2014.10.28五子棋(一)与多态

  1. 五子棋
    package com.lovo;
    
    import java.awt.BasicStroke;
    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.Stroke;
    
    public class Board {
    	private int[][] b = new int[15][15];
    	private boolean blackTurn = true;			// 是否轮到黑方走棋
    
    	/**
    	 * 绘制棋盘
    	 * @param g 画笔
    	 */
    	public void draw(Graphics g) {
    		g.setColor(Color.BLACK);
    		
    		Graphics2D g2d = (Graphics2D) g;
    		Stroke oldStroke = g2d.getStroke();		// 记录画笔原来的粗细(保存现场)
    		g2d.setStroke(new BasicStroke(5));		// 修改画笔的粗细
    		g.drawRect(50, 50, 700, 700);			// 绘制棋盘边框
    		g2d.setStroke(oldStroke);			// 将画笔还原为原来的粗细(恢复现场)
    		
    		// 绘制横纵线条
    		for (int i = 0; i < 13; i++) {
    			g.drawLine(50, 100 + 50 * i, 750, 100 + 50 * i);
    			g.drawLine(100 + 50 * i, 50, 100 + 50 * i, 750);
    		}
    		
    		g.fillOval(395, 395, 10, 10);			// 绘制天元
    		// 绘制四个星
    		g.fillOval(195, 195, 10, 10);
    		g.fillOval(595, 595, 10, 10);
    		g.fillOval(195, 595, 10, 10);
    		g.fillOval(595, 195, 10, 10);
    		
    		// 画棋子
    		for(int i = 0; i < b.length; i++) {		// 行控制纵坐标
    			for(int j = 0; j < b[i].length; j++) {	// 列控制横坐标
    				if(b[i][j] != 0) {
    					g.setColor(b[i][j] == 1? Color.BLACK : Color.WHITE);
    					g.fillOval(25 + 50 * j, 25 + 50 * i, 50, 50);
    				}
    			}
    		}
    	}
    	
    	/**
    	 * 随机下棋
    	 */
    	public void makeAMove() {
    		int row = (int) (Math.random() * 15);
    		int col = (int) (Math.random() * 15);
    		if(b[row][col] == 0) {
    			b[row][col] = blackTurn ? 1 : 2;	// 用数字1表示黑棋用; 数字2表示白棋
    			blackTurn = !blackTurn;			// 交换走棋方
    		}
    	}
    	
    }
    
    package com.lovo;
    
    public class GameRunner {
    
    	public static void main(String[] args) {
    		new MyFrame().setVisible(true);
    	}
    }
    
    package com.lovo;
    
    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.Image;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.image.BufferedImage;
    
    import javax.swing.JFrame;
    import javax.swing.Timer;
    
    @SuppressWarnings("serial")
    public class MyFrame extends JFrame {
    	private Board board = new Board();					// 创建棋盘类的对象
    	private Image offImage = new BufferedImage(800, 800, BufferedImage.TYPE_INT_RGB);
    	
    	public MyFrame() {
    		this.setTitle("五子棋");					// 设置窗口标题
    		this.setSize(800, 800);						// 设置窗口宽度和高度
    		this.setResizable(false);					// 设置窗口大小不可改变
    		this.setLocationRelativeTo(null);				// 设置窗口居中
    		this.getContentPane().setBackground(new Color(150, 100, 50));	// 设置窗口背景色
    		this.setDefaultCloseOperation(EXIT_ON_CLOSE);	// 关闭窗口时结束应用程序
    		
    		Timer timer = new Timer(1000, new ActionListener() {
    			
    			@Override
    			public void actionPerformed(ActionEvent e) {
    				board.makeAMove();
    				repaint();	// 通知操作系统通知你的窗口调用paint方法重新绘制界面
    			}
    		});
    		timer.start();
    	}
    
    	@Override
    	public void paint(Graphics g) {	// 重写此方法的目的是在窗口上绘制自己想要的东西
    		Graphics newG = offImage.getGraphics();
    		super.paint(newG);
    		board.draw(newG);
    		g.drawImage(offImage, 0, 0, 800, 800, null);
    	}
    	
    }
    



  2. 多态
    package com.lovo;
    
    import java.awt.Color;
    import java.awt.Graphics;
    
    // 如果一个类有抽象方法,这个类必须被声明为抽象类
    // 抽象类不能实例化(不能创建对象),抽象类是专门用来被继承的
    public abstract class Shape {
    	protected int x, y;
    	protected Color color;
    	
    	/**
    	 * 计算周长
    	 * @return 图形的周长
    	 */
    	public abstract double getCircumference();	// 抽象方法没有实现
    	
    	/**
    	 * 计算面积
    	 * @return 图形的面积
    	 */
    	public abstract double getArea();
    	
    	/**
    	 * 绘图
    	 * @param g 画笔
    	 */
    	public abstract void draw(Graphics g);
    
    	public int getX() {
    		return x;
    	}
    
    	public void setX(int x) {
    		this.x = x;
    	}
    
    	public int getY() {
    		return y;
    	}
    
    	public void setY(int y) {
    		this.y = y;
    	}
    
    	public Color getColor() {
    		return color;
    	}
    
    	public void setColor(Color color) {
    		this.color = color;
    	}
    
    }
    

    package com.lovo;
    
    import java.awt.Graphics;
    
    public class Rectangle extends Shape {
    	private int width, height;
    	
    	public Rectangle(int width, int height) {
    		this.width = width;
    		this.height = height;
    	}
    
    	@Override
    	public double getCircumference() {
    		return 2 * (width + height);
    	}
    
    	@Override
    	public double getArea() {
    		return width * height;
    	}
    
    	@Override
    	public void draw(Graphics g) {
    		g.setColor(color);
    		g.drawRect(x, y, width, height);
    	}
    
    }
    

    package com.lovo;
    
    import java.awt.Graphics;
    
    public class Circle extends Shape {
    	private int radius;
    	
    	public Circle(int radius) {
    		this.radius = radius;
    	}
    
    	@Override
    	public double getCircumference() {
    		return 2 * Math.PI * radius;
    	}
    
    	@Override
    	public double getArea() {
    		return Math.PI * radius * radius;
    	}
    
    	@Override
    	public void draw(Graphics g) {
    		g.setColor(color);
    		g.drawOval(x - radius, y - radius, 2 * radius, 2 * radius);
    	}
    
    }
    

    package com.lovo;
    
    import java.awt.Color;
    import java.awt.Graphics;
    
    import javax.swing.JFrame;
    
    @SuppressWarnings("serial")
    public class MyFrame extends JFrame {
    	private Shape[] shapes = new Shape[5];
    	
    	public MyFrame() {
    		this.setSize(800, 600);
    		this.setResizable(false);
    		this.setLocationRelativeTo(null);
    		this.setDefaultCloseOperation(EXIT_ON_CLOSE);
    		
    		for(int i = 0; i < shapes.length; i++) {
    			int num = (int) (Math.random() * 2);
    			Shape currentShape = null;
    			switch(num) {
    			case 0:
    				int radius = (int) (Math.random() * 50 + 50);
    				currentShape = new Circle(radius);
    				break;
    			case 1:
    				int width = (int) (Math.random() * 300 + 100);
    				int height = (int) (Math.random() * 300 + 100);
    				currentShape = new Rectangle(width, height);
    				break;
    			}
    			int r = (int) (Math.random() * 256);
    			int g = (int) (Math.random() * 256);
    			int b = (int) (Math.random() * 256);
    			currentShape.setColor(new Color(r, g, b));
    			int x = (int) (Math.random() * 350 + 50);
    			int y = (int) (Math.random() * 350 + 50);
    			currentShape.setX(x);
    			currentShape.setY(y);
    			
    			shapes[i] = currentShape;
    		}
    	}
    	
    	@Override
    	public void paint(Graphics g) {
    		super.paint(g);
    		for(Shape sh : shapes) {
    			sh.draw(g);// 同样是Shape类型的引用,调用的是同样的draw方法,但却绘制出了不同的图形
    				// 这就是多态 (polymorphism)
    		}
    	}
    	
    	public static void main(String[] args) {
    		new MyFrame().setVisible(true);
    	}
    }
    

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