#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
int high,width;
int position_x,position_y;
int bullet_x,bullet_y;
int enemy_x,enemy_y;
int score;
void startup()
{
high=30;
width=40;
position_x=high/2;
position_y=width/2;
bullet_x=-1;
bullet_y=position_y;
enemy_x=0;
enemy_y=position_y;
score=0;
}
void gotoxy(int x,int y)
{
HANDLE handle =GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X=x;
pos.Y=y;
SetConsoleCursorPosition(handle,pos);
}
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void show()
{
gotoxy(0,0);
int i,j;
for (i=0;i<high;i++)
{
for (j=0;j<width;j++)
if (i==position_x && j==position_y) printf("*");
else if (i==enemy_x && j==enemy_y) printf("@");
else if (i==bullet_x && j==bullet_y) printf("|");
else printf(" ");
printf("\n");
}
printf("得分:%d\n",score);
}
void updatewithoutinput()
{
if (bullet_x==enemy_x && bullet_y==enemy_y)
{
score++;
enemy_x=-1;
enemy_y=rand()%width;
bullet_x=-2;
}
if (enemy_x>high)
{
enemy_x=-1;
enemy_y=rand()%width;
}
if (bullet_x>-1)
bullet_x--;
static int speed=0;
if (speed<10) speed++;
if (speed==10)
{
enemy_x++;
speed=0;
}
}
void updatewithinput()
{
char c;
if (kbhit())
{
c=getch();
if (c=='a' || c=='A')
position_y--;
if (c=='d' || c=='D')
position_y++;
if (c=='w' || c=='W')
position_x--;
if (c=='s' || c=='S')
position_x++;
if (c==' ')
{
bullet_x=position_x-1;
bullet_y=position_y;
}
}
}
int main()
{
startup();
HideCursor();
while(1)
{
show();
updatewithoutinput();
updatewithinput();
}
return 0;
}
C语言游戏开发之打飞机(普通)
最新推荐文章于 2022-10-07 19:29:14 发布