智能合约的投票、拍卖、远程购买、付款

投票

以下合约相当复杂,但展示了很多Solidity的功能。它实施投票合约。当然,电子投票的主要问题是如何为正确的人分配投票权以及如何防止操纵。我们不会在这里解决所有问题,但至少我们将展示如何进行委派投票,以便投票计数是自动的,同时完全透明

这个想法是每次投票创建一个合约,为每个选项提供一个简短的名称。然后,作为主席的合同的创建者将分别对每个地址进行投票。

然后,地址背后的人可以选择自己投票或将投票委托给他们信任的人。

在投票时间结束时,winningProposal() 将返回具有最多投票数的提案。

pragma solidity >=0.4.22 <0.6.0;

/// @title Voting with delegation.
contract Ballot {
    // This declares a new complex type which will
    // be used for variables later.
    // It will represent a single voter.
    struct Voter {
        uint weight; // weight is accumulated by delegation
        bool voted;  // if true, that person already voted
        address delegate; // person delegated to
        uint vote;   // index of the voted proposal
    }

    // This is a type for a single proposal.
    struct Proposal {
        bytes32 name;   // short name (up to 32 bytes)
        uint voteCount; // number of accumulated votes
    }

    address public chairperson;

    // This declares a state variable that
    // stores a `Voter` struct for each possible address.
    mapping(address => Voter) public voters;

    // A dynamically-sized array of `Proposal` structs.
    Proposal[] public proposals;

    /// Create a new ballot to choose one of `proposalNames`.
    constructor(bytes32[] memory proposalNames) public {
        chairperson = msg.sender;
        voters[chairperson].weight = 1;

        // For each of the provided proposal names,
        // create a new proposal object and add it
        // to the end of the array.
        for (uint i = 0; i < proposalNames.length; i++) {
            // `Proposal({...})` creates a temporary
            // Proposal object and `proposals.push(...)`
            // appends it to the end of `proposals`.
            proposals.push(Proposal({
                name: proposalNames[i],
                voteCount: 0
            }));
        }
    }

    // Give `voter` the right to vote on this ballot.
    // May only be called by `chairperson`.
    function giveRightToVote(address voter) public {
        // If the first argument of `require` evaluates
        // to `false`, execution terminates and all
        // changes to the state and to Ether balances
        // are reverted.
        // This used to consume all gas in old EVM versions, but
        // not anymore.
        // It is often a good idea to use `require` to check if
        // functions are called correctly.
        // As a second argument, you can also provide an
        // explanation about what went wrong.
        require(
            msg.sender == chairperson,
            "Only chairperson can give right to vote."
        );
        require(
            !voters[voter].voted,
            "The voter already voted."
        );
        require(voters[voter].weight == 0);
        voters[voter].weight = 1;
    }

    /// Delegate your vote to the voter `to`.
    function delegate(address to) public {
        // assigns reference
        Voter storage sender = voters[msg.sender];
        require(!sender.voted, "You already voted.");

        require(to != msg.sender, "Self-delegation is disallowed.");

        // Forward the delegation as long as
        // `to` also delegated.
        // In general, such loops are very dangerous,
        // because if they run too long, they might
        // need more gas than is available in a block.
        // In this case, the delegation will not be executed,
        // but in other situations, such loops might
        // cause a contract to get "stuck" completely.
        while (voters[to].delegate != address(0)) {
            to = voters[to].delegate;

            // We found a loop in the delegation, not allowed.
            require(to != msg.sender, "Found loop in delegation.");
        }

        // Since `sender` is a reference, this
        // modifies `voters[msg.sender].voted`
        sender.voted = true;
        sender.delegate = to;
        Voter storage delegate_ = voters[to];
        if (delegate_.voted) {
            // If the delegate already voted,
            // directly add to the number of votes
            proposals[delegate_.vote].voteCount += sender.weight;
        } else {
            // If the delegate did not vote yet,
            // add to her weight.
            delegate_.weight += sender.weight;
        }
    }

    /// Give your vote (including votes delegated to you)
    /// to proposal `proposals[proposal].name`.
    function vote(uint proposal) public {
        Voter storage sender = voters[msg.sender];
        require(sender.weight != 0, "Has no right to vote");
        require(!sender.voted, "Already voted.");
        sender.voted = true;
        sender.vote = proposal;

        // If `proposal` is out of the range of the array,
        // this will throw automatically and revert all
        // changes.
        proposals[proposal].voteCount += sender.weight;
    }

    /// @dev Computes the winning proposal taking all
    /// previous votes into account.
    function winningProposal() public view
            returns (uint winningProposal_)
    {
        uint winningVoteCount = 0;
        for (uint p = 0; p < proposals.length; p++) {
            if (proposals[p].voteCount > winningVoteCount) {
                winningVoteCount = proposals[p].voteCount;
                winningProposal_ = p;
            }
        }
    }

    // Calls winningProposal() function to get the index
    // of the winner contained in the proposals array and then
    // returns the name of the winner
    function winnerName() public view
            returns (bytes32 winnerName_)
    {
        winnerName_ = proposals[winningProposal()].name;
    }
}

可能的改进

目前,需要许多交易来将投票权分配给所有参与者。你能想到一个更好的方法吗?

拍卖

在本节中,我们将展示在以太坊上创建一个完全盲目的拍卖合同是多么容易。我们将从公开竞价开始,每个人都可以看到所做的出价,然后将此合约延伸到盲目拍卖中,直到竞标期结束才能看到实际出价。

简单公开拍卖

以下简单拍卖合约的一般概念是每个人都可以在竞标期间发送出价。出价已包括汇款/以太币,以便将投标人与其出价绑定。如果提高出价,那么之前出价最高的出价者会收回她的钱。在投标期结束后,必须手动调用合同以便受益人收到他们的钱 - 合同无法自行激活。

pragma solidity >=0.4.22 <0.6.0;

contract SimpleAuction {
    // Parameters of the auction. Times are either
    // absolute unix timestamps (seconds since 1970-01-01)
    // or time periods in seconds.
    address payable public beneficiary;
    uint public auctionEndTime;

    // Current state of th
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