Linux内核--网络栈实现分析(八)--应用层发送数据(下)

本文分析基于Linux Kernel 1.2.13

原创作品,转载请标明http://blog.csdn.net/yming0221/article/details/7547826

更多请查看专栏,地址http://blog.csdn.net/column/details/linux-kernel-net.html

作者:闫明

注:标题中的”(上)“,”(下)“表示分析过程基于数据包的传递方向:”(上)“表示分析是从底层向上分析、”(下)“表示分析是从上向下分析。


下面是发送数据的流程:


应用层发送数据包的入口函数是BSD socket层的sock_write()函数,在分析该函数之前,先分析下socket的创建,系统调用sys_socket()对应的BSD socket层函数为sock_socket()

sock_socket()函数

/*
 *	Perform the socket system call. we locate the appropriate
 *	family, then create a fresh socket.
 */

static int sock_socket(int family, int type, int protocol)
{
	int i, fd;
	struct socket *sock;
	struct proto_ops *ops;

	/* Locate the correct protocol family. */
	for (i = 0; i < NPROTO; ++i) //查找对应的协议族
	{
		if (pops[i] == NULL) continue;
		if (pops[i]->family == family) 
			break;
	}

	if (i == NPROTO) //查找未果,返回错误
	{
  		return -EINVAL;
	}

	ops = pops[i];//指针指向该协议族的原型操作函数集

/*
 *	Check that this is a type that we know how to manipulate and
 *	the protocol makes sense here. The family can still reject the
 *	protocol later.
 */
  
	if ((type != SOCK_STREAM && type != SOCK_DGRAM &&
		type != SOCK_SEQPACKET && type != SOCK_RAW &&
		type != SOCK_PACKET) || protocol < 0)
			return(-EINVAL);

/*
 *	Allocate the socket and allow the family to set things up. if
 *	the protocol is 0, the family is instructed to select an appropriate
 *	default.
 */

	if (!(sock = sock_alloc())) //获取一个socket,已经完成了socket部分初始化设置
	{
		printk("NET: sock_socket: no more sockets\n");
		return(-ENOSR);	/* Was: EAGAIN, but we are out of
				   system resources! */
	}

	sock->type = type;
	sock->ops = ops;
	if ((i = sock->ops->create(sock, protocol)) < 0) //调用INET层函数,inet_create()函数,创建inet层的socket,即sock结构
	{
		sock_release(sock);
		return(i);
	}

	if ((fd = get_fd(SOCK_INODE(sock))) < 0) //根据sock结构中的inode,分配文件描述符
	{
		sock_release(sock);
		return(-EINVAL);
	}

	return(fd);
}

该函数的大体功能:

1、分配socket,sock结构,用于BSD和INET层的socket

2、分配inode和file结构,用于文件操作

3、返回文件操作描述符,用于应用程序的使用

其中初始化分配一个socket的方法如下:

/*
 *	Allocate a socket.
 */

struct socket *sock_alloc(void)
{
	struct inode * inode;
	struct socket * sock;

	inode = get_empty_inode();//获一个空的文件结点
	if (!inode)
		return NULL;
	//文件结点相应字段赋值
	inode->i_mode = S_IFSOCK;
	inode->i_sock = 1;
	inode->i_uid = current->uid;
	inode->i_gid = current->gid;

	sock = &inode->u.socket_i;//给sicket结构指针赋值,可以看到inode和socket一一对应
	sock->state = SS_UNCONNECTED;
	sock->flags = 0;
	sock->ops = NULL;
	sock->data = NULL;
	sock->conn = NULL;
	sock->iconn = NULL;
	sock->next = NULL;
	sock->wait = &inode->i_wait;
	sock->inode = inode;		/* "backlink": we could use pointer arithmetic instead */
	sock->fasync_list = NULL;
	sockets_in_use++;
	return sock;
}

执行完,然后调用INET层的inet_create()函数

/*
 *	Create an inet socket.
 *
 *	FIXME: Gcc would generate much better code if we set the parameters
 *	up in in-memory structure order. Gcc68K even more so
 */
//创建inet socket,即sock结构
static int inet_create(struct socket *sock, int protocol)
{
	struct sock *sk;
	struct proto *prot;
	int err;

	sk = (struct sock *) kmalloc(sizeof(*sk), GFP_KERNEL);//分配空间
	if (sk == NULL) 
		return(-ENOBUFS);
	sk->num = 0;
	sk->reuse = 0;
	switch(sock->type) 
	{
		case SOCK_STREAM:
		case SOCK_SEQPACKET:
			.................

		case SOCK_DGRAM:
			if (protocol && protocol != IPPROTO_UDP) 
			{
				kfree_s((void *)sk, sizeof(*sk));
				return(-EPROTONOSUPPORT);
			}
			protocol = IPPROTO_UDP;
			sk->no_check = UDP_NO_CHECK;
			prot=&udp_prot;//原型指针指向UDP的原型定义
			break;
      
		case SOCK_RAW:
			.........................
			break;

		case SOCK_PACKET:
			..........................
			break;

		default:
			kfree_s((void *)sk, sizeof(*sk));
			return(-ESOCKTNOSUPPORT);
	}
	sk->socket = sock;//可以看出sock和socket的对应关系
.................
	sk->type = sock->type;
	sk->stamp.tv_sec=0;
	sk->protocol = protocol;
	sk->wmem_alloc = 0;
	sk->rmem_alloc = 0;
	sk->sndbuf = SK_WMEM_MAX;
	sk->rcvbuf = SK_RMEM_MAX;
	......................................//sock的初始化

	/* this is how many unacked bytes we will accept for this socket.  */
	sk->max_unacked = 2048; /* needs to be at most 2 full packets. */

	/* how many packets we should send before forcing an ack. 
	   if this is set to zero it is the same as sk->delay_acks = 0 */
	sk->max_ack_backlog = 0;
	sk->inuse = 0;
	sk->delay_acks = 0;
	skb_queue_head_init(&sk->write_queue);
	skb_queue_head_init(&sk->receive_queue);
	sk->mtu = 576;
	sk->prot = prot;
	sk->sleep = sock->wait;
	sk->daddr = 0;//远端地址
	sk->saddr = 0 /* ip_my_addr() */;//本地地址
	sk->err = 0;
	sk->next = NULL;
	sk->pair = NULL;
	sk->send_tail = NULL;//发送链表尾
	sk->send_head = NULL;//发送链表头
	..............................
	skb_queue_head_init(&sk->back_log);//初始化双链表
	..................................
	sk->ip_tos=0;
	sk->ip_ttl=64;
...................................
  	

	if (sk->num) //本地端口号不空
	{
	/*
	 * It assumes that any protocol which allows
	 * the user to assign a number at socket
	 * creation time automatically
	 * shares.
	 */
		put_sock(sk->num, sk);//根据端口号将sock结构加入sock表中
		sk->dummy_th.source = ntohs(sk->num);
	}

	if (sk->prot->init) //UDP的初始化函数为空
	{
		err = sk->prot->init(sk);
		if (err != 0) 
		{
			destroy_sock(sk);
			return(err);
		}
	}
	return(0);
}

返回文件描述的操作符

/*
 *	Obtains the first available file descriptor and sets it up for use. 
 */
//根据文件inode指针创建文件结构,并返回文件操作的操作符,用于应用程序的使用
static int get_fd(struct inode *inode)
{
	int fd;
	struct file *file;

	/*
	 *	Find a file descriptor suitable for return to the user. 
	 */

	file = get_empty_filp();
	if (!file) 
		return(-1);

	for (fd = 0; fd < NR_OPEN; ++fd)
		if (!current->files->fd[fd]) 
			break;
	if (fd == NR_OPEN) 
	{
		file->f_count = 0;
		return(-1);
	}

	FD_CLR(fd, &current->files->close_on_exec);
		current->files->fd[fd] = file;
	file->f_op = &socket_file_ops;
	file->f_mode = 3;
	file->f_flags = O_RDWR;
	file->f_count = 1;
	file->f_inode = inode;
	if (inode) 
		inode->i_count++;
	file->f_pos = 0;
	return(fd);
}

下面开始正式看发送数据的最顶层函数--sock_write()函数

/*
 *	Write data to a socket. We verify that the user area ubuf..ubuf+size-1 is
 *	readable by the user process.
 */

static int sock_write(struct inode *inode, struct file *file, char *ubuf, int size)
{
	struct socket *sock;
	int err;
	
	if (!(sock = socki_lookup(inode))) //返回inode结构的对应的socket结构
	{
		printk("NET: sock_write: can't find socket for inode!\n");
		return(-EBADF);
	}

	if (sock->flags & SO_ACCEPTCON) 
		return(-EINVAL);
	
	if(size<0)
		return -EINVAL;
	if(size==0)
		return 0;
		
	if ((err=verify_area(VERIFY_READ,ubuf,size))<0)
	  	return err;
	return(sock->ops->write(sock, ubuf, size,(file->f_flags & O_NONBLOCK)));//调用inet_write()函数
}

inet_write()函数

static int inet_write(struct socket *sock, char *ubuf, int size, int noblock)
{
	return inet_send(sock,ubuf,size,noblock,0);
}

inet_send()函数

static int inet_send(struct socket *sock, void *ubuf, int size, int noblock, 
	       unsigned flags)
{
	struct sock *sk = (struct sock *) sock->data;//从socket结构中取出sock指针
	if (sk->shutdown & SEND_SHUTDOWN) 
	{
		send_sig(SIGPIPE, current, 1);
		return(-EPIPE);
	}
	if(sk->err)
		return inet_error(sk);
	/* We may need to bind the socket. */
	if(inet_autobind(sk)!=0)//自动分配本地端口号,并将sk根据端口号加入sock表中
		return(-EAGAIN);
	return(sk->prot->write(sk, (unsigned char *) ubuf, size, noblock, flags));//调用udp_write()函数
}


这样系统就会调用传输层(还是以UDP为例)的函数udp_write()来发送数据,这样数据就从应用层到了传输层。下篇分析传输层向网络层的数据传输。


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