水印图片程序

转:http://www.cnblogs.com/skywind/archive/2007/04/17/716586.html 

using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
namespace ThreadStartStop
{
    public class ReDrawImg
    {
        private string WorkingDirectory = string.Empty; //路径
        private string ImageName = string.Empty; //被处理的图片
        private string ImageWater = string.Empty; //水印图片
        private string FontString = string.Empty; //水印文字

        enum DealType { NONE, WaterImage, WaterFont, DoubleDo }; //枚举命令

        private DealType dealtype;

        public ReDrawImg()
        { }

        public string PublicWorkingDirectory
        {
            get
            {
                return WorkingDirectory;
            }
            set
            {
                WorkingDirectory = value;
            }
        }

        public string PublicImageName
        {
            get
            {
                return ImageName;
            }
            set
            {
                ImageName = value;
            }
        }

        public string PublicImageWater
        {
            get
            {
                return ImageWater;
            }
            set //设置了水印图片的话说明是要水印图片效果的
            {
                dealtype = DealType.WaterImage;
                ImageWater = value;
            }
        }

        public string PublicFontString
        {
            get
            {
                return FontString;
            }
            set //设置了水印文字的话说明是要水印文字效果的
            {
                dealtype = DealType.WaterFont;
                FontString = value;
            }
        }

        public void DealImage()
        {
            IsDouble();

            switch (dealtype)
            {
                case DealType.WaterFont: WriteFont(); break;
                case DealType.WaterImage: WriteImg(); break;
                case DealType.DoubleDo: WriteFontAndImg(); break;
            }

        }

        private void IsDouble()
        {


            dealtype = DealType.DoubleDo;
          
        }

        private void WriteFont()
        {
            //set a working directory
            //string WorkingDirectory = @"C:/Watermark_src/WaterPic"

            //define a string of text to use as the Copyright message
            //string Copyright = "Copyright ?2002 - AP Photo/David Zalubowski"

            //string Copyright = @"http://www.dj9158.com"

            //create a image object containing the photograph to watermark
            Image imgPhoto = Image.FromFile(WorkingDirectory + ImageName);
            int phWidth = imgPhoto.Width;
            int phHeight = imgPhoto.Height;

            //create a Bitmap the Size of the original photograph
            Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);

            bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

            //load the Bitmap into a Graphics object
            Graphics grPhoto = Graphics.FromImage(bmPhoto);

            //------------------------------------------------------------
            //Step #1 - Insert Copyright message
            //------------------------------------------------------------

            //Set the rendering quality for this Graphics object
            grPhoto.SmoothingMode = SmoothingMode.AntiAlias;

            //Draws the photo Image object at original size to the graphics object.
            grPhoto.DrawImage(
            imgPhoto, // Photo Image object
            new Rectangle(0, 0, phWidth, phHeight), // Rectangle structure
            0, // x-coordinate of the portion of the source image to draw.
            0, // y-coordinate of the portion of the source image to draw.
            phWidth, // Width of the portion of the source image to draw.
            phHeight, // Height of the portion of the source image to draw.
            GraphicsUnit.Pixel); // Units of measure

            //-------------------------------------------------------
            //to maximize the size of the Copyright message we will
            //test multiple Font sizes to determine the largest posible
            //font we can use for the width of the Photograph
            //define an array of point sizes you would like to consider as possiblities
            //-------------------------------------------------------
            int[] sizes = new int[] { 16, 14, 12, 10, 8, 6, 4 };

            Font crFont = null;
            SizeF crSize = new SizeF();

            //Loop through the defined sizes checking the length of the Copyright string
            //If its length in pixles is less then the image width choose this Font size.
            for (int i = 0; i < 7; i++)
            {
                //set a Font object to Arial (i)pt, Bold
                //crFont = new Font("arial", sizes[i], FontStyle.Bold);

                crFont = new Font("arial", sizes[6], FontStyle.Bold);

                //Measure the Copyright string in this Font
                crSize = grPhoto.MeasureString(FontString, crFont);

                if ((ushort)crSize.Width < (ushort)phWidth)
                    break;
            }

            //Since all photographs will have varying heights, determine a
            //position 5% from the bottom of the image
            int yPixlesFromBottom = (int)(phHeight * .05);

            //Now that we have a point size use the Copyrights string height
            //to determine a y-coordinate to draw the string of the photograph
            float yPosFromBottom = ((phHeight - yPixlesFromBottom) - (crSize.Height / 2));

            //Determine its x-coordinate by calculating the center of the width of the image
            float xCenterOfImg = (phWidth / 2);

            //Define the text layout by setting the text alignment to centered
            StringFormat StrFormat = new StringFormat();
            StrFormat.Alignment = StringAlignment.Center;

            //define a Brush which is semi trasparent black (Alpha set to 153)
            SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(153, 0, 0, 0));

            //Draw the Copyright string
            grPhoto.DrawString(FontString, //string of text
            crFont, //font
            semiTransBrush2, //Brush
            new PointF(xCenterOfImg + 1, yPosFromBottom + 1), //Position
            StrFormat);

            //define a Brush which is semi trasparent white (Alpha set to 153)
            SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255));

            //Draw the Copyright string a second time to create a shadow effect
            //Make sure to move this text 1 pixel to the right and down 1 pixel
            grPhoto.DrawString(FontString, //string of text
            crFont, //font
            semiTransBrush, //Brush
            new PointF(xCenterOfImg, yPosFromBottom), //Position
            StrFormat);
            imgPhoto = bmPhoto;
            grPhoto.Dispose();

            //save new image to file system.
            imgPhoto.Save(WorkingDirectory + ImageName + "_finally.jpg", ImageFormat.Jpeg);
            imgPhoto.Dispose();
            //Text alignment
        }

        private void WriteImg()
        {
            //set a working directory
            //string WorkingDirectory = @"C:/Watermark_src/WaterPic"

            //create a image object containing the photograph to watermark
            Image imgPhoto = Image.FromFile(WorkingDirectory + ImageName);
            int phWidth = imgPhoto.Width;
            int phHeight = imgPhoto.Height;

            //create a Bitmap the Size of the original photograph
            Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);

            bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

            //load the Bitmap into a Graphics object
            Graphics grPhoto = Graphics.FromImage(bmPhoto);

            //create a image object containing the watermark
            Image imgWatermark = new Bitmap(WorkingDirectory + ImageWater);
            int wmWidth = imgWatermark.Width;
            int wmHeight = imgWatermark.Height;

            //Set the rendering quality for this Graphics object
            grPhoto.SmoothingMode = SmoothingMode.AntiAlias;

            //Draws the photo Image object at original size to the graphics object.
            grPhoto.DrawImage(
            imgPhoto, // Photo Image object
            new Rectangle(0, 0, phWidth, phHeight), // Rectangle structure
            0, // x-coordinate of the portion of the source image to draw.
            0, // y-coordinate of the portion of the source image to draw.
            phWidth, // Width of the portion of the source image to draw.
            phHeight, // Height of the portion of the source image to draw.
            GraphicsUnit.Pixel); // Units of measure

            //------------------------------------------------------------
            //Step #2 - Insert Watermark image
            //------------------------------------------------------------

            //Create a Bitmap based on the previously modified photograph Bitmap
            Bitmap bmWatermark = new Bitmap(bmPhoto);
            bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
            //Load this Bitmap into a new Graphic Object
            Graphics grWatermark = Graphics.FromImage(bmWatermark);

            //To achieve a transulcent watermark we will apply (2) color
            //manipulations by defineing a ImageAttributes object and
            //seting (2) of its properties.
            ImageAttributes imageAttributes = new ImageAttributes();

            //The first step in manipulating the watermark image is to replace
            //the background color with one that is trasparent (Alpha=0, R=0, G=0, B=0)
            //to do this we will use a Colormap and use this to define a RemapTable
            ColorMap colorMap = new ColorMap();

            //My watermark was defined with a background of 100% Green this will
            //be the color we search for and replace with transparency
            colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
            colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);

            ColorMap[] remapTable = { colorMap };

            imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);

            //The second color manipulation is used to change the opacity of the
            //watermark. This is done by applying a 5x5 matrix that contains the
            //coordinates for the RGBA space. By setting the 3rd row and 3rd column
            //to 0.3f we achive a level of opacity
            float[][] colorMatrixElements = {
new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f},
new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f},
new float[] {0.0f, 0.0f, 0.0f, 0.3f, 0.0f},
new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}};
            ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);

            imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
            ColorAdjustType.Bitmap);

            //For this example we will place the watermark in the upper right
            //hand corner of the photograph. offset down 10 pixels and to the
            //left 10 pixles

            int xPosOfWm = ((phWidth - wmWidth) - 10);
            int yPosOfWm = 10;

            grWatermark.DrawImage(imgWatermark,
            new Rectangle(xPosOfWm, yPosOfWm, wmWidth, wmHeight), //Set the detination Position
            0, // x-coordinate of the portion of the source image to draw.
            0, // y-coordinate of the portion of the source image to draw.
            wmWidth, // Watermark Width
            wmHeight, // Watermark Height
            GraphicsUnit.Pixel, // Unit of measurment
            imageAttributes); //ImageAttributes Object

            //Replace the original photgraphs bitmap with the new Bitmap
            imgPhoto = bmWatermark;
            grPhoto.Dispose();
            grWatermark.Dispose();

            //save new image to file system.
            imgPhoto.Save(WorkingDirectory + ImageName + "_finally.jpg", ImageFormat.Jpeg);
            imgPhoto.Dispose();
            imgWatermark.Dispose();

        }

        private void WriteFontAndImg()
        {
            //create a image object containing the photograph to watermark
            Image imgPhoto = Image.FromFile(WorkingDirectory + ImageName);
            int phWidth = imgPhoto.Width;
            int phHeight = imgPhoto.Height;

            //create a Bitmap the Size of the original photograph
            Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);

            bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

            //load the Bitmap into a Graphics object
            Graphics grPhoto = Graphics.FromImage(bmPhoto);

            //create a image object containing the watermark
            Image imgWatermark = new Bitmap(WorkingDirectory + ImageWater);
            int wmWidth = imgWatermark.Width;
            int wmHeight = imgWatermark.Height;

            //------------------------------------------------------------
            //Step #1 - Insert Copyright message
            //------------------------------------------------------------

            //Set the rendering quality for this Graphics object
            grPhoto.SmoothingMode = SmoothingMode.AntiAlias;

            //Draws the photo Image object at original size to the graphics object.
            grPhoto.DrawImage(
            imgPhoto, // Photo Image object
            new Rectangle(0, 0, phWidth, phHeight), // Rectangle structure
            0, // x-coordinate of the portion of the source image to draw.
            0, // y-coordinate of the portion of the source image to draw.
            phWidth, // Width of the portion of the source image to draw.
            phHeight, // Height of the portion of the source image to draw.
            GraphicsUnit.Pixel); // Units of measure

            //-------------------------------------------------------
            //to maximize the size of the Copyright message we will
            //test multiple Font sizes to determine the largest posible
            //font we can use for the width of the Photograph
            //define an array of point sizes you would like to consider as possiblities
            //-------------------------------------------------------
            int[] sizes = new int[] { 16, 14, 12, 10, 8, 6, 4 };

            Font crFont = null;
            SizeF crSize = new SizeF();

            //Loop through the defined sizes checking the length of the Copyright string
            //If its length in pixles is less then the image width choose this Font size.
            for (int i = 0; i < 7; i++)
            {
                //set a Font object to Arial (i)pt, Bold
                crFont = new Font("arial", sizes[4], FontStyle.Bold);
                //Measure the Copyright string in this Font
                crSize = grPhoto.MeasureString(FontString, crFont);

                if ((ushort)crSize.Width < (ushort)phWidth)
                    break;
            }

            //Since all photographs will have varying heights, determine a
            //position 5% from the bottom of the image
            int yPixlesFromBottom = (int)(phHeight * .05);

            //Now that we have a point size use the Copyrights string height
            //to determine a y-coordinate to draw the string of the photograph
            float yPosFromBottom = ((phHeight - yPixlesFromBottom) - (crSize.Height / 2));

            //Determine its x-coordinate by calculating the center of the width of the image
            float xCenterOfImg = (phWidth / 2);

            //Define the text layout by setting the text alignment to centered
            StringFormat StrFormat = new StringFormat();
            StrFormat.Alignment = StringAlignment.Center;

            //define a Brush which is semi trasparent black (Alpha set to 153)
            SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(153, 0, 0, 0));

            //Draw the Copyright string
            grPhoto.DrawString(FontString, //string of text
            crFont, //font
            semiTransBrush2, //Brush
            new PointF(xCenterOfImg + 1, yPosFromBottom + 1), //Position
            StrFormat);

            //define a Brush which is semi trasparent white (Alpha set to 153)
            SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255));

            //Draw the Copyright string a second time to create a shadow effect
            //Make sure to move this text 1 pixel to the right and down 1 pixel
            grPhoto.DrawString(FontString, //string of text
            crFont, //font
            semiTransBrush, //Brush
            new PointF(xCenterOfImg, yPosFromBottom), //Position
            StrFormat); //Text alignment

            //------------------------------------------------------------
            //Step #2 - Insert Watermark image
            //------------------------------------------------------------

            //Create a Bitmap based on the previously modified photograph Bitmap
            Bitmap bmWatermark = new Bitmap(bmPhoto);
            bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
            //Load this Bitmap into a new Graphic Object
            Graphics grWatermark = Graphics.FromImage(bmWatermark);

            //To achieve a transulcent watermark we will apply (2) color
            //manipulations by defineing a ImageAttributes object and
            //seting (2) of its properties.
            ImageAttributes imageAttributes = new ImageAttributes();

            //The first step in manipulating the watermark image is to replace
            //the background color with one that is trasparent (Alpha=0, R=0, G=0, B=0)
            //to do this we will use a Colormap and use this to define a RemapTable
            ColorMap colorMap = new ColorMap();

            //My watermark was defined with a background of 100% Green this will
            //be the color we search for and replace with transparency
            colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
            colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);

            ColorMap[] remapTable = { colorMap };

            imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);

            //The second color manipulation is used to change the opacity of the
            //watermark. This is done by applying a 5x5 matrix that contains the
            //coordinates for the RGBA space. By setting the 3rd row and 3rd column
            //to 0.3f we achive a level of opacity
            float[][] colorMatrixElements = {
new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f},
new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f},
new float[] {0.0f, 0.0f, 0.0f, 0.3f, 0.0f},
new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}};
            ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);

            imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
            ColorAdjustType.Bitmap);

            //For this example we will place the watermark in the upper right
            //hand corner of the photograph. offset down 10 pixels and to the
            //left 10 pixles

            int xPosOfWm = ((phWidth - wmWidth) - 10);
            int yPosOfWm = 10;

            grWatermark.DrawImage(imgWatermark,
            new Rectangle(xPosOfWm, yPosOfWm, wmWidth, wmHeight), //Set the detination Position
            0, // x-coordinate of the portion of the source image to draw.
            0, // y-coordinate of the portion of the source image to draw.
            wmWidth, // Watermark Width
            wmHeight, // Watermark Height
            GraphicsUnit.Pixel, // Unit of measurment
            imageAttributes); //ImageAttributes Object

            //Replace the original photgraphs bitmap with the new Bitmap
            imgPhoto = bmWatermark;
            grPhoto.Dispose();
            grWatermark.Dispose();

            //save new image to file system.
            imgPhoto.Save(WorkingDirectory + ImageName + "_finally.jpg", ImageFormat.Jpeg);
            imgPhoto.Dispose();
            imgWatermark.Dispose();

        }
    }


}

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