clipRect(float left, float top, float right, float bottom)
Intersect the current clip with the specified rectangle, which is expressed in local coordinates.
public void onDraw(Canvas canvas) { super.onDraw(canvas); /* 设置画布的颜色 */ canvas.drawColor(Color.BLACK); /* 设置取消锯齿效果 */ mPaint.setAntiAlias(true); mPaint.setStyle(Paint.Style.STROKE);//空心,不填充 mPaint.setColor(Color.RED); /* 线锁定画布 */ canvas.save(); //整个屏幕加个边框 canvas.drawRect(new Rect(1, 1, 320, 400),mPaint); //这里不用clipRect,而改为drawRect,仅模拟裁剪的区域,而不真正裁剪 canvas.drawRect(new Rect(40, 40, 280, 260),mPaint); /* 旋转画布 */ canvas.rotate(45.0f); //旋转后的屏幕边框 canvas.drawRect(new Rect(1, 1, 320, 400),mPaint); //裁剪框旋转后的weizhi canvas.drawRect(new Rect(40, 40, 280, 260),mPaint); /* 设置颜色及绘制矩形 */ mPaint.setColor(Color.RED); canvas.drawRect(new Rect(45,45,140,100), mPaint); /* 解除画布的锁定 */ canvas.restore(); /* 设置颜色及绘制另一个矩形 */ mPaint.setColor(Color.GREEN); canvas.drawRect(new Rect(150,75,260,120), mPaint); }
Intersect the current clip with the specified rectangle, which is expressed in local coordinates.
只有在这个区域内的才显示,其他所有内容好像被裁剪掉了一样,不显示。
public void onDraw(Canvas canvas) { super.onDraw(canvas); /* 设置画布的颜色 */ canvas.drawColor(Color.BLACK); /* 设置取消锯齿效果 */ mPaint.setAntiAlias(true); mPaint.setStyle(Paint.Style.STROKE);//空心,不填充 mPaint.setColor(Color.RED); /* 线锁定画布 */ canvas.save(); //整个屏幕加个边框 canvas.drawRect(new Rect(1, 1, 320, 400),mPaint); //这里不用clipRect,而改为drawRect,仅模拟裁剪的区域,而不真正裁剪 canvas.drawRect(new Rect(40, 40, 280, 260),mPaint); /* 旋转画布 */ canvas.rotate(45.0f); //旋转后的屏幕边框 canvas.drawRect(new Rect(1, 1, 320, 400),mPaint); //裁剪框旋转后的weizhi canvas.drawRect(new Rect(40, 40, 280, 260),mPaint); /* 设置颜色及绘制矩形 */ mPaint.setColor(Color.RED); canvas.drawRect(new Rect(45,45,140,100), mPaint); /* 解除画布的锁定 */ canvas.restore(); /* 设置颜色及绘制另一个矩形 */ mPaint.setColor(Color.GREEN); canvas.drawRect(new Rect(150,75,260,120), mPaint); }