.Net的标准事件模型

.NET的控件都采用一个标准的模型,或者说代理都是同样的形式:

事件:public event xxx(object sender, EventArgs e)

代理:public delegate void xxx(objcet sender ,EventArgs e)。

改装了一下Car和客户端的代码:

CAR:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;



namespace TestCS

{

    public class Car

    {

        #region Properties and variables

        private int maxSpeed = 500;



        private string petName;

        private int currentSpeed;



        public string PetName

        {

            get { return petName; }

            set { petName = value; }

        }

        public int CurrentSpeed

        {

            get { return currentSpeed; }

            set { currentSpeed = value; }

        }



        #endregion



        public delegate void CareExploedHandle(object sender, CarEventArgs e);



        public class CarEventArgs : EventArgs

        {

            public readonly string msg;

            public CarEventArgs(string message)

            {

                this.msg = message;

            }

        }



        public event CareExploedHandle Exploed;



        bool isExploed=false;

        public void Accelerate(int delta)

        {

            if (isExploed)

            {

                if (Exploed != null)

                    Exploed(this, new CarEventArgs("Car is exploed!"));

            }

            else

            {

                currentSpeed += delta;

                Console.WriteLine("Current Speed is {0}", currentSpeed.ToString());

                if (maxSpeed< currentSpeed)

                    isExploed = true;

            }

            

        }

    }

}

客户端:

using System;

using System.Collections;

using System.Linq;

using System.Text;

using System.Collections.Generic;

using System.Runtime.Serialization;



namespace TestCS

{

   

  

    class Program

    {



        public static void Main(string[] args)

        {

            Car c = new Car();

            c.Exploed += new Car.CareExploedHandle(c_Exploed);

            for (int i = 0; i < 10; i++)

            {

                c.Accelerate(100);

            }



            

        }



        



        static void c_Exploed(object sender, Car.CarEventArgs e)

        {

            Console.WriteLine(e.msg);

        }

    }

}

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