<span style="font-size:18px;">using UnityEngine;
using System.Collections;
public enum InventoryType{
Equip,
Drug
}
public enum EquipType{
Arms,
Shose,
Clothes,
Jewelry
}
public class Inventory {
//根据文本文件里的内容创建这么一个类,来保存物品信息.
private int _ID;//装备ID
private string _Name;//装备名字
private string _Icoin;//图集名字
private InventoryType _inventoryType;//物品类型
private EquipType _equipType;//装备类型
private int _EquipLevel;//装备等级
private int _Damage;//装备伤害
private int _Hp;//装备血量
private int _Power;//装备战斗力
private string _Des;//装备描述
public int ID{
get{return _ID;}
set{_ID=value;}
}
public string Name{
get{return _Name;}
set{_Name=value;}
}
public string Icoin{
get{return _Icoin;}
set{_Icoin=value;}
}
public InventoryType inventoryType{
get{return _inventoryType;}
set{_inventoryType=value;}
}
public EquipType equipType{
get{return _equipType;}
set{_equipType=value;}
}
public int EquipLevel{
get{return _EquipLevel;}
set{_EquipLevel=value;}
}
public int Damage{
get{return _Damage;}
set{_Damage=value;}
}
public int Hp{
get{return _Hp;}
set{_Hp=value;}
}
public int Power{
get{return _Power;}
set{_Power=value;}
}
public string Des{
get{return _Des;}
set{_Des=value;}
}
}
</span>