还是要补充点,下面是/linux/fb.h的部分注释,加粗的是常用的,红色是关键的,一般不可少。旁边没有汉字,要么很简单没必要加注,要么就用不到!
#ifndef _LINUX_FB_H #define _LINUX_FB_H
#include #include
/* Definitions of frame buffers */
#define FB_MAJOR 29 /*主设备号*/ #define FB_MAX 32 /* sufficient for now */
/* ioctls 0x46 is 'F' */ #define FBIOGET_VSCREENINFO 0x4600 #define FBIOPUT_VSCREENINFO 0x4601 #define FBIOGET_FSCREENINFO 0x4602 #define FBIOGETCMAP 0x4604 #define FBIOPUTCMAP 0x4605 #define FBIOPAN_DISPLAY 0x4606 /* 0x4607-0x460B are defined below */ /* #define FBIOGET_MONITORSPEC 0x460C */ /* #define FBIOPUT_MONITORSPEC 0x460D */ /* #define FBIOSWITCH_MONIBIT 0x460E */ #define FBIOGET_CON2FBMAP 0x460F #define FBIOPUT_CON2FBMAP 0x4610 #define FBIOBLANK 0x4611 /* arg: 0 or vesa level + 1 */ #define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank) #define FBIO_ALLOC 0x4613 #define FBIO_FREE 0x4614 #define FBIOGET_GLYPH 0x4615 #define FBIOGET_HWCINFO 0x4616 #define FBIOPUT_MODEINFO 0x4617 #define FBIOGET_DISPINFO 0x4618
#define FB_TYPE_PACKED_PIXELS 0 /* Packed Pixels */ #define FB_TYPE_PLANES 1 /* Non interleaved planes */ #define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes */ #define FB_TYPE_TEXT 3 /* Text/attributes */ #define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes */
#define FB_AUX_TEXT_MDA 0 /* Monochrome text */ #define FB_AUX_TEXT_CGA 1 /* CGA/EGA/VGA Color text */ #define FB_AUX_TEXT_S3_MMIO 2 /* S3 MMIO fasttext */ #define FB_AUX_TEXT_MGA_STEP16 3 /* MGA Millenium I: text, attr, 14 reserved bytes */ #define FB_AUX_TEXT_MGA_STEP8 4 /* other MGAs: text, attr, 6 reserved bytes */
#define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */ #define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */ #define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */
#define FB_VISUAL_MONO01 0 /* Monochr. 1=Black 0=White */ #define FB_VISUAL_MONO10 1 /* Monochr. 1=White 0=Black */ #define FB_VISUAL_TRUECOLOR 2 /* True color */ #define FB_VISUAL_PSEUDOCOLOR 3 /* Pseudo color (like atari) */ #define FB_VISUAL_DIRECTCOLOR 4 /* Direct color */ #define FB_VISUAL_STATIC_PSEUDOCOLOR 5 /* Pseudo color readonly */
#define FB_ACCEL_NONE 0 /* no hardware accelerator */ #define FB_ACCEL_ATARIBLITT 1 /* Atari Blitter */ #define FB_ACCEL_AMIGABLITT 2 /* Amiga Blitter */ #define FB_ACCEL_S3_TRIO64 3 /* Cybervision64 (S3 Trio64) */ #define FB_ACCEL_NCR_77C32BLT 4 /* RetinaZ3 (NCR 77C32BLT) */ #define FB_ACCEL_S3_VIRGE 5 /* Cybervision64/3D (S3 ViRGE) */ #define FB_ACCEL_ATI_MACH64GX 6 /* ATI Mach 64GX family */ #define FB_ACCEL_DEC_TGA 7 /* DEC 21030 TGA */ #define FB_ACCEL_ATI_MACH64CT 8 /* ATI Mach 64CT family */ #define FB_ACCEL_ATI_MACH64VT 9 /* ATI Mach 64CT family VT class */ #define FB_ACCEL_ATI_MACH64GT 10 /* ATI Mach 64CT family GT class */ #define FB_ACCEL_SUN_CREATOR 11 /* Sun Creator/Creator3D */ #define FB_ACCEL_SUN_CGSIX 12 /* Sun cg6 */ #define FB_ACCEL_SUN_LEO 13 /* Sun leo/zx */ #define FB_ACCEL_IMS_TWINTURBO 14 /* IMS Twin Turbo */ #define FB_ACCEL_3DLABS_PERMEDIA2 15 /* 3Dlabs Permedia 2 */ #define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium) */ #define FB_ACCEL_MATROX_MGA1064SG 17 /* Matrox MGA1064SG (Mystique) */ #define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */ #define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */ #define FB_ACCEL_MATROX_MGAG100 20 /* Matrox G100 (Productiva G100) */ #define FB_ACCEL_MATROX_MGAG200 21 /* Matrox G200 (Myst, Mill, ...) */ #define FB_ACCEL_SUN_CG14 22 /* Sun cgfourteen */ #define FB_ACCEL_SUN_BWTWO 23 /* Sun bwtwo */ #define FB_ACCEL_SUN_CGTHREE 24 /* Sun cgthree */ #define FB_ACCEL_SUN_TCX 25 /* Sun tcx */ #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */ #define FB_ACCEL_NV3 27 /* nVidia RIVA 128 */ #define FB_ACCEL_NV4 28 /* nVidia RIVA TNT */ #define FB_ACCEL_NV5 29 /* nVidia RIVA TNT2 */ #define FB_ACCEL_CT_6555x 30 /* C&T 6555x */ #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */ #define FB_ACCEL_ATI_RAGE128 32 /* ATI Rage128 family */ #define FB_ACCEL_IGS_CYBER2000 33 /* CyberPro 2000 */ #define FB_ACCEL_IGS_CYBER2010 34 /* CyberPro 2010 */ #define FB_ACCEL_IGS_CYBER5000 35 /* CyberPro 5000 */ #define FB_ACCEL_SIS_GLAMOUR 36 /* SiS 300/630/540 */ #define FB_ACCEL_3DLABS_PERMEDIA3 37 /* 3Dlabs Permedia 3 */ /*上面的宏定义不用关心*/ |
framebuffer驱动全篇(二)
最新推荐文章于 2022-05-25 22:40:18 发布
2008-12-31 21:22