viewer.clock.shouldAnimate = true;
var previousTime = viewer.clock.currentTime.secondsOfDay;
const onTickCallback = () => {
var spinRate = 1;
var currentTime = viewer.clock.currentTime.secondsOfDay;
var delta = (currentTime - previousTime) / 1000;
previousTime = currentTime;
viewer.scene.camera.rotate(Cesium.Cartesian3.UNIT_Z, -spinRate * delta);
};
viewer.clock.onTick.addEventListener(onTickCallback);
//监听点击事件,当点击地图时停止旋转
// var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
// handler.setInputAction(click => {
// viewer.clock.onTick.removeEventListener(onTickCallback);
// }, Cesium.ScreenSpaceEventType.LEFT_CLICK);
切换2d是地球还是会自转