点至直线的距离和垂足点计算

点至直线的距离和垂足点计算

    //点到直线的垂足点
    public static Coordinate getFootPoint(Coordinate point, Coordinate pnt1, Coordinate pnt2)
    {
        double A=pnt2.y-pnt1.y;     //y2-y1
        double B=pnt1.x-pnt2.x;     //x1-x2;
        double C=pnt2.x*pnt1.y-pnt1.x*pnt2.y;     //x2*y1-x1*y2
        if (A * A + B * B < 1e-13) {
            return pnt1;   //pnt1与pnt2重叠
        }
        else if (Math.abs(A * point.x + B * point.y + C) < 1e-13) {
            return point;   //point在直线上(pnt1_pnt2)
        }
        else {
            double x = (B * B * point.x - A * B * point.y - A * C) / (A * A + B * B);
            double y = (-A * B * point.x + A * A * point.y - B * C) / (A * A + B * B);
            Coordinate fpoint = new Coordinate();
            fpoint.x = x;
            fpoint.y = y;
            return fpoint;
        }
    }
    public static double getDistancePoineToLine_planeCoord(Coordinate point, Coordinate pnt1, Coordinate pnt2)
    {   //平面坐标中
        double A=pnt2.y-pnt1.y;     //y2-y1
        double B=pnt1.x-pnt2.x;     //x1-x2;
        double C=pnt2.x*pnt1.y-pnt1.x*pnt2.y;     //x2*y1-x1*y2
        if (A * A + B * B < 1e-13) {   //pnt1与pnt2重叠
            double dx = point.x - pnt1.x;
            double dy = point.y - pnt1.y;
            return Math.sqrt(dx * dx + dy * dy);
        }
        else if (Math.abs(A * point.x + B * point.y + C) < 1e-13) {
            return 0;   //point在直线上(pnt1_pnt2)
        }
        else {
            double distance = Math.abs(A * point.x + B * point.y + C) / Math.sqrt(A * A + B * B);
            return distance;
        }
    }
    public static double getDistance_wgs84(Coordinate p1, Coordinate p2)
    {
        return getDistance_wgs84(p1.x,p1.y,p2.x,p2.y);
    }
    //计算两经纬度点的距离,单位米
    public static double getDistance_wgs84(double p1_x,double p1_y, double p2_x,double p2_y)
    {
        double lat1=p1_x;
        double lon1=p1_y;
        double lat2=p2_x;
        double lon2=p2_y;
        //
        double earch_radius=6371008.8;   // 地球半径 平均值  米
        //用haversine公式计算球面两点间的距离。
        //经纬度转换成弧度
        double h_lat1=lat1*Math.PI/180.0;
        double h_lon1=lon1*Math.PI/180.0;
        double h_lat2=lat2*Math.PI/180.0;
        double h_lon2=lon2*Math.PI/180.0;
        //差值
        double vlon=Math.abs(h_lon1-h_lon2);
        double vlat=Math.abs(h_lat1-h_lat2);
        //
        double h=HaverSin(vlat)+Math.cos(h_lat1)*Math.cos(h_lat2)*HaverSin(vlon);
        //
        double d=2*earch_radius*Math.asin(Math.sqrt(h));
        //
        return d;
    }
    public static double HaverSin(double theta)
    {
        double v=Math.sin(theta/2);
        return v*v;
    };
//点到直线的距离  
 public static double getDistanceByPointToLine_笛卡尔坐标(Coordinate point, Coordinate pnt1, Coordinate pnt2)
    {
        double dis = 0;
        if (pnt1.x == pnt2.x)
        {
            if (pnt1.y == pnt2.y)
            {
                double dx = point.x - pnt1.x;
                double dy = point.y - pnt1.y;
                dis = Math.sqrt(dx * dx + dy * dy);
            }
            else
                dis = Math.abs(point.x - pnt1.x);
        }
        else
        {
            double lineK = (pnt2.y - pnt1.y) / (pnt2.x - pnt1.x);
            double lineC = (pnt2.x * pnt1.y - pnt1.x * pnt2.y) / (pnt2.x - pnt1.x);
            dis = Math.abs(lineK * point.x - point.y + lineC) / (Math.sqrt(lineK * lineK + 1));
        }
        //
        return dis;
    }
  • 3
    点赞
  • 13
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值