1.将demologin直接导出,可以直接放在默认目录下
2.附加库如下
3.HelloWorldScene.h中加入以下头文件
#include "ui/CocosGUI.h"
#include "cocostudio/CocoStudio.h"
#include "cocostudio/CCSGUIReader.h"
using namespace cocos2d;
using namespace cocostudio;
using namespace cocos2d::ui;
4.HelloWorldScene.cpp中的init加入代码
//界面的导入
Layout* layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("LoginWight.ExportJson"));
addChild(layout);
//界面事件的结合
// 获取ui里的button,并添加监听
btnLogin = (Button*)layout->getChildByName("login_Button_0");
btnLogin->addTouchEventListener(this, toucheventselector(HelloWorld::buttonEvent));
btnRegister = (Button*)layout->getChildByName("Register_Button");
btnRegister->addTouchEventListener(this, toucheventselector(HelloWorld::buttonEvent));
5.按钮事件
<pre name="code" class="cpp">
void HelloWorld::buttonEvent(Ref* obj, TouchEventType eventType)
{
if (obj==btnLogin)
{
BtnEvent(eventType, "Login");
}
else if (obj == btnRegister)
{
BtnEvent(eventType, "Register");
}
}
void HelloWorld::BtnEvent(TouchEventType eventType, char str[20])
{
switch (eventType)
{
case TouchEventType::TOUCH_EVENT_ENDED:
CCLOG(str);
break;
default:
break;
}
}
//只是做一个简单demo,事件处理可以直接在buttonEvent中写