感谢CSDN论坛上的 Featured(我握着爱情的门票静静排队……) 提供了一个演示程序的下载链接:http://www.bypro.net/PostAttachment.aspx?PostID=21994&AttachmentID=1834
感谢CSDN论坛上的 goodboyws(深夜不眠者) 提供了一个为对话框加状态栏和工具栏的演示程序的下载链接:http://www.codeproject.com/dialog/dlgtoolstatusbar.asp
感谢CSDN论坛上的 DentistryDoctor(My heart will fly,in the sky.) 提供了本文的链接
http://www.codeguru.com/Cpp/W-D/dislog/toolbarsandstatusbars/article.php/c1955/
Girish Pandit (view profile)
July 28, 1999
MFC allows you to easily add status bars to CFrameWnd-derived windows. However, if you want to add a status bar to a dialog, you're going to find the going just a bit more difficult.
Basically, it turned out that I had to dig very deep into the MFC documentation in order to find anything to help me out. One example I found is by ZEKSER Cyril. His techniques works fine, but (IMHO) is not very "clean" since you have to place an invisible static object on the dialog as a kind of placeholder for the status bar. However, I do want to thank him very much for showing me the light at the end of the tunnel.
The technique I came up with works like this: First, you need to develop your dialog (and define its CDialog-based class). Nothing new here so far.
Then, insert the following code into the CDialog::OnInitDialog function (the m_StatBar variable is of type CStatusBarCtrl).
BOOL CMyDlg::OnInitDialog() { CDialog::OnInitDialog(); SetIcon(m_hIcon, TRUE); SetIcon(m_hIcon, FALSE); int nTotWide; CRect rect; this->GetWindowRect(&rect); rect.top = rect.bottom- 25; m_bRvStatOk = m_StatBar.Create(WS_CHILD | WS_BORDER | WS_VISIBLE ,rect,this, IDC_STATUSBAR); if (m_bRvStatOk == NULL) { AfxMessageBox ("Status Bar not created!", NULL, MB_OK ); } CRect rWin; this->GetWindowRect(&rWin); nTotWide = rWin.right-rWin.left; m_Widths[0] = nTotWide / 4; m_Widths[1] = nTotWide / 2; m_Widths[2] = nTotWide - m_Widths[0]; m_Widths[3] = -1; m_StatBar.SetMinHeight(25); m_StatBar.SetParts( 4, m_Widths); m_StatBar.SetText("WITH BORDER.", 0,0); m_StatBar.SetText("WITHOUT BORDER.",1,SBT_NOBORDERS); m_StatBar.SetText("POPUP.",2,SBT_POPOUT); m_StatBar.SetText(NULL,3, SBT_OWNERDRAW); hBmp = ::LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_BITMAP1)); return TRUE; }
The fourth pane of the status bar is owner drawn because it is used to display a bitmap. In order to do this, simply add a message handler for the dialog's WM_DRAWITEM message. Once you've added that function, update it so that when finished it looks like the following.
void CMyDlg::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { HDC hdcMem; HGDIOBJ hbmOld; BITMAP bm; hdcMem = CreateCompatibleDC(lpDrawItemStruct->hDC); hbmOld = ::SelectObject(hdcMem, hBmp); ::GetObject(hBmp, sizeof(bm), &bm); BitBlt(lpDrawItemStruct->hDC,lpDrawItemStruct->rcItem.left, lpDrawItemStruct->rcItem.top, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0,SRCCOPY); char szText[16]; RECT rText; rText.left = lpDrawItemStruct->rcItem.left+24; rText.top = lpDrawItemStruct->rcItem.top; rText.right = lpDrawItemStruct->rcItem.right-20; rText.bottom = lpDrawItemStruct->rcItem.bottom; memset(szText,0,sizeof(szText)); strcpy(szText,"LOGO"); SelectObject( lpDrawItemStruct->hDC, GetStockObject( ANSI_VAR_FONT ) ); ::SetBkColor(lpDrawItemStruct->hDC, 0x00c0c0c0); ExtTextOut(lpDrawItemStruct->hDC, lpDrawItemStruct->rcItem.left+24, lpDrawItemStruct->rcItem.top+4, ETO_OPAQUE, &rText, szText, strlen(szText),NULL ); SelectObject(hdcMem, hbmOld); DeleteDC(hdcMem); }
Make the following changes to the dialog's header file.
class CMyDlg : public CDialog { public: CMyDlg(CWnd* pParent = NULL); // standard constructor CStatusBarCtrl m_StatBar; ..................................... ................................... ...................................... }CStatusBarCtrl m_StatBar; ..................................... ................................... ...................................... }
Finally, make the following changes to the resource.h file.
#define IDM_ABOUTBOX 0x0010 #define IDC_STATUSBAR 32500 ..................................... ................................... ......................................
That's it! You now have a status bar at the bottom of your dialog!