Visual Studio的MFC向导可以生成基于对话框的程序,而win32向导却不支持,是不是很不给力呢?虽然VAX可以直接插入对话框的代码段,但还是没有直接生成来得爽,下面就动手来改造吧。
本文所做的修改仅在自己的VS里测试通过,大家修改之前请备份原文件。
那我们需要改什么呢?看图吧。
首先,找到"VS安装目录\VC\VCWizards\AppWiz\Generic\Application\",如我电脑上的目录就是
"D:\Program Files\Microsoft Visual Studio 11.0\VC\VCWizards\AppWiz\Generic\Application\"
这个目录下就是Win向导的文件了,有四个文件夹,分别是:
不同语言版本的VS,这些目录下会有不同名字的文件夹,都是按LCID来命名,关于LCID,可以参考http://msdn.microsoft.com/en-us/library/ms912047(WinEmbedded.10).aspx
例如英文版的LCID就是1033,简体中文的就是2052。
html\1033目录下有两个htm文件,AppSettings.htm、和Default.htm,这里先修改AppSettings.htm,
我这里用DW打开AppSettings.htm,然后定位到35行,按下图插入代码:
这一段就是定义了顶部的图片,依样画葫芦,插入的代码内容如下:
<DIV CLASS="SMALL" ID="WIN_DLG_APP_IMAGE" STYLE="DISPLAY:NONE;">
<IMG CLASS="SMALL" SRC="..\..\Images\Dialog.gif" ALT="" BORDER="0">
</DIV>
这里我为了偷懒,直接将
"D:\Program Files\Microsoft Visual Studio 11.0\VC\VCWizards\AppWiz\MFC\Application\images\Dialog.gif"
复制到
"D:\Program Files\Microsoft Visual Studio 11.0\VC\VCWizards\AppWiz\Generic\Application\images\"目录下。
接着,定位到197行,按图插入代码:
看到这里懂点html的同学应该知道了吧?这里就是向导对话框中那几单选按钮。还是和之前一样,依样画葫芦。插入的代码内容如下:
<INPUT TYPE="radio" CLASS="Radio" onPropertyChange="InitControls();" NAME="apptype" ID="WIN_DLG_APP" ACCESSKEY="B" TITLE="Creates a dialog-based Windows application. The application files include a <projectname>.cpp file that contains the _tWinMain function, and stdafx.cpp and stdafx.h files that are used to create the precompiled header file.">
<DIV CLASS="itemTextRadioB" ID="WIN_DLG_APP_DIV" TITLE="Creates a dialog-based Windows application. The application files include a <projectname>.cpp file that contains the _tWinMain function, and stdafx.cpp and stdafx.h files that are used to create the precompiled header file.">
<LABEL FOR="WIN_DLG_APP" ID="WIN_DLG_APP_LABEL">Dialog-<U>b</U>ased windows application</LABEL>
</DIV>
<BR>
然后再定位到370行,按图插入代码:
插入的代码如下
WIN_DLG_APP.disabled = true;
然后定位到425行,由于我们是要创建基于对话框的的程序,所以没理由是空项目。。所以这里不需要添加空项目的开关;插入的代码如图:
插入的代码如下:
if (WIN_DLG_APP.checked)
{
SUPPORT_ATL.disabled = false;
support_atl_title.disabled = false;
}
定位到526行,插入代码如图:
插入的代码内容如下:
if (WIN_DLG_APP.checked)
{
SUPPORT_ATL.disabled = false;
support_atl_title.disabled = false;
}
定位到第562行,插入代码如图:
插入的代码如下
WIN_DLG_APP_IMAGE.style.display = 'none';
if (WIN_DLG_APP.checked)
{
WIN_DLG_APP_IMAGE.style.display = 'block';
return;
}
至此第一个文件修改完了。。好长呐。。。
继续修改第二个文件default.htm,依然是用DW来打开。定位到11行,插入代码如图:
插入的代码内容:
<SYMBOL NAME="WIN_DLG_APP" TYPE=checkbox VALUE=false></SYMBOL>
定位到342行,插入代码如图:
顺便吐槽下:微软的coder原来用的是多层嵌套的if。。看着DT。于是我便改成了else if的。。看起来舒服。
插入的代码内容如下:
var L_APPTYPEWIN_DLG_TEXT = "Dialog-based windows application";
if (window.external.FindSymbol("DLL_APP"))
{
APPTYPE.innerText = L_APPTYPEDLL_TEXT;
}
else if (window.external.FindSymbol("CONSOLE_APP"))
{
APPTYPE.innerText = L_APPTYPECON_TEXT;
}
else if (window.external.FindSymbol("LIB_APP"))
{
APPTYPE.innerText = L_APPTYPELIB_TEXT;
}
else if (window.external.FindSymbol("WIN_DLG_APP"))
{
APPTYPE.innerText = L_APPTYPEWIN_DLG_TEXT;
}
else
{
APPTYPE.innerText = L_APPTYPEWIN_TEXT;
}
hoho,第二个文件改好了。
此时打开向导就可以看到已经添加好了,剩下的就是修改代码模板了,继续吧。
打开"scripts\1033\default.js",定位到96行,插入代码如图:
插入代码如下:
if (wizard.FindSymbol("CONSOLE_APP"))
{
strAppType = "CONSOLE";
}
else if (wizard.FindSymbol("WIN_APP"))
{
strAppType = "WIN";
}
else if (wizard.FindSymbol("WIN_DLG_APP"))
{
strAppType = "WIN_DLG";
}
else if (wizard.FindSymbol("DLL_APP"))
{
strAppType = "DLL";
}
else if (wizard.FindSymbol("LIB_APP"))
{
strAppType = "LIB";
}
然后再定位到176行,插入代码如图:
插入代码内容如下:
case "WIN_DLG":
定位到192行,插入代码如图:
然后再定位到241行和261行做同样的修改。又改完一个文件了。。。。
找到"templates\1033"目录,打开readme.txt,分别定位到22行、73行、88行分别修改成如下文本:
22行:
[!if WIN_APP || WIN_DLG_APP]
73行:
[!if WIN_APP || WIN_DLG_APP || SUPPORT_MFC]
88行:
[!if WIN_APP || WIN_DLG_APP]
这个文件就完事了,下一个文件resource.h
将6-17行替换成如下代码:
[!if !WIN_DLG_APP]
#define IDS_APP_TITLE 103
[!endif]
[!if WIN_APP || WIN_DLG_APP]
[!if WIN_APP]
#define IDR_MAINFRAME 128
#define IDD_ABOUTBOX 103
#define IDM_ABOUT 104
#define IDM_EXIT 105
#define IDC_[!output UPPER_CASE_SAFE_PROJECT_IDENTIFIER_NAME] 109
#define IDC_MYICON 2
[!endif]
#define IDD_[!output UPPER_CASE_SAFE_PROJECT_IDENTIFIER_NAME]_DIALOG 102
#define IDI_[!output UPPER_CASE_SAFE_PROJECT_IDENTIFIER_NAME] 107
#define IDI_SMALL 108
接下来需要先在这个目录下创建一个文件,名为"
CmnHdr.h
",这个头文件的代码如下:
#pragma once // Include this header file once per compilation unit
/// chHANDLE_DLGMSG Macro /
// The normal HANDLE_MSG macro in WindowsX.h does not work properly for dialog
// boxes because DlgProc returns a BOOL instead of an LRESULT (like
// WndProcs). This chHANDLE_DLGMSG macro corrects the problem:
#define chHANDLE_DLGMSG(hWnd, message, fn) \
case (message): return (SetDlgMsgResult(hWnd, uMsg, \
HANDLE_##message((hWnd), (wParam), (lParam), (fn))))
Dialog Box Icon Setting Macro
// Sets the dialog box icons
inline void chSETDLGICONS(HWND hWnd, int idi) {
SendMessage(hWnd, WM_SETICON, ICON_BIG, (LPARAM)
LoadIcon((HINSTANCE) GetWindowLongPtr(hWnd, GWLP_HINSTANCE),
MAKEINTRESOURCE(idi)));
SendMessage(hWnd, WM_SETICON, ICON_SMALL, (LPARAM)
LoadIcon((HINSTANCE) GetWindowLongPtr(hWnd, GWLP_HINSTANCE),
MAKEINTRESOURCE(idi)));
}
看过《Windows 核心编程》的都应该见过上面这段代码吧。作用我就不解释了。
接着修改root.cpp,这个文件里就引用到了刚才上一步添加的头文件,定位到第4行和第13行,修改成如下代码:
4行:
[!if WIN_APP || WIN_DLG_APP]
13行:
[!if WIN_APP || SUPPORT_MFC || WIN_DLG_APP]
然后再定位240行,在[!else]之后插入如下代码:
[!if WIN_DLG_APP]
#include "CmnHdr.h"
// Global Variables:
const TCHAR g_szAppName[] = _T("[!output PROJECT_NAME]"); // The application title text
// Forward declarations of functions included in this code module:
INT_PTR CALLBACK Dlg_Proc(HWND, UINT, WPARAM, LPARAM);
BOOL Dlg_OnInitDialog(HWND, HWND, LPARAM);
void Dlg_OnCommand(HWND, int, HWND, UINT);
// entry function
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPTSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
INT_PTR nResult = DialogBoxParam(hInstance, MAKEINTRESOURCE(IDD_[!output UPPER_CASE_SAFE_PROJECT_IDENTIFIER_NAME]_DIALOG),
NULL, Dlg_Proc, _ttoi(lpCmdLine));
return nResult;
}
//
// FUNCTION: Dlg_Proc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Message handler for Dialog box
//
INT_PTR CALLBACK Dlg_Proc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
chHANDLE_DLGMSG(hwndDlg, WM_INITDIALOG, Dlg_OnInitDialog);
chHANDLE_DLGMSG(hwndDlg, WM_COMMAND, Dlg_OnCommand);
}
return FALSE;
}
//
// FUNCTION: Dlg_OnInitDialog(HWND, HWND, LPARAM)
//
// PURPOSE: Initialize the dialog box.
//
BOOL Dlg_OnInitDialog(HWND hwndDlg, HWND hwndFocus, LPARAM lParam)
{
// Sets the dialog box icons
chSETDLGICONS(hwndDlg, IDI_[!output UPPER_CASE_SAFE_PROJECT_IDENTIFIER_NAME]);
return TRUE;
}
//
// FUNCTION: Dlg_OnCommand(HWND, int, HWND, UINT)
//
// PURPOSE: Command message handler for dialog box
//
void Dlg_OnCommand(HWND hwndDlg, int id, HWND hwndCtl, UINT codeNotify)
{
switch (id)
{
case IDOK:
case IDCANCEL:
EndDialog(hwndDlg, id);
break;
default:break;
}
}
[!endif]
又一文件改好,继续下一个文件stdafx.h,将38行-43行的内容替换成如下的代码:
[!if DLL_APP || WIN_APP || WIN_DLG_APP]
// Windows Header Files:
#include <windows.h>
[!endif]
[!if WIN_DLG_APP]
// Message Crackers, Child Control Macros, and API Macros Header file:
#include <Windowsx.h>
[!endif]
[!if WIN_APP || WIN_DLG_APP]
然后在文件末尾加上下面这段代码:
#ifdef _UNICODE
#if defined _M_IX86
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
#elif defined _M_X64
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
#else
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#endif
#endif
目的是为了在UNICODE环境下支持XP/Vista/Win7的样式.
然后再修改下一个文件,Templates.inf,将13行、17行、24行修改成如下代码:
13行:
[!if WIN_APP || WIN_DLG_APP || SUPPORT_MFC]
17行:
[!if WIN_APP || WIN_DLG_APP || SUPPORT_MFC]
24行:
[!if WIN_APP || WIN_DLG_APP]
然后再定位18行,在这行后面加上CmnHdr.h,这样在创建时就会自动把这个文件复制到工程目录下。
最后一个要修改的文件,root.rc,这是一个资源脚本文件,为了方便,我调整了代码结构,这里将整个文件的代码发出来:
//Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/
//
// Generated from the TEXTINCLUDE 2 resource.
//
[!if WIN_APP || WIN_DLG_APP]
#ifndef APSTUDIO_INVOKED
#include "targetver.h"
#endif
#define APSTUDIO_HIDDEN_SYMBOLS
#include "windows.h"
#undef APSTUDIO_HIDDEN_SYMBOLS
[!else]
#include "afxres.h"
[!endif]
/
#undef APSTUDIO_READONLY_SYMBOLS
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_[!output LANG_SUFFIX])
LANGUAGE [!output PRIMARY_LANG_ID], [!output SUB_LANG_ID]
[!if WIN_APP || WIN_DLG_APP]
/
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_[!output UPPER_CASE_SAFE_PROJECT_IDENTIFIER_NAME] ICON "[!output PROJECT_NAME].ico"
IDI_SMALL ICON "small.ico"
[!if WIN_DLG_APP]
/
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_[!output UPPER_CASE_SAFE_PROJECT_IDENTIFIER_NAME]_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 313
TOPMARGIN, 7
BOTTOMMARGIN, 193
END
END
#endif // APSTUDIO_INVOKED
/
//
// Dialog
//
IDD_[!output UPPER_CASE_SAFE_PROJECT_IDENTIFIER_NAME]_DIALOG DIALOGEX 0, 0, 320, 200
STYLE DS_SETFONT | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME
EXSTYLE WS_EX_APPWINDOW
CAPTION "[!output PROJECT_NAME]"
FONT 8, "MS Shell Dlg"
BEGIN
DEFPUSHBUTTON "OK",IDOK,209,179,50,14
PUSHBUTTON "Cancel",IDCANCEL,263,179,50,14
CTEXT "TODO: Place dialog controls here.",IDC_STATIC,10,96,300,8
END
[!else]
/
//
// Menu
//
IDC_[!output UPPER_CASE_SAFE_PROJECT_IDENTIFIER_NAME] MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "E&xit", IDM_EXIT
END
POPUP "&Help"
BEGIN
MENUITEM "&About ...", IDM_ABOUT
END
END
/
//
// Accelerator
//
IDC_[!output UPPER_CASE_SAFE_PROJECT_IDENTIFIER_NAME] ACCELERATORS
BEGIN
"?", IDM_ABOUT, ASCII, ALT
"/", IDM_ABOUT, ASCII, ALT
END
/
//
// String Table
//
STRINGTABLE
BEGIN
IDC_[!output UPPER_CASE_SAFE_PROJECT_IDENTIFIER_NAME] "[!output UPPER_CASE_SAFE_PROJECT_IDENTIFIER_NAME]"
IDS_APP_TITLE "[!output PROJECT_NAME]"
END
/
//
// Dialog
//
IDD_ABOUTBOX DIALOGEX 0, 0, 170, 62
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About [!output PROJECT_NAME]"
FONT [!output DLG_FONT_SIZE], "[!output DLG_FONT_NAME]"
BEGIN
ICON IDR_MAINFRAME,IDC_STATIC,14,14,21,20
LTEXT "[!output PROJECT_NAME], Version 1.0",IDC_STATIC,42,14,114,8,SS_NOPREFIX
LTEXT "Copyright (C) [!output YEAR]",IDC_STATIC,42,26,114,8
DEFPUSHBUTTON "OK",IDOK,113,41,50,14,WS_GROUP
END
/
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_ABOUTBOX, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 163
TOPMARGIN, 7
BOTTOMMARGIN, 55
END
END
#endif // APSTUDIO_INVOKED
[!endif]
#ifdef APSTUDIO_INVOKED
/
//
// TEXTINCLUDE
//
TEXTINCLUDE
BEGIN
"resource.h\0"
END
TEXTINCLUDE
BEGIN
"#ifndef APSTUDIO_INVOKED\r\n"
"#include ""targetver.h""\r\n"
"#endif\r\n"
"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
"#include ""windows.h""\r\n"
"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
"\0"
END
TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
[!else]
#ifdef APSTUDIO_INVOKED
/
//
// TEXTINCLUDE
//
TEXTINCLUDE
BEGIN
"resource.h\0"
END
TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/
//
// String Table
//
STRINGTABLE
BEGIN
IDS_APP_TITLE "[!output PROJECT_NAME]"
END
[!endif]
#endif
/
#ifndef APSTUDIO_INVOKED
/
//
// Generated from the TEXTINCLUDE 3 resource.
//
[!if SUPPORT_MFC]
#ifndef _AFXDLL
#include "[!output MFC_RC_INCLUDE_PREFIX]afxres.rc"
#endif
[!endif]
/
#endif // not APSTUDIO_INVOKED
终于修改完成了,赶紧创建一个新项目试试吧。。。
测试截图:
下面提供两份已经改好的文件,直接覆盖即可:
VS2010英文旗舰版:Generic_for_VS10.7z
VS2012英文旗舰版:Generic_for_VS11.7z
以上两份均测试通过,其他版本请自行修改测试。
欢迎转载本文章,但请标明出处,原文地址:
http://www.cnblogs.com/hwangbae/archive/2012/07/26/2610469.html
如果觉得本文对您有帮助,请支持一下,您的支持是我写作最大的动力,谢谢。