除了单色,渐变画刷外,也可以使用图像作为模式(Pattern)画刷来填充图形。
下面的例子使用两个PNG图像来填充图形。
private void Patterns()
{
TextureBrush brush1;
TextureBrush brush2;
TextureBrush brush3;
AffineTransform matrix1 = new AffineTransform();
AffineTransform matrix2 = new AffineTransform();
BitmapImage img = new BitmapImage();
img.CreateOptions = BitmapCreateOptions.None;
string path = "/SilverlightGraphics2DDemo;component/brick.png";
Stream s = Application.GetResourceStream
(new Uri(path, UriKind.Relative)).Stream;
img.SetSource(s);
WriteableBitmap writeableBitmap = new WriteableBitmap(img);
brush1 = new TextureBrush(writeableBitmap.Pixels,
img.PixelWidth, img.PixelHeight);
path = "/SilverlightGraphics2DDemo;component/bird.png";
s = Application.GetResourceStream(new Uri(path, UriKind.Relative)).Stream;
img.SetSource(s);
writeableBitmap = new WriteableBitmap(img);
brush2 = new TextureBrush(writeableBitmap.Pixels, img.PixelWidth,
img.PixelHeight);
brush3 = new TextureBrush(writeableBitmap.Pixels, img.PixelWidth,
img.PixelHeight,127);
matrix2.Translate(50, 50);
graphics2D.Clear(Color.White);
graphics2D.AffineTransform = (matrix1);
graphics2D.FillRectangle(brush1, new Rectangle(20, 50, 100, 100));
graphics2D.FillOval(brush2, 10, 10, 80, 80);
graphics2D.AffineTransform = (matrix2);
graphics2D.FillOval(brush3, 10, 10, 80, 80);
}
这个例子所用的brick.png 和bird.png ,brush3是半透明画刷。