。。。这样的话,可以少声明很多代理了。。。(可以多个事件对应一个代理)
还没有感觉出来有什么特别大的用途。
car:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TestCS
{
public class Car
{
#region Properties and variables
private int maxSpeed = 500;
private string petName;
private int currentSpeed;
public string PetName
{
get { return petName; }
set { petName = value; }
}
public int CurrentSpeed
{
get { return currentSpeed; }
set { currentSpeed = value; }
}
#endregion
public delegate void CareExploedHandle<T>(object sender, T e);
public class CarEventArgs : EventArgs
{
public readonly string msg;
public CarEventArgs(string message)
{
this.msg = message;
}
}
//这里指定的类型
public event CareExploedHandle<CarEventArgs> Exploed;
bool isExploed=false;
public void Accelerate(int delta)
{
if (isExploed)
{
if (Exploed != null)
//这里不要指定类型,但是参数要传类型化的
Exploed(this, new CarEventArgs("Car is exploed"));
}
else
{
currentSpeed += delta;
Console.WriteLine("Current Speed is {0}", currentSpeed.ToString());
if (maxSpeed< currentSpeed)
isExploed = true;
}
}
}
}
客户端:
using System;
using System.Collections;
using System.Linq;
using System.Text;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace TestCS
{
class Program
{
public static void Main(string[] args)
{
Car c = new Car();
c.Exploed+=new Car.CareExploedHandle<Car.CarEventArgs>(c_Exploed);
for (int i = 0; i < 10; i++)
{
c.Accelerate(100);
}
}
static void c_Exploed(object sender, Car.CarEventArgs e)
{
Console.WriteLine(e.msg);
}
}
}