知识点阅读:
这里分析的是android 6.0的中AsyncTask源码
AsyncTask源码分析图(画图工底不是很好!):
AsyncTask类分析:
先看线程池配置:对线程池有兴趣,可以阅读Android Thread Pool(线程池)的介绍
- 1 并行线程池的配置:
这里可以看到,从app启动到app关闭,最多支持Runnable128个,有限的工作队列。
- 1 并行线程池的配置:
//手机cpu最大支持线程的个数
private static final int CPU_COUNT = Runtime.getRuntime().availableProcessors();
private static final int CORE_POOL_SIZE = CPU_COUNT + 1;
private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1;
//线程存活时间
private static final int KEEP_ALIVE = 1;
private static final ThreadFactory sThreadFactory = new ThreadFactory() {
private final AtomicInteger mCount = new AtomicInteger(1);
public Thread newThread(Runnable r) {
return new Thread(r, "AsyncTask #" + mCount.getAndIncrement());
}
};
//工作队列,最大个数128
private static final BlockingQueue<Runnable> sPoolWorkQueue =
new LinkedBlockingQueue<Runnable>(128);
/**
* An {@link Executor} that can be used to execute tasks in parallel.
* 多线程并发执行的线程池
*/
public static final Executor THREAD_POOL_EXECUTOR
= new ThreadPoolExecutor(CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE,
TimeUnit.SECONDS, sPoolWorkQueue, sThreadFactory);
- 2 串行线程池的配置:
这里可以看到,AsyncTask默认的线程池是串行的线程池,而串行线程池中runnable最终会执行的并行线程池中。
private static class SerialExecutor implements Executor {
//依次存储Runnable
final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
Runnable mActive;
public synchronized void execute(final Runnable r) {
mTasks.offer(new Runnable() {
public void run() {
try {
r.run();
} finally {
scheduleNext();
}
}
});
if (mActive == null) {
scheduleNext();
}
}
protected synchronized void scheduleNext() {
if ((mActive = mTasks.poll()) != null) {
//执行在并行的线程池中
THREAD_POOL_EXECUTOR.execute(mActive);
}
}
}
public static final Executor SERIAL_EXECUTOR = new SerialExecutor();
//AsyncTask默认的线程池,单线程串行的线程池
private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR;
总结:从AsyncTask中线程池看出,不支持并行128个线程的多线程任务,适合小量线程的多线程任务。
- 查看Handler的配置:从源码可知,app中只有一个与AsyncTask相对应的Handler,Handler会执行onProgressUpdate()或者onPostExecute()。这里产生一个疑问,onPreExecute()执行在哪里?下面会得到解答。
private static class InternalHandler extends Handler {
public InternalHandler() {
//主线程的Handler
super(Looper.getMainLooper());
}
@SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
@Override
public void handleMessage(Message msg) {
AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
switch (msg.what) {
case MESSAGE_POST_RESULT:
//这里会执行AsyncTask中onPostExecute(result)或者 onCancelled(result);
// There is only one result
result.mTask.finish(result.mData[0]);
break;
case MESSAGE_POST_PROGRESS:
//这里会执行AsyncTask中onProgressUpdate()
result.mTask.onProgressUpdate(result.mData);
break;
}
}
}
private void finish(Result result) {
if (isCancelled()) {
onCancelled(result);
} else {
onPostExecute(result);
}
mStatus = Status.FINISHED;
}
private static InternalHandler sHandler;
private static Handler getHandler() {
//单例模式,确保app中只有一个对应的Handler
synchronized (AsyncTask.class) {
if (sHandler == null) {
sHandler = new InternalHandler();
}
return sHandler;
}
}
- 执行execute()方法,代码走向:
从这里可以看出,为什么AsyncTask存在一些注意细节,在这里得到解答
public final AsyncTask<Params, Progress, Result> execute(Params... params) {
//AsyncTask默认的线程池,和异步执行的参数
return executeOnExecutor(sDefaultExecutor, params);
}
@MainThread
public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
Params... params) {
//这里可以看到AsyncTask创建后,只能执行一次,不然报错
if (mStatus != Status.PENDING) {
switch (mStatus) {
case RUNNING:
throw new IllegalStateException("Cannot execute task:"
+ " the task is already running.");
case FINISHED:
throw new IllegalStateException("Cannot execute task:"
+ " the task has already been executed "
+ "(a task can be executed only once)");
}
}
mStatus = Status.RUNNING;
//这里可以看出,AsyncTask的execute()只能执行在主线程中
onPreExecute();
mWorker.mParams = params;
//默认的线程池(串行线程池)执行任务
exec.execute(mFuture);//名为mFuture的Runnable,下面接着分析。
return this;
}
总结:若是不用AsyncTask默认的线程池,可以自己配置并发的多线程池或者AsyncTask中的THREAD_POOL_EXECUTOR。在调用executeOnExecutor(Executor exec, Params… params)时,传递过去。
- FetureTask中run()代码走向:
上面的exec.execute(mFuture); 这mFuture是一个FetureTask.
从源码上可以可以看到,FetureTask中run()执行的Callable的call()方法,和其set()方法
//初始化FetureTask时,传递Callable对象
public FutureTask(Callable<V> callable) {
if (callable == null)
throw new NullPointerException();
this.callable = callable;
this.state = NEW; // ensure visibility of callable
}
public void run() {
if (state != NEW ||
!U.compareAndSwapObject(this, RUNNER, null, Thread.currentThread()))
return;
try {
//Callable是一个用于返回结果的任务
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call(); //执行Callable中call ()方法
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
- Callable中call()代码走向:
从源码可知:会执行doInBackground(),执行完后回调在主线程中。
//一个抽象的Callable的实现类,用于返回结果
private static abstract class WorkerRunnable<Params, Result> implements Callable<Result> {
Params[] mParams;
}
private final WorkerRunnable<Params, Result> mWorker;
mWorker = new WorkerRunnable<Params, Result>() {
//该方法被在FetureTask中run()中回调。
public Result call() throws Exception {
mTaskInvoked.set(true);
//设置线程优先级,后台级别
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//noinspection unchecked
//这里可以知道doInBackground()是执行在线程池中,即异步执行
Result result = doInBackground(mParams);
Binder.flushPendingCommands();
return postResult(result);
}
};
//这里是发送异步执行的结果到主线程的Handler中,进而回调 onPostExecute(result);
private Result postResult(Result result) {
@SuppressWarnings("unchecked")
Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT,
new AsyncTaskResult<Result>(this, result));
message.sendToTarget();
return result;
}
一个AsyncTask内部流程大致已经走完了,实际上源码代码并不止这些,想要了解更多细节,需自行阅读源码。
- 补充说明:FetureTask中run()还会执行完Callable的call()后,还会执行set().
set()方法会执行done(),而done方法会再次确保结果传递到主线程。
protected void set(V v) {
if (U.compareAndSwapInt(this, STATE, NEW, COMPLETING)) {
outcome = v;
U.putOrderedInt(this, STATE, NORMAL); // final state
finishCompletion();
}
}
private void finishCompletion() {
// assert state > COMPLETING;
for (WaitNode q; (q = waiters) != null;) {
if (U.compareAndSwapObject(this, WAITERS, q, null)) {
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
LockSupport.unpark(t);
}
WaitNode next = q.next;
if (next == null)
break;
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
done();//最终会执行这个FutureTask的done()
callable = null; // to reduce footprint
}
//done()会回调执行在这里
private final FutureTask<Result> mFuture;
mFuture = new FutureTask<Result>(mWorker) {
@Override
protected void done() {
try {
postResultIfNotInvoked(get());
} catch (InterruptedException e) {
android.util.Log.w(LOG_TAG, e);
} catch (ExecutionException e) {
throw new RuntimeException("An error occurred while executing doInBackground()",
e.getCause());
} catch (CancellationException e) {
postResultIfNotInvoked(null);
}
}
};
}
//这里二次确保执行完任务后,会传递结果到主线程
private void postResultIfNotInvoked(Result result) {
final boolean wasTaskInvoked = mTaskInvoked.get();
if (!wasTaskInvoked) {
postResult(result);
}
}
看完这些源码分析后,再去看下AsyncTask源码分析图,脑海里就知道了AsyncTask代码思路。
AsyncTask源码还有,cancle(),get()这些方法的代码走向,但是过程大致都相同,不同的是:get()若是需要等待异步执行结果,会阻塞,直到完成为止。
最主要的一点:源码是最好的老师,有空得去学学老师的绝技。