Mel Curves & Expression Animation MelCurves & Expression Animationreturn to main index IntroductionIf an expression is assigned to the cv's (control vertices) of a curve their positions can be
Mel Barebones L-System MelBarebones L-Systemreturn to main indexLinks: scripts.zip L-System Introduction IntroductionThis tutorial presents a simple L-System intended to c
Mel Recursion & Branching MelRecursion & Branchingreturn to main index IntroductionThis tutorial develops a practical application of recursion to generate shapes that resemble trees. The
Mel Align Y Axis to Vector MelAlign Y Axis to Vectorreturn to main index IntroductionOccasionally it is necessary to apply a series of rotations to a coordinate system so that one of its
Mel Modeling with Smart Transforms MelModeling with Smart Transformsreturn to main index IntroductionThe mel script in listing 1 produces a ring-like structure built from a repetition of sphere
Mel Querying UI Widgets MelQuerying UI Widgetsmain index IntroductionThis tutorial presents code that demonstrates how the state or value of user interface (UI) widgets can be quer
Mel Secondary Geometry MelSecondary Geometrymain index Examplespolymesh normals (mel)polymesh as renderman blobbies (mel)curves as renderman blobblies (mel)particles as maya & ren
Mel Keyframe & Expression Animation MelKeyframe & Expression Animationreturn to main index IntroductionThis tutorial provides mel scripts that demonstrate the general principles of using keyfram
Mel Recursion MelRecursionreturn to main index IntroductionThis tutorial addresses the issue of writing recursive procedures. A procedure is recursive when it calls or invo
Mel Quick Reference II MelQuick Reference IIreturn to main index Indexgetting an attributesetting an attributeadding a color attributegetting a number from a namegroupduplicate & sm
Mel Quick Reference I MelQuick Reference Ireturn to main index indexprintsetting variablesusing arraysusing vectorsif-elsefor loopsquerryingusing the eval commandcreate a windowusi
CEGUI::PropertySet赏析 CEGUI::PropertySet赏析 CEGUI::PropertySet是CEGUI中一个设计非常优秀的重要组件。PropertySet内部通过std::mapString, Property>将Property用String键组织起来。CEGUI::Window等类继承自PropertySet,也就自然拥有了属性集的功能,外部即可通过getProperty、setPr
vector中的find 今天又忘了怎么在vector中查找某一个值。。唉。。每次都忘。。现在记下来。。(- -!)stl包括容器、迭代器和算法:容器 用于管理一些相关的数据类型。每种容器都有它的优缺点,不同的容器反映出程序设计的不同需求。容器自身可能由数组或链表实现,或者容器中的每个元素都有特殊的关键值。迭代器 用于遍历一个数据集中的每个元素。这些数据集可能是容器或者容器的子集。迭代器的主要优点是它们为任意类型的容器提供一个小巧并且通用(注意通用很重要)的接口。例如,迭代器接口的一个