C语言/C++常见习题问答集锦(七十五)之好大一棵树

C语言/C++常见习题问答集锦(七十五)之好大一棵树

程序之美

在这里插入图片描述

头顶一个天
脚踏一方土
风雨中你昂起头
冰雪压不服
好大一棵树
任你狂风呼
绿叶中留下多少故事
有乐也有苦

效果图:
在这里插入图片描述
代码原型:

#include <math.h>
#include <stdio.h>
#include <stdlib.h>

#define PI 3.14159265359

float sx, sy;

float sdCircle(float px, float py, float r) {
	float dx = px - sx, dy = py - sy;
	return sqrtf(dx * dx + dy * dy) - r;
}

float opUnion(float d1, float d2) {
	return d1 < d2 ? d1 : d2;
}

#define T px + scale * r * cosf(theta), py + scale * r * sin(theta)

float f(float px, float py, float theta, float scale, int n) {
	float d = 0.0f;
	for (float r = 0.0f; r < 0.8f; r += 0.02f)
		d = opUnion(d, sdCircle(T, 0.05f * scale * (0.95f - r)));

	if (n > 0)
		for (int t = -1; t <= 1; t += 2) {
			float tt = theta + t * 1.8f;
			float ss = scale * 0.9f;
			for (float r = 0.2f; r < 0.8f; r += 0.1f) {
				d = opUnion(d, f(T, tt, ss * 0.5f, n - 1));
				ss *= 0.8f;
			}
		}

	return d;
}

int main(int argc, char* argv[]) {

	int n = argc > 1 ? atoi(argv[1]) : 3;
	for (sy = 0.8f; sy > 0.0f; sy -= 0.02f, putchar('\n'))
		for (sx = -0.35f; sx < 0.35f; sx += 0.01f)
			putchar(f(0, 0, PI * 0.5f, 1.0f, n) < 0 ? '*' : ' ');
}

运行效果:
在这里插入图片描述

代码原型:

#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
 
#define PI 3.14159265359f
 
float sx, sy;
 
typedef float Mat[4][4];
typedef float Vec[4];
 
void scale(Mat* m, float s) {
  Mat temp = { {s,0,0,0}, {0,s,0,0 }, { 0,0,s,0 }, { 0,0,0,1 } };
  memcpy(m, &temp, sizeof(Mat));
}
 
void rotateY(Mat* m, float t) {
  float c = cosf(t), s = sinf(t);
  Mat temp = { {c,0,s,0}, {0,1,0,0}, {-s,0,c,0}, {0,0,0,1} };
  memcpy(m, &temp, sizeof(Mat));
}
 
void rotateZ(Mat* m, float t) {
  float c = cosf(t), s = sinf(t);
  Mat temp = { {c,-s,0,0}, {s,c,0,0}, {0,0,1,0}, {0,0,0,1} };
  memcpy(m, &temp, sizeof(Mat));
}
 
void translate(Mat* m, float x, float y, float z) {
  Mat temp = { {1,0,0,x}, {0,1,0,y}, {0,0,1,z}, {0,0,0,1} };
  memcpy(m, &temp, sizeof(Mat));
}
 
void mul(Mat* m, Mat a, Mat b) {
  Mat temp;
  for (int j = 0; j < 4; j++)
    for (int i = 0; i < 4; i++) {
      temp[j][i] = 0.0f;
      for (int k = 0; k < 4; k++)
        temp[j][i] += a[j][k] * b[k][i];
    }
  memcpy(m, &temp, sizeof(Mat));  
}
 
void transformPosition(Vec* r, Mat m, Vec v) {
  Vec temp = { 0, 0, 0, 0 };
  for (int j = 0; j < 4; j++)
    for (int i = 0; i < 4; i++)
      temp[j] += m[j][i] * v[i];
  memcpy(r, &temp, sizeof(Vec));  
}
 
float transformLength(Mat m, float r) {
  return sqrtf(m[0][0] * m[0][0] + m[0][1] * m[0][1] + m[0][2] * m[0][2]) * r;
}
 
float sphere(Vec c, float r) {
  float dx = c[0] - sx, dy = c[1] - sy;
  float a = dx * dx + dy * dy;
  return a < r * r ? sqrtf(r * r - a) + c[2] : -1.0f;
}
 
float opUnion(float z1, float z2) {
  return z1 > z2 ? z1 : z2;
}
 
float f(Mat m, int n) {
  float z = -1.0f;
  for (float r = 0.0f; r < 0.8f; r += 0.02f) {
    Vec v = { 0.0f, r, 0.0f, 1.0f };
    transformPosition(&v, m, v);
    z = opUnion(z, sphere(v, transformLength(m, 0.05f * (0.95f - r))));
  }
 
  if (n > 0) {
    Mat ry, rz, s, t, m2, m3;
    rotateZ(&rz, 1.8f);
 
    for (int p = 0; p < 6; p++) {
      rotateY(&ry, p * (2 * PI / 6));
      mul(&m2, ry, rz);
      float ss = 0.45f;
      for (float r = 0.2f; r < 0.8f; r += 0.1f) {
        scale(&s, ss);
        translate(&t, 0.0f, r, 0.0f);
        mul(&m3, s, m2);
        mul(&m3, t, m3);
        mul(&m3, m, m3);
        z = opUnion(z, f(m3, n - 1));
        ss *= 0.8f;
      }
    }
  }
 
  return z;
}
 
float f0(float x, float y, int n) {
  sx = x;
  sy = y;
  Mat m;
  scale(&m, 1.0f);
  return f(m, n);
}
 
int main(int argc, char* argv[]) {
  int n = argc > 1 ? atoi(argv[1]) : 3;
  float zoom = argc > 2 ? atof(argv[2]) : 1.0f;
  for (float y = 0.8f; y > -0.0f; y -= 0.02f / zoom, putchar('\n'))
    for (float x = -0.35f; x < 0.35f; x += 0.01f / zoom) {
      float z = f0(x, y, n);
      if (z > -1.0f) {
        float nz = 0.001f;
        float nx = f0(x + nz, y, n) - z;
        float ny = f0(x, y + nz, n) - z;
        float nd = sqrtf(nx * nx + ny * ny + nz * nz);
        float d = (nx - ny + nz) / sqrtf(3) / nd;
        d = d > 0.0f ? d : 0.0f;
        // d = d < 1.0f ? d : 1.0f;
        putchar(".-:=+*#%@@"[(int)(d * 9.0f)]);
      }
      else
        putchar(' ');
    }
}

在这里插入图片描述

代码原型:

#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
 
#define PI 3.14159265359f
 
float sx, sy;
 
typedef float Mat[4][4];
typedef float Vec[4];
 
void scale(Mat* m, float s) {
  Mat temp = { {s,0,0,0}, {0,s,0,0 }, { 0,0,s,0 }, { 0,0,0,1 } };
  memcpy(m, &temp, sizeof(Mat));
}
 
void rotateY(Mat* m, float t) {
  float c = cosf(t), s = sinf(t);
  Mat temp = { {c,0,s,0}, {0,1,0,0}, {-s,0,c,0}, {0,0,0,1} };
  memcpy(m, &temp, sizeof(Mat));
}
 
void rotateZ(Mat* m, float t) {
  float c = cosf(t), s = sinf(t);
  Mat temp = { {c,-s,0,0}, {s,c,0,0}, {0,0,1,0}, {0,0,0,1} };
  memcpy(m, &temp, sizeof(Mat));
}
 
void translate(Mat* m, float x, float y, float z) {
  Mat temp = { {1,0,0,x}, {0,1,0,y}, {0,0,1,z}, {0,0,0,1} };
  memcpy(m, &temp, sizeof(Mat));
}
 
void mul(Mat* m, Mat a, Mat b) {
  Mat temp;
  for (int j = 0; j < 4; j++)
    for (int i = 0; i < 4; i++) {
      temp[j][i] = 0.0f;
      for (int k = 0; k < 4; k++)
        temp[j][i] += a[j][k] * b[k][i];
    }
  memcpy(m, &temp, sizeof(Mat));  
}
 
void transformPosition(Vec* r, Mat m, Vec v) {
  Vec temp = { 0, 0, 0, 0 };
  for (int j = 0; j < 4; j++)
    for (int i = 0; i < 4; i++)
      temp[j] += m[j][i] * v[i];
  memcpy(r, &temp, sizeof(Vec));  
}
 
float transformLength(Mat m, float r) {
  return sqrtf(m[0][0] * m[0][0] + m[0][1] * m[0][1] + m[0][2] * m[0][2]) * r;
}
 
float sphere(Vec c, float r) {
  float dx = c[0] - sx, dy = c[1] - sy;
  float a = dx * dx + dy * dy;
  return a < r * r ? sqrtf(r * r - a) + c[2] : -1.0f;
}
 
float opUnion(float z1, float z2) {
  return z1 > z2 ? z1 : z2;
}
 float f(Mat m, int n) {
  // Culling
  {
    Vec v = { 0.0f, 0.5f, 0.0f, 1.0f };
    transformPosition(&v, m, v);    
    if (sphere(v, transformLength(m, 0.55f)) == -1.0f)
      return -1.0f;
  }
 
  float z = -1.0f;
 
  if (n == 0) { // Leaf
    Vec v = { 0.0f, 0.5f, 0.0f, 1.0f };
    transformPosition(&v, m, v);    
    z = sphere(v, transformLength(m, 0.3f));
  } 
  else { // Branch
    for (float r = 0.0f; r < 0.8f; r += 0.02f) {
      Vec v = { 0.0f, r, 0.0f, 1.0f };
      transformPosition(&v, m, v);
      z = opUnion(z, sphere(v, transformLength(m, 0.05f * (0.95f - r))));
    }
  }
 
  // ...
    if (n > 0) {
    Mat ry, rz, s, t, m2, m3;
    rotateZ(&rz, 1.8f);
 
    for (int p = 0; p < 6; p++) {
      rotateY(&ry, p * (2 * PI / 6));
      mul(&m2, ry, rz);
      float ss = 0.45f;
      for (float r = 0.2f; r < 0.8f; r += 0.1f) {
        scale(&s, ss);
        translate(&t, 0.0f, r, 0.0f);
        mul(&m3, s, m2);
        mul(&m3, t, m3);
        mul(&m3, m, m3);
        z = opUnion(z, f(m3, n - 1));
        ss *= 0.8f;
      }
    }
  }
  return z;
}

float f0(float x, float y, int n) {
  sx = x;
  sy = y;
  Mat m;
  scale(&m, 1.0f);
  return f(m, n);
}
 
int main(int argc, char* argv[]) {
  int n = argc > 1 ? atoi(argv[1]) : 3;
  float zoom = argc > 2 ? atof(argv[2]) : 1.0f;
  for (float y = 0.8f; y > -0.0f; y -= 0.02f / zoom, putchar('\n'))
    for (float x = -0.35f; x < 0.35f; x += 0.01f / zoom) {
      float z = f0(x, y, n);
      if (z > -1.0f) {
        float nz = 0.001f;
        float nx = f0(x + nz, y, n) - z;
        float ny = f0(x, y + nz, n) - z;
        float nd = sqrtf(nx * nx + ny * ny + nz * nz);
        float d = (nx - ny + nz) / sqrtf(3) / nd;
        d = d > 0.0f ? d : 0.0f;
        // d = d < 1.0f ? d : 1.0f;
        putchar(".-:=+*#%@@"[(int)(d * 9.0f)]);
      }
      else
        putchar(' ');
    }
}

好了,今天就说这么多了,希望小伙伴们能从这篇文章中学到东西,也真心希望能够帮助正在苦学C语言的小伙伴们,你们的成长是我最大的幸福。很感谢您能够在百忙之中浏览我的文章。

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