[原文网址] Asynchronous Method Invocation
Introduction
In this article, I am going to explain asynchronous method calls and how to use them. After playing with delegates, threads, and asynchronous invocation for so long, it would be a sin not to share some of my wisdom and knowledge on the subject, so hopefully, you won’t be looking at an MSDN article at 1 AM wondering why you decided to go into computers. I will try to use baby steps and lots of examples… Overall, I will cover how to call methods asynchronously, how to pass parameters to such methods, and how to find out when a method completes execution. Finally, I will show the Command Pattern in use for simplifying some of the code. The big advantage with .NET asynchronous method invocation is that you can take any method you have in your project, and you can call it asynchronously without touching the code of your method. Although most of the magic is within the .NET framework, it is important to see what is going on in the back, and that’s what we are going to study here.
Synchronous vs. Asynchronous
Let me try to explain synchronous and asynchronous method invocations with an example, because I know people on The Code Project like to see code and not read War and Peace (not that I have anything against this book).
Synchronous method invocation
Suppose we have a functionFoo()
that takes 10 seconds to execute.
private void Foo()
{
// sleep for 10 seconds.
Thread.Sleep(10000);
}
Normally, when your application calls the functionFoo()
, it will need to wait 10 seconds untilFoo()
is finished and control is returned to the calling thread. Now, suppose you want to callFoo()
100 times, then we know that it would take 1000 seconds for the control to return to the calling thread. This type of a method invocation is Synchronous.
- Call
Foo()
-
Foo()
is executed - Control goes back to the calling thread
Let's now callFoo()
using delegates because most of the work we will do here is based on delegates. Luckily for us, there is already a delegate within the .NET framework that allows us to call a function that takes no parameter and has no return value. The delegate is calledMethodeInvoker
. Let's play with it a little.
// create a delegate of MethodInvoker poiting
// to our Foo() function.
MethodInvoker simpleDelegate = new MethodInvoker(Foo);
// Calling Foo
simpleDelegate.Invoke();
Even with the example above, we are still callingFoo()
synchronously. The calling thread still needs to wait for theInvoke()
function to complete until the control is returned to the calling thread.
Asynchronous method invocation
But what if I wanted to callFoo()
and not wait for it to finish executing? In fact, to make things interesting, what if I didn’t care when it is finished? Let’s say, I just wanted to callFoo
100 times without waiting for any of the function calls to complete. Basically, doing something calledFire and Forget. You call the function, you don’t wait for it, and you just forget about it. And… let’s not forget! I am not willing to change a line of code in my super complicated fancyFoo()
function.
// create a delegate of MethodInvoker poiting to
// our Foo function.
MethodInvoker simpleDelegate = new MethodInvoker(Foo);
// Calling Foo Async
for(int i=0; i<100; i++)
simpleDelegate.BeginInvoke(null, null);
Let me make a few comments about the code above.
- Notice that
BeginInvoke()
is the line of code that executes theFoo()
function. However, the control is returned to the caller right away, without waiting forFoo()
to complete. - The code above does not know when a call to
Foo()
completes, I will cover that later. -
BeginInvoke()
is used instead ofInvoke()
. For now, don’t worry about the parameters this function takes; I will cover that in more detail later.
What is the magic that .NET is doing in the background
Once you ask the framework to call something asynchronously, it needs a thread to do the work. It can not be the current thread, because that would make the invocation synchronous (blocking). Instead, the runtime queues a request to execute the function on a thread from the.NET Thread Pool. You don’t really need to code anything for it, all of it happens in the background. But, just because it is all transparent doesn’t mean you should care about it. There are a few things to remember:
-
Foo()
is executed on a separate thread, a thread that belongs to the .NET Thread Pool. - A .NET Thread Pool normally has 25 threads in it (you can change that limit), and each time
Foo()
is called, it is going to be executed on one of these threads. You can't control which one. - The Thread Pool has its limits! Once all the threads are used, an async method invocation is queued until one of the threads from the pool is freed. This is calledThread Pool Starvation, and normally when it comes to that, performance is compromised.
Don’t dive too deep into the thread pool, you might run out of oxygen!
So, let's see an example of when the Thread Pool is starved. Let's modify ourFoo
function to wait for 30 seconds, and also let it report the following:
- Number of avaible threads on the pool
- If the thread is on the thread pool
- The thread ID.
We know that initially the thread pool contains 25 threads, so I am going to call myFoo
function asynchronously 30 times (to see what happens after the 25thcall).
private void CallFoo30AsyncTimes()
{
// create a delegate of MethodInvoker
// poiting to our Foo function.
MethodInvoker simpleDelegate =
new MethodInvoker(Foo);
// Calling Foo Async 30 times.
for (int i = 0; i < 30; i++)
{
// call Foo()
simpleDelegate.BeginInvoke(null, null);
}
}
private void Foo()
{
int intAvailableThreads, intAvailableIoAsynThreds;
// ask the number of avaialbe threads on the pool,
//we really only care about the first parameter.
ThreadPool.GetAvailableThreads(out intAvailableThreads,
out intAvailableIoAsynThreds);
// build a message to log
string strMessage =
String.Format(@"Is Thread Pool: {1},
Thread Id: {2} Free Threads {3}",
Thread.CurrentThread.IsThreadPoolThread.ToString(),
Thread.CurrentThread.GetHashCode(),
intAvailableThreads);
// check if the thread is on the thread pool.
Trace.WriteLine(strMessage);
// create a delay...
Thread.Sleep(30000);
return;
}
Output window:
Is Thread Pool: True, Thread Id: 7 Free Threads 24 Is Thread Pool: True, Thread Id: 12 Free Threads 23 Is Thread Pool: True, Thread Id: 13 Free Threads 22 Is Thread Pool: True, Thread Id: 14 Free Threads 21 Is Thread Pool: True, Thread Id: 15 Free Threads 20 Is Thread Pool: True, Thread Id: 16 Free Threads 19 Is Thread Pool: True, Thread Id: 17 Free Threads 18 Is Thread Pool: True, Thread Id: 18 Free Threads 17 Is Thread Pool: True, Thread Id: 19 Free Threads 16 Is Thread Pool: True, Thread Id: 20 Free Threads 15 Is Thread Pool: True, Thread Id: 21 Free Threads 14 Is Thread Pool: True, Thread Id: 22 Free Threads 13 Is Thread Pool: True, Thread Id: 23 Free Threads 12 Is Thread Pool: True, Thread Id: 24 Free Threads 11 Is Thread Pool: True, Thread Id: 25 Free Threads 10 Is Thread Pool: True, Thread Id: 26 Free Threads 9 Is Thread Pool: True, Thread Id: 27 Free Threads 8 Is Thread Pool: True, Thread Id: 28 Free Threads 7 Is Thread Pool: True, Thread Id: 29 Free Threads 6 Is Thread Pool: True, Thread Id: 30 Free Threads 5 Is Thread Pool: True, Thread Id: 31 Free Threads 4 Is Thread Pool: True, Thread Id: 32 Free Threads 3 Is Thread Pool: True, Thread Id: 33 Free Threads 2 Is Thread Pool: True, Thread Id: 34 Free Threads 1 Is Thread Pool: True, Thread Id: 35 Free Threads 0 Is Thread Pool: True, Thread Id: 7 Free Threads 0 Is Thread Pool: True, Thread Id: 12 Free Threads 0 Is Thread Pool: True, Thread Id: 13 Free Threads 0 Is Thread Pool: True, Thread Id: 14 Free Threads 0 Is Thread Pool: True, Thread Id: 15 Free Threads 0
Let’s make a few notes about the output:
- Notice, first of all, that all the threads are on the thread pool.
- Notice that each time
Foo
is called, another thread ID is assigned. However, you can see that some of the threads are recycled. - After calling
Foo()
25 times, you can see that there are no more free threads on the pool. At this point, the application “waits” for a free thread. - Once a thread is freed, the program grabs it right away, calling
Foo()
, and still there are 0 free threads on the pool. This continues to happen untilFoo()
is called 30 times.
So right away, not doing anything too fancy, we can make a few comments about calling methods asynchronously.
- Know that your code will run in a separate thread, so some thread safety issues may apply. This is a topic on its own, and I will not cover it here.
- Remember that the pool has its limits. If you plan to call many functions asynchronously and if they take a long time to execute, Thread Pool Starvation might occur.
BeginInvoke() and EndInvoke()
So far we saw how to invoke a method without really knowing when it is finished. But withEndInvoke()
, it is possible to do a few more things. First of all,EndInvoke
will block until your function completes execution; so, callingBeginInvoke
followed byEndInvoke
is really almost like calling the function in a blocking mode (because theEndInvoke
will wait until the function completes). But, how does the .NET runtime know how to bind aBeginInvoke
with anEndInvoke
? Well, that’s whereIAsyncResult
comes in. When callingBegineInvoke
, the return object is an object of typeIAsyncResult
; it is the glue that allows the framework to track your function execution. Think of it like a little tag to let you know what is going on with your function. With this little powerful super tag, you can find out when your function completes execution, and you can also use this tag to attach any state object you might want to pass to your function. Okay! Let’s see some examples so this doesn't become too confusing... Let's create a newFoo
function.
private void FooOneSecond()
{
// sleep for one second!
Thread.Sleep(1000);
}
private void UsingEndInvoke()
{
// create a delegate of MethodInvoker poiting to our Foo function.
MethodInvoker simpleDelegate = new MethodInvoker(FooOneSecond);
// start FooOneSecond, but pass it some data this time!
// look at the second parameter
IAsyncResult tag =
simpleDelegate.BeginInvoke(null, "passing some state");
// program will block until FooOneSecond is complete!
simpleDelegate.EndInvoke(tag);
// once EndInvoke is complete, get the state object
string strState = (string)tag.AsyncState;
// write the state object
Trace.WriteLine("State When Calling EndInvoke: "
+ tag.AsyncState.ToString());
}
What about Exceptions, how do I catch them?
Now, let's make it a little more complicated. Let me modify theFooOneSecond
function and make it throw an exception. Now, you should be wondering how you will catch this exception. In theBeginInvoke
, or in theEndInvoke
? Or is it even possible to catch this exception? Well, it is not in theBeginInvoke
. The job ofBeginInvoke
is to simply start the function on theThreadPool
. It is really the job of theEndInvoke
to report all the information about the completion of the function, and this includes exceptions. Notice the next snippet of code:
private void FooOneSecond()
{
// sleep for one second!
Thread.Sleep(1000);
// throw an exception
throw new Exception("Exception from FooOneSecond");
}
Now, let's callFooOneSecond
and see if we can catch the exception.
private void UsingEndInvoke()
{
// create a delegate of MethodInvoker poiting
// to our Foo function.
MethodInvoker simpleDelegate =
new MethodInvoker(FooOneSecond);
// start FooOneSecond, but pass it some data this time!
// look at the second parameter
IAsyncResult tag = simpleDelegate.BeginInvoke(null, "passing some state");
try
{
// program will block until FooOneSecond is complete!
simpleDelegate.EndInvoke(tag);
}
catch (Exception e)
{
// it is here we can catch the exception
Trace.WriteLine(e.Message);
}
// once EndInvoke is complete, get the state object
string strState = (string)tag.AsyncState;
// write the state object
Trace.WriteLine("State When Calling EndInvoke: "
+ tag.AsyncState.ToString());
}
By running the code, you will see that the exception is only thrown and caught when callingEndInvoke
. If you decide to never callEndInvoke
, then you will not get the exception. However, when running this code within the debugger, depending on your exception settings, your debugger might stop when throwing the exception. But that is the debugger. Using a release version, if you don’t callEndInvoke
, you will never get the exception.
Passing parameters to your method
Okay, so calling functions without parameters is not going to take us very far, so I am going to modify my super fancy and sophisticatedFoo
function to take a few parameters.
private string FooWithParameters(string param1,
int param2, ArrayList list)
{
// lets modify the data!
param1 = "Modify Value for param1";
param2 = 200;
list = new ArrayList();
return "Thank you for reading this article";
}
Let's callFooWithParameters
usingBeginInvoke
andEndInvoke
. First of all, before we do anything, we must have a delegate that matches the signature of this method.
public delegate string DelegateWithParameters(string param1,
int param2, ArrayList list);
Think ofBeginInvoke
andEndInvoke
as cutting our function into two separate methods. TheBeginInvoke
is responsible for accepting all the input parameters followed by two additional parameters everyBeginInvoke
has (callback delegate, and a state object). TheEndInvoke
is responsible for returning all output parameters (parameters marked withref
orout
) and a return value, if there is one. Let's go back into our example to find out what are considered input parameters and what are output parameters.param1
,param2
, andlist
are all considered input parameters, and therefore, they will be accepted as arguments to theBeginInvoke
method. The return value of typestring
is considered an output parameter, and therefore, it will be the return type forEndInvoke
. The cool thing is that the compiler is able to generate the correct signature forBeginInvoke
andEndInvoke
based on the declaration of your delegate. Notice that I decided to modify the values of my input parameters just to examine if the behaviour is as I expect it to be without callingBeginInvoke
andEndInvoke
. I also re-allocate theArrayList
that is passed to a newArrayList
. So, try to guess what the output is going to be...
private void CallFooWithParameters()
{
// create the paramets to pass to the function
string strParam1 = "Param1";
int intValue = 100;
ArrayList list = new ArrayList();
list.Add("Item1");
// create the delegate
DelegateWithParameters delFoo =
new DelegateWithParameters(FooWithParameters);
// call the BeginInvoke function!
IAsyncResult tag =
delFoo.BeginInvoke(strParam1, intValue, list, null, null);
// normally control is returned right away,
// so you can do other work here...
// calling end invoke to get the return value
string strResult = delFoo.EndInvoke(tag);
// write down the parameters:
Trace.WriteLine("param1: " + strParam1);
Trace.WriteLine("param2: " + intValue);
Trace.WriteLine("ArrayList count: " + list.Count);
}
Let's see ourFooWithParameters
again, just so you don't need to scroll up.
private string FooWithParameters(string param1,
int param2, ArrayList list)
{
// lets modify the data!
param1 = "Modify Value for param1";
param2 = 200;
list = new ArrayList();
return "Thank you for reading this article";
}
Let me give you the three lines from the output window after callingEndInvoke()
:
param1: Param1 param2: 100 ArrayList count: 1
Okay, let’s analyze all this. Even when my function modifies the values of the input parameters, we don’t get to see those changes after callingEndInvoke
. The string is a mutable type, therefore, a copy of the string is created, and the change is not passed back to the caller. Integers are value types, and they create a copy when passed by value. Finally, re-creating theArrayList
is not returned to the caller because the reference to theArrayList
is passed by value, and in fact, re-creating theArrayList
is simply creating a new allocation forArrayList
assigning the "copied" reference that was passed. In fact, that reference is lost, and normally considered as a memory leak; but luckily for us, the .NET garbage collector will eventually grab it. So, what if we wanted to get back our new allocatedArrayList
and the rest of the changes we did to our parameters? What do we need to do? Well, it is simple; we simply have to tag theArrayList
as aref
parameter. Just for fun, let’s also add output parameters just to show howEndInvoke
is changed.
private string FooWithOutAndRefParameters(string param1,
out int param2, ref ArrayList list)
{
// lets modify the data!
param1 = "Modify Value for param1";
param2 = 200;
list = new ArrayList();
return "Thank you for reading this article";
}
Let us see what is considered an output parameter and what is considered an input parameter…
-
Param1
is an input parameter, it will only be accepted withinBeginInvoke
. -
Param2
is input and output; therefore, it will be passed to bothBeginInvoke
andEndInvoke
(EndInvoke
will give us the updated value). -
list
is passed by reference, and therefore, it is too going to be passed to bothBeginInvoke
andEndInvoke
.
Let’s see how our delegate looks like now:
public delegate string DelegateWithOutAndRefParameters(string param1,
out int param2, ref ArrayList list);
and finally, let's look at the function that callsFooWithOutAndRefParameters
:
private void CallFooWithOutAndRefParameters()
{
// create the paramets to pass to the function
string strParam1 = "Param1";
int intValue = 100;
ArrayList list = new ArrayList();
list.Add("Item1");
// create the delegate
DelegateWithOutAndRefParameters delFoo =
new DelegateWithOutAndRefParameters(FooWithOutAndRefParameters);
// call the beginInvoke function!
IAsyncResult tag =
delFoo.BeginInvoke(strParam1,
out intValue,
ref list,
null, null);
// normally control is returned right away,
// so you can do other work here...
// calling end invoke notice that intValue and list are passed
// as arguments because they might be updated within the function.
string strResult =
delFoo.EndInvoke(out intValue, ref list, tag);
// write down the parameters:
Trace.WriteLine("param1: " + strParam1);
Trace.WriteLine("param2: " + intValue);
Trace.WriteLine("ArrayList count: " + list.Count);
Trace.WriteLine("return value: " + strResult);
}
Here is the output:
param1: Param1 param2: 200 ArrayList count: 0 return value: Thank you for reading this article
Notice thatparam1
does not change. It is an input parameter, andparam2
was passed as an output parameter and was updated to 200. The array list has been reallocated, and now we see that it is pointing to a new reference of zero elements (the original reference is lost). I hope that now you understand how parameters are passed withBeginInvoke
andEndInvoke
. Let’s move on to looking at how to be notified if a non-blocking function is completed.
What they don’t want you to know about IAsyncResult
You should be wondering howEndInvoke
is able to give us the output parameters and the updatedref
parameters. Or, better yet, howEndInvoke
is able to throw that exception we threw in our function. For example, say we calledBegineInvoke
onFoo
, and then Foo finished executing, and now, we normally would callEndInvoke
, but what if we decide to callEndInvoke
20 minutes afterFoo
is finished? Notice thatEndInvoke
will still give you those output orref
parameters, and it would still throw that exception (if one was thrown). So, where is all that information stored? How comeEndInvoke
is able to get all that data long after the function is completed? Well… the key is with theIAsyncResult
object! I decided to explore this object a little more, and as I suspected, it is this object that keeps all the information regarding your function call. Notice thatEndInvoke
takes one parameter, it is an object of typeIAsyncResult
. This object contains information such as:
- Is the function completed?
- A reference to the delegate used for
BeginInvoke
- All output parameters and their values
- All
ref
parameters and their updated values - Return value
- An Exception if one was thrown
- And more…
IAsyncResult
may seem very innocent, because it is just an interface to a few little properties, but in fact, it is an object of typeSystem.Runtime.Remoting.Messaging.AsyncResult
.
Now, if we dig a little deeper, we will find thatAsyncResult
contains an object called_replyMsg
of typeSystem.Runtime.Remoting.Messaging.ReturnMessage
, and what do you know… the holy grail has been found!
I had to shrink the above image so you won’t need to scroll to the right to read it, you can simply click on the image to view it
We can clearly see our return value, our output parameter, and ourref
parameters. There is even an exception property to hold the exception. Notice that I expanded, in the debug window forOutArgs
to show, the value 200 and a reference to the newly allocatedArrayList
. You can also see in the propertyReturnValue
, the string “Thank you for reading this article”. If we had an exception, then theEndInvoke
would throw it for us to catch it. I think this is proof enough to conclude that all the information regarding your function call is saved with that littleIAsyncResult
object you get back fromBeginInvoke
, it is like a key to your data. If we lose this object, we will never know our output parameters,ref
parameters, and return value. It will also not be possible to catch an exception without this object. It’s the key! You lose it, and the info is lost forever in the maze of the .NET runtime… OK, getting a little carried away here. I think I made my point.
Using the Callback delegate, Hollywood style "Don’t call me I will call you!"
At this point, you should understand how parameters can be passed, how to pass state, and understand the fact that your method is executed on a thread within theThreadPool
. The only thing I didn’t really cover is the idea of being notified when the method is finished executing. After all, blocking and waiting for the method to finish does not accomplish much. In order to be notified when a method is complete, you must supply a callback delegate on theBeginInvoke
. OK, example! Look at the following two functions:
private void CallFooWithOutAndRefParametersWithCallback()
{
// create the paramets to pass to the function
string strParam1 = "Param1";
int intValue = 100;
ArrayList list = new ArrayList();
list.Add("Item1");
// create the delegate
DelegateWithOutAndRefParameters delFoo =
new DelegateWithOutAndRefParameters(FooWithOutAndRefParameters);
delFoo.BeginInvoke(strParam1,
out intValue,
ref list,
new AsyncCallback(CallBack), // callback delegate!
null);
}
private void CallBack(IAsyncResult ar)
{
// define the output parameter
int intOutputValue;
ArrayList list = null;
// first case IAsyncResult to an AsyncResult object, so we can get the
// delegate that was used to call the function.
AsyncResult result = (AsyncResult)ar;
// grab the delegate
DelegateWithOutAndRefParameters del =
(DelegateWithOutAndRefParameters) result.AsyncDelegate;
// now that we have the delegate,
// we must call EndInvoke on it, so we can get all
// the information about our method call.
string strReturnValue = del.EndInvoke(out intOutputValue,
ref list, ar);
}
In here, you can see that we passed a delegate to the functionCallBack
when callingBeginInvoke
. .NET will call us when the methodFooWithOutAndRefParameters
completes execution. As before, we all know that we must callEndInvoke
if we want to get our output parameters. Notice that in order to callEndInvoke
, I needed to do some gymnastics to get the delegate.
AsyncResult result = (AsyncResult)ar;
// grab the delegate
DelegateWithOutAndRefParameters del =
(DelegateWithOutAndRefParameters) result.AsyncDelegate;
Wait a minute! On which thread is the call-back executed on?
After all, the callback is invoked by .NET using your delegate, but still it is .NET that calls this delegate. It is your right and duty to know on which thread your code is executed on. To give a clear picture of what is going on, I decided to yet again modify myFoo
function to include thread information and add a delay of 4 seconds.
private string FooWithOutAndRefParameters(string param1,
out int param2, ref ArrayList list)
{
// log thread information
Trace.WriteLine("In FooWithOutAndRefParameters: Thread Pool? "
+ Thread.CurrentThread.IsThreadPoolThread.ToString() +
" Thread Id: " + Thread.CurrentThread.GetHashCode());
// wait for 4 seconds as if this functions takes a while to run.
Thread.Sleep(4000);
// lets modify the data!
param1 = "Modify Value for param1";
param2 = 200;
list = new ArrayList();
return "Thank you for reading this article";
}
I also added thread information to the callback function:
private void CallBack(IAsyncResult ar)
{
// which thread are we on?
Trace.WriteLine("In Callback: Thread Pool? "
+ Thread.CurrentThread.IsThreadPoolThread.ToString() +
" Thread Id: " + Thread.CurrentThread.GetHashCode());
// define the output parameter
int intOutputValue;
ArrayList list = null;
// first case IAsyncResult to an AsyncResult object,
// so we can get the delegate that was used to call the function.
AsyncResult result = (AsyncResult)ar;
// grab the delegate
DelegateWithOutAndRefParameters del =
(DelegateWithOutAndRefParameters) result.AsyncDelegate;
// now that we have the delegate, we must call EndInvoke on it, so we
// can get all the information about our method call.
string strReturnValue = del.EndInvoke(out intOutputValue, ref list, ar);
}
I decided to executeFooWithOutAndRefParameters
multiple times, using a button on my form.
private void button4_Click(object sender, EventArgs e)
{
CallFooWithOutAndRefParametersWithCallback();
}
Let’s see the output after pressing my button thrice (calling the function thrice):
In FooWithOutAndRefParameters: Thread Pool? True Thread Id: 7 In FooWithOutAndRefParameters: Thread Pool? True Thread Id: 12 In FooWithOutAndRefParameters: Thread Pool? True Thread Id: 13 In Callback: Thread Pool? True Thread Id: 7 In Callback: Thread Pool? True Thread Id: 12 In Callback: Thread Pool? True Thread Id: 13
Notice that myFoo
function is executed thrice, one after the other, on three separate threads. All the threads are on the thread pool. Notice also that the callback is also executed thrice, respectively, and they are all on the thread pool too. What makes this interesting is that, the callback seems to be executed on the same thread ID asFoo
. Thread 7 executesFoo
; 4 seconds later, the callback is also executed on thread 7. The same with thread 12 and 13. It is like the callback is a continuation of myFoo
function. I pressed my button many times, trying to see if the callback will ever be called on a thread Id other then the oneFoo
is executed on, I was not able to achieve that. If you think about it, it makes total sense. Imagine, .NET would grab a thread to callFoo
and then grab another thread to call the callback, that would be a waste! Not to mention that if your thread pool is starved, you will end up waiting for a free thread just to call the callback! That would have been a disaster.
Using the Command Pattern to clean things up!
Okay! Let's face it, things are getting a little messy. We have aBeginInvoke
,EndInvoke
, a callback, and they are all over the place! Let's try to use the Command Pattern to clean up the method invocation. Using theCommand Patternis simple and easy. Basically, you create a Command object that implements a simple interface like:
public interface ICommand
{
void Execute();
}
It it time that we stop using our uselessFoo
function everywhere, and try to do something more real! So, let's create a scenario that is more realistic. Say, we have the following:
- We have a user Form that contains a grid that displays customer rows.
- The Grid is updated with rows based on a search criteria of customer ID. However, the database is far, far away, and it takes 5 seconds to get the customer dataset; we do not wish to block the UI while we are waiting.
- We have a nice business object that is responsible to get our customer dataset based on a customer ID.
Suppose this was our Business Layer. To keep the example simple, I hard-coded what would normally come from a data layer.
public class BoCustomer
{
public DataSet GetCustomer(int intCustomerId)
{
// call data layer and get customer information
DataSet ds = new DataSet();
DataTable dt = new DataTable("Customer");
dt.Columns.Add("Id", typeof(int));
dt.Columns.Add("FirstName", typeof(string));
dt.Columns.Add("LastName", typeof(string));
dt.Rows.Add(intCustomerId, "Mike", "Peretz");
ds.Tables.Add(dt);
// lets make this take some time...
System.Threading.Thread.Sleep(2000);
return ds;
}
}
Now, let's create our Command, which is responsible to update the grid based on the customer ID.
public class GetCustomerByIdCommand : ICommand
{
private GetCustomerByIdDelegate m_invokeMe;
private DataGridView m_grid;
private int m_intCustmerId;
// notice that the delegate is private,
// only the command can use it.
private delegate DataSet GetCustomerByIdDelegate(int intCustId);
public GetCustomerByIdCommand(BoCustomer boCustomer,
DataGridView grid,
int intCustId)
{
m_grid = grid;
m_intCustmerId = intCustId;
// setup the delegate to call
m_invokeMe =
new GetCustomerByIdDelegate(boCustomer.GetCustomer);
}
public void Execute()
{
// call the method on the thread pool
m_invokeMe.BeginInvoke(m_intCustmerId,
this.CallBack, // callback!
null);
}
private void CallBack(IAsyncResult ar)
{
// get the dataset as output
DataSet ds = m_invokeMe.EndInvoke(ar);
// update the grid a thread safe fasion!
MethodInvoker updateGrid = delegate
{
m_grid.DataSource = ds.Tables[0];
};
if (m_grid.InvokeRequired)
m_grid.Invoke(updateGrid);
else
updateGrid();
}
}
Notice that theGetCustomerByIdCommand
takes all the information it needs to execute the command.
- The grid to update.
- The customer ID to search.
- A reference to the business layer.
Also notice that the delegate is hidden within the Command object, so the client doesn’t need to know the inner working of the Command. All the client needs to do is build the Command and callExecute
on it. We all know by now that asynchronous methods invocation is done on theThreadPool
, and we should all know by now that it is not healthy to update the UI from theThreadPool
or any other thread other then the UI thread! So, to fix this problem, we hide this implementation within the Command, and check based on the Grid ifInvokeRequired()
is true. If it is true, we useControl.Invoke
to make sure the call is marshaled to the UI thread. (Notice, I am using the .NET 2.0 features of creating anonymous methods.) Let's see how the form is creating the command and executing it!
private ICommand m_cmdGetCustById;
private void button1_Click(object sender, EventArgs e)
{
// get the custmer id from the screen
int intCustId = Convert.ToInt32(m_txtCustId.Text);
// use the buisness layer to get the data
BoCustomer bo = new BoCustomer();
// create a command that has all the tools to update the grid
m_cmdGetCustById = new GetCustomerByIdCommand(
bo, m_grid, intCustId);
// call the command in a non blocking mode.
m_cmdGetCustById.Execute();
}
Notice, thatExecute
is non-blocking. But before you go nuts and create a million command classes, keep these in mind:
- The Command Pattern may cause class explosion, so choose your weapon wisely.
- In my case, it would have been easy to create a base class to my command that has the logic to update a grid in a thread-safe manner, but I kept my example simple.
- It would also be acceptable to pass the
TextBox
into the command object so it can grab the input in a more dynamic way and allow the command to be called anytime without re-creating it. - Notice that the delegate,
BeginInvoke
,EndInvoke
, callback, and our crazy code to make sure the UI is updated in a thread safe manner is all encapsulated in my Command, which is a good thing!
Conclusion
Phew! It took me almost a week to write this fun article. I tried to cover all the important aspects of calling a method in a non-blocking mode. Here are a few things to remember:
- Delegates will contain the correct signature for
BeginInvoke
andEndInvoke
, you should expect all output parameters and exceptions to come out when callingEndInvoke
. - Don’t forget you take juice from the
ThreadPool
when usingBeginInvoke
, so don’t overdue it! - If you plan to use a callback, it might be a good idea to use the Command Pattern to hide all the nasty code that goes with it.
- Personally, the UI should only be blocked when doing UI stuff, so now you have no excuse!
Thank you for reading, have a wonderful day, and happy .NET coding everyone!