1、首先说一下两个类:
Matrix
Class Overview
The Matrix class holds a 3x3 matrix for transforming coordinates. Matrix does not have a constructor, so it must be explicitly initialized using either reset() - to construct an identity matrix, or one of the set..() functions (e.g. setTranslate, setRotate, etc.).
矩阵类拥有3 x3的坐标变换矩阵。没有一个构造函数矩阵,所以它必须显式初始化的使用或重置()-如何构建一个矩阵,或者一个场景……()的功能(例如,setRotate setTranslate等。)Matrix的操作,总共分为translate(平移),rotate(旋转),scale(缩放)和skew(倾斜)四种,每一种变换在Android的API里都提供了set,post和pre三种操作方式,除了translate,其他三种操作都可以指定中心点。set是直接设置Matrix的值,每次set一次,整个Matrix的数组都会变掉。post是后乘,当前的矩阵乘以参数给出的矩阵。可以连续多次使用post,来完成所需的整个变换。
接下来我们用到了两个方法:
平移方法:两个参数分别是要移到的x、y坐标
<nobr>boolean</nobr> | <nobr><span class="sympad" style="margin-right:2px"><a href="file:///E:/android/android/android-sdk-windows/docs/reference/android/graphics/Matrix.html#postTranslate(float,%20float)" style="color:rgb(0,102,153); text-decoration:none">postTranslate</a></span>(float dx, float dy)</nobr>
Postconcats the matrix with the specified translation.
|
<nobr>boolean</nobr> | <nobr><span class="sympad" style="margin-right:2px"><a href="file:///E:/android/android/android-sdk-windows/docs/reference/android/graphics/Matrix.html#postRotate(float,%20float,%20float)" style="color:rgb(0,102,153); text-decoration:none">postRotate</a></span>(float degrees, float px, float py)</nobr>
Postconcats the matrix with the specified rotation.
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PointF
Class Overview
PointF holds two float coordinates
PointF有两个浮点坐标我们要用到该类的一个方法:设置点的x和y坐标
<nobr>final void</nobr> | <nobr><span class="sympad" style="margin-right:2px"><a href="file:///E:/android/android/android-sdk-windows/docs/reference/android/graphics/PointF.html#set(float,%20float)" style="color:rgb(0,102,153); text-decoration:none">set</a></span>(float x, float y)</nobr>
Set the point's x and y coordinates
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首先看一下效果图:
旋转拖拽后
布局很简单在此不再给出!直接看java代码:
public class MovePictureActivity extends Activity implements OnClickListener {
private Button button1, button2;
private ImageView image;
PointF startPoint = new PointF();// 有两PointF浮坐标
Matrix matrix = new Matrix();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
init();
}
private void init() {
button1 = (Button) findViewById(R.id.button1);
button2 = (Button) findViewById(R.id.button2);
button1.setOnClickListener(this);
button2.setOnClickListener(this);
image = (ImageView) findViewById(R.id.image);
image.setOnTouchListener(new ImageViewOnTouchListener());// 为image绑上触摸事件监听
}
@Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.button1:
matrix.postRotate(90, image.getWidth() / 2, image.getHeight() / 2);// 顺时针旋转90度,并且以image.getWidth()/2、image.getHeight()/2为中心旋转;
break;
case R.id.button2:
matrix.postRotate(-90, image.getWidth() / 2, image.getHeight() / 2);// 逆时针旋转90度
break;
}
image.setImageMatrix(matrix);
}
private class ImageViewOnTouchListener implements OnTouchListener {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction() & MotionEvent.ACTION_MASK) {// 这里取出来的是event.getAction()返回的值的低八位,MotionEvent.ACTION_MASK是255,
case MotionEvent.ACTION_DOWN:
startPoint.set(event.getX(), event.getY());
break;
case MotionEvent.ACTION_MOVE:// 移动过程,该事件会不断被触发
float dx = event.getX() - startPoint.x;
float dy = event.getY() - startPoint.y;
matrix.postTranslate(dx, dy);
startPoint.set(event.getX(), event.getY());
break;
}
image.setImageMatrix(matrix);
return true;
}
}
}
为image绑定监听事件,
image.setOnTouchListener(new ImageViewOnTouchListener());// 为image绑上触摸事件监听
View.OnTouchListener
该接口:Interface definition for a callback to be invoked when a touch event is dispatched to this view. The callback will be invoked before the touch event is given to the view.
接口定义作为一个回调函数被调用时被派遣去触摸事件这一观点。回调函数被调用之前会触摸事件是给你尽情的观看。
原代码下载地址:http://download.csdn.net/download/rhljiayou/4286882