Memcached 集群,客户端自动Hash到不同服务器的实现

.....
首先分析一下Java client 启动时的部分代码

Memcached 支持直接设置多个servers属性 来实现多个memcahced均衡,对应还有一个属性是weights,字面意思就是权重,分析了一下代码,和我想的是一样的

启动memcached的代码通常是这样的

SockIOPool pool = SockIOPool.getInstance(poolname);
pool.setServers(servers);
pool.setWeights(weights);
pool.setInitConn(initConn);
pool.setMinConn(minConn);
pool.setMaxConn(maxConn);
pool.setMaxIdle(maxIdle);
pool.setMaxBusyTime(maxBusyTime);
pool.setMaintSleep(maintSleep);
pool.setSocketTO(socketTO);
pool.setSocketConnectTO(socketConnectTO);
pool.setNagle(nagle);
pool.setHashingAlg(SockIOPool.NEW_COMPAT_HASH);
pool.initialize();
MemCachedClient client = new MemCachedClient(poolname);


servers 和 weights 都是一个数组,就是说可以同时设置多个server

然后看一下 pool.initialize() 做了什么

availPool = new HashMap<String,Map<SockIO,Long>>( servers.length * initConn );
busyPool = new HashMap<String,Map<SockIO,Long>>( servers.length * initConn );
deadPool = new IdentityHashMap<SockIO,Integer>();
hostDeadDur = new HashMap<String,Long>();
hostDead = new HashMap<String,Date>();
maxCreate = (poolMultiplier > minConn) ? minConn : minConn / poolMultiplier; // only create up to maxCreate connections at once
if ( log.isDebugEnabled() ) {
log.debug( "++++ initializing pool with following settings:" );
log.debug( "++++ initial size: " + initConn );
log.debug( "++++ min spare : " + minConn );
log.debug( "++++ max spare : " + maxConn );
}
// if servers is not set, or it empty, then
// throw a runtime exception
if ( servers == null || servers.length <= 0 ) {
log.error( "++++ trying to initialize with no servers" );
throw new IllegalStateException( "++++ trying to initialize with no servers" );
}
// initalize our internal hashing structures
if ( this.hashingAlg == CONSISTENT_HASH )
populateConsistentBuckets();
else
populateBuckets();

看到这里就是开辟一些连接池的空间,然后调用了根据我们选择的hash 算法 执行populateBuckets();或者populateConsistentBuckets();

hash算法共有4种
// native String.hashCode();
public static final int NATIVE_HASH = 0;
// original compatibility hashing algorithm (works with other clients)
public static final int OLD_COMPAT_HASH = 1;
// new CRC32 based compatibility hashing algorithm (works with other clients)
public static final int NEW_COMPAT_HASH = 2;
// MD5 Based -- Stops thrashing when a server added or removed
public static final int CONSISTENT_HASH = 3;


我们通常用的是 NEW_COMPAT_HASH,这个保证可以wokrs with other clients

所以看一下populateBuckets()做了什么

this.buckets = new ArrayList<String>();
for ( int i = 0; i < servers.length; i++ ) {
if ( this.weights != null && this.weights.length > i ) {
for ( int k = 0; k < this.weights[i].intValue(); k++ ) {
this.buckets.add( servers[i] );
if ( log.isDebugEnabled() )
log.debug( "++++ added " + servers[i] + " to server bucket" );
}
}
else {
this.buckets.add( servers[i] );
}
// create initial connections
for ( int j = 0; j < initConn; j++ ) {
SockIO socket = createSocket( servers[i] );
if ( socket == null ) {
break;
}
addSocketToPool( availPool, servers[i], socket );
}
}


假如我们设置的servers是 192.168.0.1:44444和192.168.0.2:22222
然后我们设置了weights是 5和3 那么
buckets list的值最终会是
[
192.168.0.1:44444,
192.168.0.1:44444,
192.168.0.1:44444,
192.168.0.1:44444,
192.168.0.1:44444,
192.168.0.2:22222,
192.168.0.2:22222.
192.168.0.2:22222.
]
然后就开始根据initCon初始连接数按servers分别创建socket
那么究竟这个buckets做什么用呢?

在我们使用set存放对象时会调用

SockIOPool.SockIO sock = pool.getSock( key, hashCode );


看一看pool.getSock的代码

// get initial bucket
long bucket = getBucket( key, hashCode );
String server = ( this.hashingAlg == CONSISTENT_HASH )
? consistentBuckets.get( bucket )
: buckets.get( (int)bucket );


其中有段代码是这样的,看看getBucket
private long getBucket( String key, Integer hashCode ) {
long hc = getHash( key, hashCode );
if ( this.hashingAlg == CONSISTENT_HASH ) {
return findPointFor( hc );
}
else {
long bucket = hc % buckets.size();
if ( bucket < 0 ) bucket *= -1;
return bucket;
}
}


先不管key和hashCode,我们看到首先算出一个hc值后会直接做hc%buckets.size()实际上就是根据buckets的数量散列,最终值一定是buckets.size()范围里的一个值
然后最终server值就根据buckets.get( (int)bucket )得到,那么假如我们得到bucket是3,则参照上面buckets 里的值,得到 list.get(3)=192.168.0.1:44444 所以会根据weight设置的值的不同得到不同的server ,如果 weights设置10:1 那buckets里就是10个相同的server和另一个不同的,将来散列得到的server很大可能性是servers里设置的第一个server。
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值