牛人的flappy pig js代码

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以下是使用Python和Pygame库编写的Flappy Bird环境代码: ```python import pygame import random WIDTH = 288 HEIGHT = 512 FPS = 60 pygame.init() pygame.mixer.init() screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Flappy Bird") clock = pygame.time.Clock() font_name = pygame.font.match_font('arial') def draw_text(surf, text, size, x, y): font = pygame.font.Font(font_name, size) text_surface = font.render(text, True, (255, 255, 255)) text_rect = text_surface.get_rect() text_rect.midtop = (x, y) surf.blit(text_surface, text_rect) def draw_base(base_x): screen.blit(base_img, (base_x, 450)) screen.blit(base_img, (base_x + WIDTH, 450)) def draw_pipes(pipes): for pipe in pipes: if pipe.bottom >= 400: screen.blit(pipe_img, (pipe.x, pipe.bottom)) else: flip_pipe = pygame.transform.flip(pipe_img, False, True) screen.blit(flip_pipe, (pipe.x, pipe.top)) def check_collision(player, pipes): for pipe in pipes: if pipe.top <= player.y <= pipe.bottom: if pipe.x - 10 <= player.x <= pipe.x + 52: return True if player.y > 450 or player.y < 0: return True return False class Player(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load('assets/images/bird.png').convert_alpha() self.rect = self.image.get_rect() self.rect.centerx = 50 self.rect.centery = HEIGHT/2 self.y_speed = 0 def update(self): self.y_speed += 1 self.rect.centery += self.y_speed class Pipe: def __init__(self): self.top = random.randint(100, 300) self.bottom = self.top + 150 self.x = WIDTH def update(self): self.x -= 2 def game(): player = Player() pipes = [] score = 0 base_x = 0 pipe_timer = pygame.time.get_ticks() running = True while running: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: player.y_speed = -10 if pygame.time.get_ticks() - pipe_timer > 2000: pipes.append(Pipe()) pipe_timer = pygame.time.get_ticks() for pipe in pipes: pipe.update() if pipes and pipes[0].x < -50: pipes.pop(0) base_x -= 2 if base_x < -WIDTH: base_x = 0 if check_collision(player, pipes): running = False for pipe in pipes: if pipe.x == player.rect.centerx: score += 1 screen.blit(background_img, (0, 0)) draw_pipes(pipes) draw_base(base_x) draw_text(screen, str(score), 32, WIDTH/2, 30) player.update() screen.blit(player.image, player.rect) pygame.display.update() pygame.quit() background_img = pygame.image.load('assets/images/background.png').convert() base_img = pygame.image.load('assets/images/base.png').convert() pipe_img = pygame.image.load('assets/images/pipe.png').convert() game() ``` 这个代码实现了一个基本的Flappy Bird游戏环境,包括游戏逻辑、碰撞检测、得分计算等功能。你可以使用该环境来训练和测试自己编写的Flappy Bird AI算法。
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