利用节日休息时间在ANDROID上进行学习并模拟2048游戏。
效果如下图:
制作思路:
1、画出2048游戏主界面,根据手机屏幕宽高度进行计算并画出每个方块的大小。
1 @Override 2 protected void onSizeChanged(int w, int h, int oldw, int oldh) { 3 super.onSizeChanged(w, h, oldw, oldh); 4 int cW = (Math.min(w, h) - 10) / 4; 5 6 addCards(cW, cW); 7 8 startGame(); 9 } 10 11 private void startGame() { 12 MainActivity aty = MainActivity.getMainActivity(); 13 aty.clearScore(); 14 15 for (int y = 0; y < 4; y++) { 16 for (int x = 0; x < 4; x++) { 17 cardsMap[x][y].setNum(0); 18 } 19 } 20 addRandomNum(); 21 addRandomNum(); 22 }
2、建立一个二维数组用于存储卡面上的值
3、建立一个list<point>用于存储每个卡片的位置
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private
Card[][] cardsMap =
new
Card[
4
][
4
];
private
List<Point> emptyPoints =
new
ArrayList<Point>();
private
void
addCards(
int
cardWidth,
int
cardHeight) {
Card c;
LinearLayout line;
LinearLayout.LayoutParams lineLp;
for
(
int
y =
0
; y <
4
; y++) {
line =
new
LinearLayout(getContext());
lineLp =
new
LayoutParams(-
1
, cardHeight);
addView(line, lineLp);
for
(
int
x =
0
; x <
4
; x++) {
c =
new
Card(getContext());
line.addView(c, cardWidth, cardHeight);
cardsMap[x][y] = c;
}
}
}
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4、游戏开始时进行,添加随机卡片数据。
private void addRandomNum() { emptyPoints.clear(); for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { if (cardsMap[x][y].getNum() <= 0) { emptyPoints.add(new Point(x, y)); } } } if (emptyPoints.size() > 0) { Point p = emptyPoints.remove((int) (Math.random() * emptyPoints.size())); cardsMap[p.x][p.y].setNum(Math.random() > 0.1 ? 2 : 4); } }
5、利用android touch事件进行记录手指在屏幕滑动方向。
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private
void
initGameView() {
setOrientation(LinearLayout.VERTICAL);
setBackgroundColor(
0xffbbada0
);
setOnTouchListener(
new
OnTouchListener() {
private
float
startX
,
startY
,
offsetX
,
offsetY;
@Override
public
boolean
onTouch(View v, MotionEvent event) {
switch
(event.getAction()) {
case
MotionEvent.ACTION_DOWN:
//当屏幕点击时进行记录点击的X和Y值
startX = event.getX();
startY = event.getY();
break
;
case
MotionEvent.ACTION_UP:
offsetX = event.getX() - startX;
//进行计算点击偏移值
offsetY = event.getY() - startY;
if
(Math.abs(offsetX) > Math.abs(offsetY)) {
if
(offsetX < -
5
) {
//left
swipeLeft();
}
else
if
(offsetX >
5
) {
//right
swipeRight();
}
}
else
{
if
(offsetY < -
5
) {
//up
swipeUp();
}
else
if
(offsetY >
5
) {
//down
swipeDown();
}
}
break
;
}
return
true
;
}
});
}
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6、根据滑动的方向进行循环每个方向的卡片 进行卡片的位置移动及相同的卡片相加
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private
void
swipeLeft() {
boolean
merge =
false
;
for
(
int
y =
0
; y <
4
; y++) {
for
(
int
x =
0
; x <
4
; x++) {
for
(
int
x1 = x +
1
; x1 <
4
; x1++) {
if
(cardsMap[x1][y].getNum() >
0
) {
if
(cardsMap[x][y].getNum() <=
0
) {
cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
cardsMap[x1][y].setNum(
0
);
x--;
merge =
true
;
}
else
if
(cardsMap[x][y].equals(cardsMap[x1][y])) {
cardsMap[x][y].setNum(cardsMap[x][y].getNum() *
2
);
cardsMap[x1][y].setNum(
0
);
MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
merge =
true
;
}
break
;
}
}
}
if
(merge) {
addRandomNum();
checkComplete();
}
}
}
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