动态图形绘制的基本思路是,创建一个类继承View类(或者继承SurfaceView类)。覆盖onCreate()方法,使用Canvas对象在界面上绘制不同的图形,使用invalidate()方法刷新界面。下面通过一个弹球实例来讲述动态图形绘制的基本思路。该实例是在界面上动态绘制一个小球,当小球触顶或者触底时自动改变方向继续运行。实例步骤说明如下:
public class MainActivity extends Activity
{
ImageView img;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
MyView v = new MyView(this, null);
setContentView(v);
}
class MyView extends View implements Runnable
{
private int x = 20, y = 20;
public MyView(Context context, AttributeSet attrs)
{
super(context, attrs);
setFocusable(true);
new Thread(this).start();
// TODO Auto-generated constructor stub
}
@Override
public void run()
{
// TODO Auto-generated method stub
// Looper.prepare();
while (!Thread.currentThread().isInterrupted())
{
Message m = new Message();
m.what = 0x101;
Log.e("Thread", "running---");
refreshHandler.sendMessage(m);
try
{
Thread.sleep(100);
} catch (Exception e)
{
e.printStackTrace();
}
// Looper.loop();
}
}
@Override
protected void onDraw(Canvas canvas)
{
// TODO Auto-generated method stub
super.onDraw(canvas);
Paint paint = new Paint();
paint.setColor(Color.RED);
canvas.drawCircle(x, y, 10, paint);
}
RefreshHandler refreshHandler = new RefreshHandler()
{
@Override
public void handleMessage(Message msg)
{
// TODO Auto-generated method stub
super.handleMessage(msg);
if(msg.what==0x101)
{
MyView.this.update();
MyView.this.invalidate();
}
}
};
class RefreshHandler extends Handler
{
}
private void update()
{
int h = getHeight();
y += 5;
if (y >= h)
y = 20;
}
}
}