

    public ZanView(Context context) {  
        this(context, null);  
    }  

    public ZanView(Context context, AttributeSet attrs) {  
        this(context, attrs, 0);  
    }  

    public ZanView(Context context, AttributeSet attrs, int defStyleAttr) {  
        super(context, attrs, defStyleAttr);  
        this.setZOrderOnTop(true);  
        /**设置画布  背景透明*/  
        this.getHolder().setFormat(PixelFormat.TRANSLUCENT);  
        surfaceHolder = getHolder();  
        surfaceHolder.addCallback(this);  
        p = new Paint();  
        p.setAntiAlias(true);  
        drawThread = new DrawThread();  
    }  

    /** 
     * 点赞动作  添加心的函数 控制画面最大心的个数 
     */  
    public void addZanXin(ZanBean zanBean) {  
        zanBeen.add(zanBean);  
        if (zanBeen.size() > 40) {  
            zanBeen.remove(0);  
        }  
        start();  
    }  

    @Override  
    public void surfaceCreated(SurfaceHolder holder) {  
        if (drawThread == null) {  
            drawThread = new DrawThread();  
        }  
        drawThread.start();  
    }  

    @Override  
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {  

    }  

    @Override  
    public void surfaceDestroyed(SurfaceHolder holder) {  
        if (drawThread != null) {  
            drawThread.isRun = false;  
            drawThread = null;  
        }  
    }  

    class DrawThread extends Thread {  
        boolean isRun = true;  

        @Override  
        public void run() {  
            super.run();  
            /**绘制的线程 死循环 不断的跑动*/  
            while (isRun) {  
                Canvas canvas = null;  
                try {  
                    synchronized (surfaceHolder) {  
                        canvas = surfaceHolder.lockCanvas();  
                        /**清除画面*/  
                        canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);  
                        boolean isEnd = true;  

                        /**对所有心进行遍历绘制*/  
                        for (int i = 0; i < zanBeen.size(); i++) {  
                            isEnd = zanBeen.get(i).isEnd;  
                            zanBeen.get(i).draw(canvas, p);  
                        }  
                        /**这里做一个性能优化的动作,由于线程是死循环的 在没有心需要的绘制的时候会结束线程*/  
                        if (isEnd) {  
                            isRun = false;  
                            drawThread = null;  
                        }  
                    }  
                } catch (Exception e) {  
                    e.printStackTrace();  
                } finally {  
                    if (canvas != null) {  
                        surfaceHolder.unlockCanvasAndPost(canvas);  
                    }  
                }  
                try {  
                    /**用于控制绘制帧率*/  
                    Thread.sleep(10);  
                } catch (InterruptedException e) {  
                    e.printStackTrace();  
                }  
            }  
        }  
    }  

    public void stop() {  
        if (drawThread != null) {  

//            for (int i = 0; i < zanBeen.size(); i++) {  
//                zanBeen.get(i).pause();  
//            }  
            for (int i = 0; i < zanBeen.size(); i++) {  
                zanBeen.get(i).stop();  
            }  

            drawThread.isRun = false;  
            drawThread = null;  
        }  

    }  

    public void start() {  
        if (drawThread == null) {  
//            for (int i = 0; i < zanBeen.size(); i++) {  
//                zanBeen.get(i).resume();  
//            }  
            drawThread = new DrawThread();  
            drawThread.start();  
        }  
    }  
}

调试

public class TestActivity extends BaseActivity {  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.test_zan);  
        final ZanView zan = (ZanView) findViewById(R.id.zan_view);  
        zan.start();  
        findViewById(R.id.button).setOnClickListener(new View.OnClickListener() {  
            @Override  
            public void onClick(View v) {  
                ZanBean zanBean = new ZanBean(BitmapFactory.decodeResource(getResources(), R.drawable.ic_default_avatar), zan);  
                zan.addZanXin(zanBean);  
            }  
        });  
    }  
}  
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