Java中Abstract class与interface的差别

对于语法差别,很多文章都写了,就不再赘述了,这儿主要讲本质的差异

抽象类定义了其子类的核心特征和功能(is a),例如继承Thread通常表明该类“is a”线程

而接口只是定义了类的附加能力(-able/can-do),例如Runable表示可以单独运行的任务,但是并不是说该类is a线程;Comparable表示类具有比较的功能,但是并不是说该类"is a"比较器

如果需要为子类添加或修改默认的行为,此时应该选择抽象类,而不是接口

如果需要为不相干的类提供公共的功能,应该使用接口;如果建立的模型在层次上很接近,应该选用抽象类

Interfaces vs Abstract Classes
featureinterfaceabstract class
multiple inheritanceA class may implement several interfaces.A class may extend only one abstract class.
default implementationAn interface cannot provide any code at all, much less default code.An abstract class can provide complete code, default code, and/or just stubs that have to be overridden.
constantsStatic final constants only, can use them without qualification in classes that implement the interface . On the other paw, these unqualified names pollute the namespace. You can use them and it is not obvious where they are coming from since the qualification is optional.Both instance and static constants are possible. Both static and instance intialiser code are also possible to compute the constants.
third party convenienceAn interface implementation may be added to any existing third party class.A third party class must be rewritten to extend only from the abstract class.
is-a vs -able or can-doInterfaces are often used to describe the peripheral abilities of a class, not its central identity, e.g. An Automobile class might implement the Recyclable interface , which could apply to many otherwise totally unrelated objects.An abstract class defines the core identity of its descendants. If you defined a Dog abstract class then Dalmatian descendants are Dogs, they are not merely dogable. Implemented interfaces enumerate the general things a class can do, not the things a class is.

In a Java context, users should typically implement the Runnable interface rather than extending Thread , because they’re not really interested in providing some new Thread functionality, they normally just want some code to have the capability of running independently. They want to create something that can be run in a thread, not a new kind of thread.The similar is-a vs has-a debate comes up when you decide to inherit or delegate.

multiple inheritance for further discussion of is-a vs has-a
plug-inYou can write a new replacement module for an interface that contains not one stick of code in common with the existing implementations. When you implement the interface, you start from scratch without any default implementation. You have to obtain your tools from other classes; nothing comes with the interface other than a few constants. This gives you freedom to implement a radically different internal design.You must use the abstract class as-is for the code base, with all its attendant baggage, good or bad. The abstract class author has imposed structure on you. Depending on the cleverness of the author of the abstract class, this may be good or bad.
homogeneityIf all the various implementations share is the method signatures, then an interface works best.If the various implementations are all of a kind and share a common status and behaviour, usually an abstract class works best. Another issue that’s important is what I call "heterogeneous vs. homogeneous." If implementors/subclasses are homogeneous, tend towards an abstract base class. If they are heterogeneous, use an interface . (Now all I have to do is come up with a good definition of hetero/homo-geneous in this context.) If the various objects are all of-a-kind, and share a common state and behavior, then tend towards a common base class. If all they share is a set of method signatures, then tend towards an interface .
maintenanceIf your client code talks only in terms of an interface , you can easily change the concrete implementation behind it, using a factory method .Just like an interface , if your client code talks only in terms of an abstract class, you can easily change the concrete implementation behind it, using a factory method .
speedSlow, requires extra indirection to find the corresponding method in the actual class. Modern JVMs are discovering ways to reduce this speed penalty.Fast
tersenessThe constant declarations in an interface are all presumed public static final , so you may leave that part out. You can’t call any methods to compute the initial values of your constants. You need not declare individual methods of an interface abstract . They are all presumed so.You can put shared code into an abstract class, where you cannot into an interface . If interfaces want to share code, you will have to write other bubblegum to arrange that. You may use methods to compute the initial values of your constants and variables, both instance and static. You must declare all the individual methods of an abstract class abstract .
adding functionalityIf you add a new method to an interface , you must track down all implementations of that interface in the universe and provide them with a concrete implementation of that method.If you add a new method to an abstract class, you have the option of providing a default implementation of it. Then all existing code will continue to work without change.
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在信号处理领域,DOA(Direction of Arrival)估计是一项关键技术,主要用于确定多个信号源到达接收阵列的方向。本文将详细探讨三种ESPRIT(Estimation of Signal Parameters via Rotational Invariance Techniques)算法在DOA估计的实现,以及它们在MATLAB环境的具体应用。 ESPRIT算法是由Paul Kailath等人于1986年提出的,其核心思想是利用阵列数据的旋转不变性来估计信号源的角度。这种算法相比传统的 MUSIC(Multiple Signal Classification)算法具有较低的计算复杂度,且无需进行特征值分解,因此在实际应用颇具优势。 1. 普通ESPRIT算法 普通ESPRIT算法分为两个主要步骤:构造等效旋转不变系统和估计角度。通过空间平移(如延时)构建两个子阵列,使得它们之间的关系具有旋转不变性。然后,通过对子阵列数据进行最小二乘拟合,可以得到信号源的角频率估计,进一步转换为DOA估计。 2. 常规ESPRIT算法实现 在描述提到的`common_esprit_method1.m`和`common_esprit_method2.m`是两种不同的普通ESPRIT算法实现。它们可能在实现细节上略有差异,比如选择子阵列的方式、参数估计的策略等。MATLAB代码通常会包含预处理步骤(如数据归一化)、子阵列构造、旋转不变性矩阵的建立、最小二乘估计等部分。通过运行这两个文件,可以比较它们在估计精度和计算效率上的异同。 3. TLS_ESPRIT算法 TLS(Total Least Squares)ESPRIT是对普通ESPRIT的优化,它考虑了数据噪声的影响,提高了估计的稳健性。在TLS_ESPRIT算法,不假设数据噪声是高斯白噪声,而是采用总最小二乘准则来拟合数据。这使得算法在噪声环境下表现更优。`TLS_esprit.m`文件应该包含了TLS_ESPRIT算法的完整实现,包括TLS估计的步骤和旋转不变性矩阵的改进处理。 在实际应用,选择合适的ESPRIT变体取决于系统条件,例如噪声水平、信号质量以及计算资源。通过MATLAB实现,研究者和工程师可以方便地比较不同算法的效果,并根据需要进行调整和优化。同时,这些代码也为教学和学习DOA估计提供了一个直观的平台,有助于深入理解ESPRIT算法的工作原理。
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