unity shader LOGO闪光效果
Shader "Custom/LOGOFlowLight" { Properties{ _MainTex("Texture", 2D) = "white" { } } SubShader { Tags {"Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent"} Blend SrcAlpha OneMinusSrcAlpha AlphaTest Greater 0.1 pass
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2020-06-29 16:50:07 ·
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