cocos2d-x3.0 中关于设备尺寸与设计尺寸的设置
(此处有坑)
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLView::create("My Game");
glview->setFrameSize(480, 800);
director->setOpenGLView(glview);
glview->setDesignResolutionSize(480, 800, kResolutionExactFit);
}
1、标绿处是通过setFrameSize()来设置对应的设备尺寸;
2、标红的是通过setDesignResolutionSize()来设置我们的设计尺寸,具体参数就不啰嗦了,只说关键的:注意此处有坑!
一定要把这句话放到setOpenGLView()之后,否则程序报错!!
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