unity shader LOGO闪光效果
Shader "Custom/LOGOFlowLight" {
Properties{
_MainTex("Texture", 2D) = "white" { }
}
SubShader
{
Tags {"Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent"}
Blend SrcAlpha OneMinusSrcAlpha
AlphaTest Greater 0.1
pass
原创
2020-06-29 16:50:07 ·
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