Android提高第三篇之SurfaceView与多线程的混搭

     上一篇 简单介绍了SurfaceView的基本使用,这次就介绍SurfaceView与多线程的混搭。SurfaceView与多线程混搭,是为了防止动画闪烁而实现的一种多线程应用。android的多线程用法与JAVA的多线程用法完全一样,本文不做多线程方面的介绍了。直接讲解SurfaceView与多线程的混合使用,即开一条线程专门读取图片,另外一条线程专门绘图。

       本文程序运行截图如下,左边是开单个线程读取并绘图,右边是开两个线程,一个专门读取图片,一个专门绘图:

对比一下,右边动画的帧速明显比左边的快,左右两者都没使用Thread.sleep()。为什么要开两个线程一个读一个画,而不去开两个线程像左边那样都“边读边画”呢?因为SurfaceView每次绘图都会锁定Canvas,也就是说同一片区域这次没画完下次就不能画,因此要提高动画播放的效率,就得开一条线程专门画图,开另外一条线程做预处理的工作。

main.xml的源码:

01.<?xml version="1.0" encoding="utf-8"?>  
02.<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"  
03.    android:layout_width="fill_parent" android:layout_height="fill_parent"  
04.    android:orientation="vertical">  
05.  
06.    <LinearLayout android:id="@+id/LinearLayout01"  
07.        android:layout_width="wrap_content" android:layout_height="wrap_content">  
08.        <Button android:id="@+id/Button01" android:layout_width="wrap_content"  
09.            android:layout_height="wrap_content" android:text="单个独立线程"></Button>  
10.        <Button android:id="@+id/Button02" android:layout_width="wrap_content"  
11.            android:layout_height="wrap_content" android:text="两个独立线程"></Button>  
12.    </LinearLayout>  
13.    <SurfaceView android:id="@+id/SurfaceView01"  
14.        android:layout_width="fill_parent" android:layout_height="fill_parent"></SurfaceView>  
15.</LinearLayout> 

 

本文程序的源码:

01.package com.testSurfaceView;  
02.  
03.import java.lang.reflect.Field;  
04.import java.util.ArrayList;  
05.import android.app.Activity;  
06.import android.graphics.Bitmap;  
07.import android.graphics.BitmapFactory;  
08.import android.graphics.Canvas;  
09.import android.graphics.Paint;  
10.import android.graphics.Rect;  
11.import android.os.Bundle;  
12.import android.util.Log;  
13.import android.view.SurfaceHolder;  
14.import android.view.SurfaceView;  
15.import android.view.View;  
16.import android.widget.Button;  
17.  
18.public class testSurfaceView extends Activity {  
19.    /** Called when the activity is first created. */  
20.    Button btnSingleThread, btnDoubleThread;  
21.    SurfaceView sfv;  
22.    SurfaceHolder sfh;  
23.    ArrayList<Integer> imgList = new ArrayList<Integer>();  
24.    int imgWidth, imgHeight;  
25.    Bitmap bitmap;//独立线程读取,独立线程绘图  
26.  
27.    @Override  
28.    public void onCreate(Bundle savedInstanceState) {  
29.        super.onCreate(savedInstanceState);  
30.        setContentView(R.layout.main);  
31.  
32.        btnSingleThread = (Button) this.findViewById(R.id.Button01);  
33.        btnDoubleThread = (Button) this.findViewById(R.id.Button02);  
34.        btnSingleThread.setOnClickListener(new ClickEvent());  
35.        btnDoubleThread.setOnClickListener(new ClickEvent());  
36.        sfv = (SurfaceView) this.findViewById(R.id.SurfaceView01);  
37.        sfh = sfv.getHolder();  
38.        sfh.addCallback(new MyCallBack());// 自动运行surfaceCreated以及surfaceChanged  
39.    }  
40.  
41.    class ClickEvent implements View.OnClickListener {  
42.  
43.        @Override  
44.        public void onClick(View v) {  
45.  
46.            if (v == btnSingleThread) {  
47.                new Load_DrawImage(0, 0).start();//开一条线程读取并绘图  
48.            } else if (v == btnDoubleThread) {  
49.                new LoadImage().start();//开一条线程读取  
50.                new DrawImage(imgWidth + 10, 0).start();//开一条线程绘图  
51.            }  
52.  
53.        }  
54.  
55.    }  
56.  
57.    class MyCallBack implements SurfaceHolder.Callback {  
58.  
59.        @Override  
60.        public void surfaceChanged(SurfaceHolder holder, int format, int width,  
61.                int height) {  
62.            Log.i("Surface:", "Change");  
63.  
64.        }  
65.  
66.        @Override  
67.        public void surfaceCreated(SurfaceHolder holder) {  
68.            Log.i("Surface:", "Create");  
69.  
70.            // 用反射机制来获取资源中的图片ID和尺寸  
71.            Field[] fields = R.drawable.class.getDeclaredFields();  
72.            for (Field field : fields) {  
73.                if (!"icon".equals(field.getName()))// 除了icon之外的图片  
74.                {  
75.                    int index = 0;  
76.                    try {  
77.                        index = field.getInt(R.drawable.class);  
78.                    } catch (IllegalArgumentException e) {  
79.                        // TODO Auto-generated catch block  
80.                        e.printStackTrace();  
81.                    } catch (IllegalAccessException e) {  
82.                        // TODO Auto-generated catch block  
83.                        e.printStackTrace();  
84.                    }  
85.                    // 保存图片ID  
86.                    imgList.add(index);  
87.                }  
88.            }  
89.            // 取得图像大小  
90.            Bitmap bmImg = BitmapFactory.decodeResource(getResources(),  
91.                    imgList.get(0));  
92.            imgWidth = bmImg.getWidth();  
93.            imgHeight = bmImg.getHeight();  
94.        }  
95.  
96.        @Override  
97.        public void surfaceDestroyed(SurfaceHolder holder) {  
98.            Log.i("Surface:", "Destroy");  
99.  
100.        }  
101.  
102.    }  
103.  
104.    /* 
105.     * 读取并显示图片的线程 
106.     */  
107.    class Load_DrawImage extends Thread {  
108.        int x, y;  
109.        int imgIndex = 0;  
110.  
111.        public Load_DrawImage(int x, int y) {  
112.            this.x = x;  
113.            this.y = y;  
114.        }  
115.  
116.        public void run() {  
117.            while (true) {  
118.                Canvas c = sfh.lockCanvas(new Rect(this.x, this.y, this.x  
119.                        + imgWidth, this.y + imgHeight));  
120.                Bitmap bmImg = BitmapFactory.decodeResource(getResources(),  
121.                        imgList.get(imgIndex));  
122.                c.drawBitmap(bmImg, this.x, this.y, new Paint());  
123.                imgIndex++;  
124.                if (imgIndex == imgList.size())  
125.                    imgIndex = 0;  
126.  
127.                sfh.unlockCanvasAndPost(c);// 更新屏幕显示内容  
128.            }  
129.        }  
130.    };  
131.  
132.    /* 
133.     * 只负责绘图的线程 
134.     */  
135.    class DrawImage extends Thread {  
136.        int x, y;  
137.  
138.        public DrawImage(int x, int y) {  
139.            this.x = x;  
140.            this.y = y;  
141.        }  
142.  
143.        public void run() {  
144.            while (true) {  
145.                if (bitmap != null) {//如果图像有效  
146.                    Canvas c = sfh.lockCanvas(new Rect(this.x, this.y, this.x  
147.                            + imgWidth, this.y + imgHeight));  
148.  
149.                    c.drawBitmap(bitmap, this.x, this.y, new Paint());  
150.  
151.                    sfh.unlockCanvasAndPost(c);// 更新屏幕显示内容  
152.                }  
153.            }  
154.        }  
155.    };  
156.  
157.    /* 
158.     * 只负责读取图片的线程 
159.     */  
160.    class LoadImage extends Thread {  
161.        int imgIndex = 0;  
162.  
163.        public void run() {  
164.            while (true) {  
165.                bitmap = BitmapFactory.decodeResource(getResources(),  
166.                        imgList.get(imgIndex));  
167.                imgIndex++;  
168.                if (imgIndex == imgList.size())//如果到尽头则重新读取  
169.                    imgIndex = 0;  
170.            }  
171.        }  
172.    };  
173.}  

本文来自:http://blog.csdn.net/hellogv/article/details/5986835

 

 

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